Type: Deck Idea
Format (invalid)
comCommander
Commander Bracket
[3️⃣]
Info
Approx. Value:
$513.52
Buy

0 Likes 1 Comments
Avg. CMC 3.7
Card Color Breakdown
Card Type Breakdown

Final Fantasy
was released on June 13, 2025!

Order now on CardKingdom Order now on TcgPlayer

Final Fantasy
was released on June 13, 2025!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 100 cards, 100 distinct
Name  Edition $ Type Cost
Rarity Color
Commander
1 Kaalia of the Vast
$2.10 Legendary Creature - Human Cleric
Creature (31)
1 Angel of Despair
$0.72 Creature - Angel
1 Angel of Serenity
$0.76 Creature - Angel
1 Archfiend of Despair
$18.47 Creature - Demon
1 Archfiend of Sorrows
$0.08 Creature - Demon
1 Avacyn, Angel of Hope
$21.72 Legendary Creature - Angel
1 Balefire Dragon
$10.94 Creature - Dragon
1 Benevolent Bodyguard
$0.31 Creature - Human Cleric
1 Blast-Furnace Hellkite
$1.32 Creature - Dragon
1 Bloodgift Demon
$0.84 Creature - Demon
1 Bogardan Hellkite
$0.52 Creature - Dragon
1 Crashing Drawbridge
$0.39 Artifact Creature - Wall
1 Demonlord Belzenlok
$0.35 Legendary Creature - Elder Demon
1 Disciple of Bolas
$0.56 Creature - Human Wizard
1 Drakuseth, Maw of Flames
$0.38 Legendary Creature - Dragon
1 Generator Servant
$0.13 Creature - Elemental
1 Gisela, Blade of Goldnight
$1.22 Legendary Creature - Angel
1 Giver of Runes
$5.59 Creature - Kor Cleric
1 Kaalia, Zenith Seeker
$7.63 Legendary Creature - Human Cleric
1 Lightning Mauler
$0.12 Creature - Human Berserker
1 Lord of the Void
$5.64 Creature - Demon
1 Master of Cruelties
$3.09 Creature - Demon
1 Mother of Runes
$4.02 Creature - Human Cleric
1 Overseer of the Damned
$0.25 Creature - Demon
1 Rakdos, Lord of Riots
$0.64 Legendary Creature - Demon
1 Rakdos, Patron of Chaos
$3.40 Legendary Creature - Demon
1 Rune-Scarred Demon
$0.39 Creature - Demon
1 Scourge of Kher Ridges
$2.00 Creature - Dragon
1 Terror of the Peaks
$28.13 Creature - Dragon
1 Thunder Dragon
$0.67 Creature - Dragon
1 Utvara Hellkite
$15.22 Creature - Dragon
1 Vilis, Broker of Blood
$7.88 Legendary Creature - Demon
Instant (11)
1 Anguished Unmaking
$1.81 Instant
1 Apostle's Blessing
$0.25 Instant
1 Blessed Breath
$0.15 Instant - Arcane
1 Brave the Elements
$0.33 Instant
1 Emerge Unscathed
$0.27 Instant
1 Faith's Shield
$0.18 Instant
1 Gods Willing
$0.10 Instant
1 Mortify
$0.22 Instant
1 Path to Exile
$1.01 Instant
1 Stave Off
$0.07 Instant
1 Swords to Plowshares
$1.10 Instant
Sorcery (9)
1 Damn
$1.93 Sorcery
1 Demonic Tutor
$50.82 Sorcery
1 Earthquake
$0.67 Sorcery
1 Painful Truths
$0.32 Sorcery
1 Promise of Power
$0.65 Sorcery
1 Reanimate
$6.72 Sorcery
1 Subterranean Tremors
$10.20 Sorcery
1 Toxic Deluge
$5.58 Sorcery
1 Vindicate
$0.44 Sorcery
Artifact (8)
1 Arcane Signet
$0.51 Artifact
1 Boros Signet
$0.48 Artifact
1 Jeweled Lotus
$30.21 Artifact
1 Lightning Greaves
$4.54 Artifact - Equipment
1 Orzhov Signet
$0.27 Artifact
1 Rakdos Signet
$0.73 Artifact
1 Sol Ring
$1.33 Artifact
1 Swiftfoot Boots
$1.29 Artifact - Equipment
Enchantment (5)
1 Darksteel Mutation
$1.51 Enchantment - Aura
1 Dragon Tempest
$2.74 Enchantment
1 Fervor
$3.45 Enchantment
1 Necropotence
$15.29 Enchantment
1 Phyrexian Arena
$1.28 Enchantment
