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Main Deck - 52 cards, 22 distinct
Columns
Name  Race Type Cost Edition
Unit (8)
2 Dwarf Cannon Crew Dwarf Unit 2 + Core Set
3 Serpent Slayer Dwarf Unit 4 + March of the Damned
3 Troll Slayers Dwarf Unit 3 + Core Set
Tactic (16)
2 Burn it Down Neutral Tactic 2 Core Set
2 Innovation Neutral Tactic 0 Core Set
2 Innovation Neutral Tactic 0 Assault on Ulthuan
2 Judgement of Verena Empire Tactic 4 + Core Set
2 Manaan Take You! Empire Tactic 3 + March of the Damned
2 Surprise Assault Neutral Tactic 2 Path of the Zealot
2 Wake the Mountain Dwarf Tactic 3 + Core Set
2 Will of the Electors Empire Tactic 1 + Core Set
Support (28)
1 Abandoned Mine Neutral Support 4 The Skavenblight Threat
3 Ancestral Tomb Dwarf Support 2 + The Fall of Karak Grimaz
3 Armoury Neutral Support 2 Core Set
2 City Gates Empire Support 2 + Core Set
3 Contested Stronghold Neutral Support 4 Core Set
3 Contested Village Neutral Support 1 Core Set
2 Dwarf/Empire Alliance Neutral Support 2 Core Set
3 Helblaster Volley Gun Empire Support 1 + Warpstone Chronicles
3 Mining Tunnels Dwarf Support 2 + The Burning of Derricksburg
2 Shrine to Taal Empire Support 2 + Core Set
3 Treasure Vaults Neutral Support 3 Assault on Ulthuan
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
A couple of developments should be placed in your Kingdom early, preferably through Ancestral Tomb or City Gates. After that, every effort should be made to develop your battlefield. The slayers are incredible value for cost once the battlefield is well developed and a single playing of Surprise Assault, Helblaster Volley Gun or Shrine to Taal should act as a win condition.
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