Type: Deck Idea
Format (legal šŸ‘) modModern
Approx. Value:
$98.82

0 Likes 1 Comments
Avg. CMC 2.62
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
2 Consuming Aberration
$0.50 Creature - Horror
3 Duskmantle Guildmage
$0.84 Creature - Human Wizard
4 Jace's Phantasm
$0.26 Creature - Illusion
3 Lazav, Dimir Mastermind
$0.77 Legendary Creature - Shapeshifter
4 Wight of Precinct Six
$0.14 Creature - Zombie
Instant (13)
1 Murder
$0.06 Instant
4 Psychic Strike
$0.20 Instant
4 Thought Scour
$0.28 Instant
3 Ultimate Price
$0.18 Instant
1 Victim of Night
$0.28 Instant
Sorcery (5)
1 Mind Grind
$5.54 Sorcery
4 Mind Sculpt
$0.17 Sorcery
Planeswalker (2)
2 Jace, Memory Adept
$4.34 Legendary Planeswalker - Jace
Land (24)
2 Dimir Guildgate
$0.07 Land - Gate
4 Drowned Catacomb
$3.13 Land
5 Island
$0.10 Basic Land - Island
2 Nephalia Drownyard
$0.74 Land
7 Swamp
$0.91 Basic Land - Swamp
4 Watery Grave
$12.56 Land - Island Swamp
Sideboard - 11 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (4)
2 Devour Flesh
$0.07 Instant
2 Negate
$0.11 Instant
Sorcery (6)
2 Duress
$0.04 Sorcery
2 Mutilate
$0.89 Sorcery
2 Sever the Bloodline
$0.10 Sorcery
Enchantment (1)
1 Death's Approach
$0.02 Enchantment - Aura

Notes
 
Today, I'm going to try to push milling as a support strategy for a creature deck. Jace's Phantasm, Wight of Precinct Six, and Consuming Aberration can all become extremely large creatures for their cost if you can be sure the opponent will have a large graveyard. Lazav, Dimir Mastermind will occasionally get to become an awesome creature, and even when he doesn't, he's still a 3/3 with hexproof against a deck without any good creatures.

Duskmantle Guildmage can let you do some work on your opponent's graveyard when you don't have anything else to do with your mana, but it's really there to turn Mind Sculpt into Searing Flesh, and if you can untap with Jace, Memory Adept with a live Duskmantle Guildmage in play, you can play a sixth land, activate Duskmantle Guildmage twice, and then use Jace's 0 ability to deal the full 20 damage in one turn.

The deck name is an inside joke from the first Ravnica Limitedā€”Dimir draft decks could focus on attacking with evasive creatures or milling the opponent with cards like Vedalken Entrancer. Every now and then, a deck would have some of each, which you usually wanted to avoid, especially if the attacking creatures weren't good on defense, but there would be games where the only race was to see if you would win by damage or decking firstā€”the classic "beat-mill."
Comments
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  • Christopher Rayl (04-Feb-2013 19:30)

    http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/1158