Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$124.12

0 Likes 0 Comments
Avg. CMC 3.41
Card Color Breakdown
Card Type Breakdown

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Main Deck - 99 cards, 87 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
1 Aegis of the Gods
$1.40 Enchantment Creature - Human Soldier
1 Archivist
$0.40 Creature - Human Wizard
1 Archmage Emeritus
$4.60 Creature - Human Wizard
1 Audacious Reshapers
$0.11 Creature - Human Artificer
1 Backdraft Hellkite
$0.33 Creature - Dragon
1 Baird, Steward of Argive
$0.22 Legendary Creature - Human Soldier
1 Bishop of Rebirth
$0.46 Creature - Vampire Cleric
1 Captain Lannery Storm
$0.32 Legendary Creature - Human Pirate
1 Captivating Crew
$0.31 Creature - Human Pirate
1 Clever Impersonator
$3.90 Creature - Shapeshifter
1 Combat Calligrapher
$1.34 Creature - Bird Cleric
1 Conundrum Sphinx
$0.13 Creature - Sphinx
1 Crystalline Giant
$0.19 Artifact Creature - Giant
1 Daring Thief
$0.39 Creature - Human Rogue
1 Daxos of Meletis
$0.18 Legendary Creature - Human Soldier
1 Delina, Wild Mage
$10.02 Legendary Creature - Elf Shaman
1 Dragonscale General
$0.16 Creature - Human Warrior
1 Dreamscape Artist
$0.12 Creature - Human Spellshaper
1 Elsha of the Infinite
$0.33 Legendary Creature - Djinn Monk
1 Etali, Primal Storm
$0.36 Legendary Creature - Elder Dinosaur
1 Kari Zev, Skyship Raider
$2.74 Legendary Creature - Human Pirate
1 Molten Primordial
$1.40 Creature - Avatar
1 Nils, Discipline Enforcer
$2.30 Legendary Creature - Human Cleric
1 Windborn Muse
$0.20 Creature - Spirit
Instant (11)
1 Act of Aggression
$0.37 Instant
1 Arcane Denial
$3.71 Instant
1 Blessed Reincarnation
$0.18 Instant
1 Chaos Warp
$0.78 Instant
1 Counterspell
$1.11 Instant
1 Crush Contraband
$0.15 Instant
1 Fact or Fiction
$0.11 Instant
1 Learn from the Past
$0.05 Instant
1 Lightning Bolt
$4.08 Instant
1 Path to Exile
$3.45 Instant
1 Swords to Plowshares
$1.11 Instant
Sorcery (2)
1 Act of Treason
$0.03 Sorcery
1 Hijack
$0.06 Sorcery
Artifact (13)
1 Alhammarret's Archive
$11.01 Legendary Artifact
1 Arcane Signet
$0.37 Artifact
1 Archaeomancer's Map
$6.79 Artifact
1 Basilisk Collar
$2.20 Artifact - Equipment
1 Battlemage's Bracers
$2.95 Artifact - Equipment
1 Brittle Effigy
$0.36 Artifact
1 Captain's Hook
$0.26 Artifact - Equipment
1 Chaos Wand
$0.23 Artifact
1 Citanul Flute
$3.17 Artifact
1 Cranial Archive
$0.10 Artifact
1 Druidic Satchel
$0.25 Artifact
1 Elixir of Immortality
$0.63 Artifact
1 Lightning Greaves
$5.04 Artifact - Equipment
Enchantment (14)
1 Awaken the Sky Tyrant
$0.31 Enchantment
1 Banishing Light
$0.09 Enchantment
1 Berserkers' Onslaught
$2.01 Enchantment
1 Call for Unity
$0.19 Enchantment
1 Chained to the Rocks
$0.66 Enchantment - Aura
1 Conjured Currency
$0.17 Enchantment
1 Control Magic
$1.15 Enchantment - Aura
1 Curator's Ward
$0.30 Enchantment - Aura
1 Curse of Echoes
$0.44 Enchantment - Aura Curse
1 Curse of Stalked Prey
$0.43 Enchantment - Aura Curse
1 Curse of Surveillance
$0.15 Enchantment - Aura Curse
1 Fires of Invention
$0.16 Enchantment
1 Propaganda
$5.78 Enchantment
1 Sphere of Safety
$5.72 Enchantment
Land (35)
1 Arch of Orazca
$0.38 Land
1 Bonders' Enclave
$1.08 Land
1 Command Tower
$0.17 Land
1 Contested War Zone
$0.21 Land
1 Crawling Barrens
$0.22 Land
1 Evolving Wilds
$0.08 Land
1 Exotic Orchard
$0.17 Land
5 Island
$0.08 Basic Land - Island
5 Mountain
$0.12 Basic Land - Mountain
1 Mystic Monastery
$0.24 Land
5 Plains
$0.06 Basic Land - Plains
1 Prairie Stream
$0.18 Land - Plains Island
1 Raugrin Triome
$15.14 Land - Island Mountain Plains
1 Shivan Reef
$3.09 Land
1 Skycloud Expanse
$0.16 Land
1 Sulfur Falls
$2.88 Land
1 Swiftwater Cliffs
$0.05 Land
1 Temple of Enlightenment
$0.15 Land
1 Temple of Epiphany
$0.18 Land
1 Temple of Triumph
$0.16 Land
1 Terramorphic Expanse
$0.12 Land
1 Tranquil Cove
$0.07 Land
1 Wind-Scarred Crag
$0.07 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The goal of this deck is group hug. But not just any group hug, UBER HUGGING. This deck is built with the expressed intent for it not to win. It's goal is simple: help everyone else.

I plan on using contracts with this deck. Pre-made cards that say things like "You cannot attack Kenny for 2 turns", "You must use this twice on any player that's not Kenny for the next two activation", "You will not stop Kenny from gifting to another player the next time he would do so", etc. The intent is, I go "Hey, I'll give you this helpful thing, but in return you must fulfill this contract; and if you break this contract you will no longer be considered when gifting and attempts may be made to sabotage you". Also, the idea is that once the contract has been fulfilled it is returned to me to use with another gifting. I cannot gift if I have no contracts.

This deck should be filled with permanents that everyone can benefit from. Artifacts that people can pay any mana into, creatures that can tap to do something useful, enchantments that help them out with neat static abilities, value creatures, etc.

I think I want this entire deck to have toolbox cards. Each card I can gift someone is a card which is specific yet powerful in it's specificity. If possible, shoot for low mana cost so I can play them and then give them right away.

I'll need some counter spells and removal in case someone breaks a contract. I also need pillow fort items for myself, as well as some specific tutors.
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