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Main Deck - 50 cards, 19 distinct
Columns
Name  Race Type Cost Edition
Unit (24)
3 Carroburg Cutthroats Empire Unit 4 + Portent of Doom
3 Flagellants Empire Unit 1 + The Deathmaster's Dance
3 Huntsmen Empire Unit 1 + Core Set
1 Johannes Broheim Empire Unit 6 + Core Set
3 Mage-Priest of Itza Neutral Unit 3 Vessel of the Winds
3 Master Alchemist Empire Unit 3 + Karaz a Karak
3 Pistoliers Empire Unit 2 + Core Set
2 The Greatswords Empire Unit 4 + Core Set
3 Werner Ludenhof Empire Unit 3 + The Imperial Throne
Tactic (2)
2 Doubling of the Guard Empire Tactic 1 + The Imperial Throne
Quest (9)
3 Forges of Nuln Empire Quest 0 + Redemption of a Mage
1 Infiltrate! Neutral Quest 2 Core Set
3 Recruiting for War Empire Quest 0 + The Imperial Throne
2 Winter Campaign Empire Quest 1 + Shield of the Gods
Support (15)
3 Cathedral of Sigmar Empire Support 4 + The Imperial Throne
3 Derricksburg Forge Empire Support 2 + The Burning of Derricksburg
3 Red Arrow Coach Empire Support 0 + The Accursed Dead
3 Temple of Ulric Empire Support 3 + Shield of the Gods
3 The Imperial Zoo Empire Support 1 + The Imperial Throne
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Restricted Card: Derricksburg Forge

The quests are meant to be swapped using Ulric's Temple at the appropiate times (see trigger conditions).

This deck draws cards like crazy. Strategic use of the coach may be in order to avoid gettting decked by Werner.
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