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Main Deck - 52 cards, 23 distinct
Columns
Name  Race Type Cost Edition
Unit (19)
1 Dwarf Cannon Crew Dwarf Unit 2 + Core Set
1 Dwarf Masons Dwarf Unit 3 + Core Set
3 Dwarf Miner Dwarf Unit 2 + Path of the Zealot
3 Guild of Engineers Dwarf Unit 2 + The Iron Rock
3 Master Engineer Empire Unit 3 + Vessel of the Winds
1 Nuln Tinkerers Empire Unit 3 + Core Set
3 Reckless Engineer Dwarf Unit 2 + The Accursed Dead
3 Runeblades Dwarf Unit 4 + Karaz a Karak
1 Zhufbar Engineers Dwarf Unit 3 + Core Set
Tactic (11)
3 Building Plans Neutral Tactic 1 Karaz a Karak
3 Leave No Trace Dwarf Tactic 1 + Karaz a Karak
3 Order in Chaos Neutral Tactic 1 The Burning of Derricksburg
2 Striking the Grudge Dwarf Tactic 1 + Core Set
Quest (3)
3 Building for War Dwarf Quest 0 + Karaz a Karak
Support (19)
3 Advanced Engineering Neutral Support 2 Bleeding Sun
3 Boiling Oil Empire Support 1 + The Imperial Throne
1 Contested Stronghold Neutral Support 4 Core Set
1 Gate of Sigmar Empire Support 4 + Path of the Zealot
3 Karak Great Cannon Dwarf Support 2 + Karaz a Karak
3 Master Rune of Disguise Dwarf Support 1 + Realm of the Phoenix King
1 Master Rune of Dismay Dwarf Support 4 + Core Set
1 Mountain Barracks Dwarf Support 2 + Assault on Ulthuan
3 The Great Guild Hall Dwarf Support 5 + Karaz a Karak
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Board: Dwarfs

Reckless Engineer + Order in Chaos can bring the Guild Hall into play.

(With the Hospitable Cave, the RE could survive the 2-cost-Support-cards if he is questing, but that turned out not to be so relevant in practice)

I removed the Mineshaft Engineer because he got developed every time someone played this deck. Not really a good card. :(
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