Type: Deck Idea
Format (legal 👍) prePremodern
Approx. Value:
$128.73

0 Likes 0 Comments
Avg. CMC 2.77
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (31)
4 Arcane Denial
$3.86 Instant
4 Counterspell
$1.03 Instant
4 Fog
$0.30 Instant
2 Frantic Search
$0.24 Instant
2 Harrow
$0.46 Instant
4 Inspiration
$0.02 Instant
4 Moment's Peace
$4.36 Instant
3 Opportunity
$0.05 Instant
4 Tangle
$6.47 Instant
Artifact (4)
2 Feldon's Cane
$1.25 Artifact
2 Sunstone
$0.28 Artifact
Enchantment (4)
2 Centaur Glade
$0.30 Enchantment
2 Energy Field
$2.28 Enchantment
Land (21)
9 Snow-Covered Forest
$1.25 Basic Snow Land - Forest
12 Snow-Covered Island
$1.93 Basic Snow Land - Island
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (8)
2 Evacuation
$1.04 Instant
4 Hydroblast
$3.13 Instant
2 Respite
$0.30 Instant
Artifact (5)
3 Millstone
$0.05 Artifact
2 Tormod's Crypt
$0.24 Artifact
Enchantment (2)
2 Energy Field
$2.28 Enchantment

Notes
 
Turbo fog.

Looking at taking out Opportunity for more Frantic Searches or perhaps some other cheaper instant-speed draw spell.

Also considering what to do with Respite. That's more of a "win more" card, and doesn't help secure a win. It's just there to increase the density of fogs if I'm going against hard aggro.

Need to sideboard more Dispel-like effects for counter-magic matchups. Currently considering if Annul, Disrupt, Force Spike or Envelop would be worth sideboarding. Annul for more artifact-centered decks and land decks that like Enchantments, Disrupt/Envelope would be good against Black hand-disruption, and was considering Force Spike or Disrupt for counter-wars, but usually in counter wars players have an abundance of mana...

Current sideboard reasonings:
- Evacuation - For decks that poop out millions of creatures, and also helps set them back to the stone ages.
- Millstone - To switch my win strategy from Centaur Glade to mill if they have primo creature removal
- Respite - Helps increase my density of fogs in case they can poop out a lot of creatures and works as a buffer in case they have some weird damage thing going on
- Tormod's Crypt - Works against graveyard decks and land decks using Crucible effects, or decks that play with shufflers when trying to execute mill plan
- Hydroblast - Burn
- Energy Field - Also Burn, but good against any other damage based decks. Doesn't work against Drain decks though...
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