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Main Deck - 50 cards, 21 distinct
Columns
Name  Race Type Cost Edition
Unit (16)
3 Descendant of Indraugnir High Elf Unit 6 + The Silent Forge
3 Dragon Caller High Elf Unit 1 + Realm of the Phoenix King
1 Forest Dragon Neutral Unit 6 Fiery Dawn
3 Moon Dragon High Elf Unit 7 + Chaos Moon
3 Star Dragon High Elf Unit 10 + Realm of the Phoenix King
3 Valorous Mage High Elf Unit 2 + The Eclipse of Hope
Tactic (18)
1 Echoes of Magic High Elf Tactic 0 + Vessel of the Winds
3 Fury of Aenarion High Elf Tactic 2 + Fiery Dawn
2 Gift of Life High Elf Tactic 1 + Assault on Ulthuan
2 High Elf's Disdain High Elf Tactic 2 + Assault on Ulthuan
3 Inflame High Elf Tactic 1 + Realm of the Phoenix King
3 Scroll of Asur High Elf Tactic 0 + The Fall of Karak Grimaz
3 Second Sight High Elf Tactic 1 + Warpstone Chronicles
1 Vaul's Unmaking High Elf Tactic 0 + Path of the Zealot
Quest (2)
2 Follow the Portent High Elf Quest 0 + Chaos Moon
Support (14)
3 Ancient Waystone Neutral Support 2 Warpstone Chronicles
3 Dragon's Lair High Elf Support 4 + Chaos Moon
1 Phoenix Ward High Elf Support 0 + Realm of the Phoenix King
3 Starwood Staff High Elf Support 0 + The Eclipse of Hope
1 Tor Elyr High Elf Support 2 + Fragments of Power
3 Watchstone of Athel Tamarha High Elf Support 3 + The Fall of Karak Grimaz
Sideboard - 3 cards, 2 distinct
Name  Race Type Cost Edition
Tactic (3)
1 Echoes of Magic High Elf Tactic 0 + Vessel of the Winds
2 Vaul's Unmaking High Elf Tactic 0 + Path of the Zealot

Notes
 
The removal of the 3 Dreamer of Dragons reduced the deck's opening strategies. It also seems too lack units to play the spells on.

The Phoenix Ward works well. It can generate resources but does not help with the Star Dragon.

0-cost Spells: Vaul and Echoes are much too situational. We need more spells like SoA here that can be played at the beginning of turn.
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