Land (35)
1 Aether Hub
$0.14 Land
1 Arid Mesa
$24.35 Land
1 Battlefield Forge
$0.58 Land
1 Blightstep Pathway // Searstep Pathway
$4.54 Land // Land
1 Blood Crypt
$14.61 Land - Swamp Mountain
1 Bloodstained Mire
$12.02 Land
1 Brightclimb Pathway // Grimclimb Pathway
$3.40 Land // Land
1 Caves of Koilos
$0.79 Land
1 Clifftop Retreat
$0.50 Land
1 Command Tower
$0.33 Land
1 Concealed Courtyard
$1.11 Land
1 Dragonskull Summit
$0.92 Land
1 Exotic Orchard
$0.30 Land
1 Fetid Heath
$0.49 Land
1 Godless Shrine
$14.16 Land - Plains Swamp
1 Graven Cairns
$1.65 Land
1 Hall of the Bandit Lord
$10.80 Legendary Land
1 Haunted Ridge
$4.09 Land
1 Inspiring Vantage
$2.36 Land
1 Isolated Chapel
$0.78 Land
1 Mana Confluence
$30.09 Land
1 Marsh Flats
$25.60 Land
1 Mountain
$0.16 Basic Land - Mountain
1 Needleverge Pathway // Pillarverge Pathway
$3.06 Land // Land
1 Nomad Outpost
$0.19 Land
1 Plains
$0.16 Basic Land - Plains
1 Plaza of Heroes
$6.48 Land
1 Rugged Prairie
$0.39 Land
1 Sacred Foundry
$17.81 Land - Mountain Plains
1 Shadowblood Ridge
$0.27 Land
1 Shattered Sanctum
$4.20 Land
1 Shizo, Death's Storehouse
$29.51 Legendary Land
1 Sulfurous Springs
$0.81 Land
1 Sundown Pass
$4.75 Land
1 Swamp
$0.19 Basic Land - Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • Souls | Edited 02-Jun-2024 19:49
    Main goal
    Place powerful creatures quickly on the battlefield and win the game with 1 or 2 attacks.
    For this, there are 3 possible strategies:
    1 - The classic: Put Kaalia of the Vast on the battlefield, preferably with Haste and protection, attack and place a powerful creature.
    2 - The slow: With the support of ramp cards, launch creatures with hight mana cost.
    3 - The combo: Attack with Master of Cruelties (if you place with Kaalia, better) and make sure that it will not be blocked.
    Note: Our commander enters the battlefield with a target on her forehead, so it is very important to remember that it will not always be possible to play with her. Therefore, we have alternative strategies with reanimate, ramp and combo.
    Main functions
    Ramp: An extremely important function in our race for initial control of the battlefield. We can take advantage of one or two turns with the signets and reduce the cost of cast our creatures.
    Haste: To be fast is essential, the faster we go, the more chances we have to control the battlefield. This also decreases our opponent's chances of reaction. For that, we have specialized cards, equipments and some lands.
    Protection: Just like the equipment that gives haste, these are cards that help in the mission of keeping Kaalia of the Vast more turns on the battlefield. In addition, some creatures serve to protect our board or be a surprise element to frustrate our opponent.
    Attack: Cards focused exclusively on aggressiveness or the growth of the battlefield. Among them are some cards to double the damage dealt or create strong creature tokens.
    Draw: Drawing cards increases our action options in the game.
    Dual Lands: We have the best cost/benefit of dual lands and this already solves many problems. I avoided many lands that come into play tapped because that is against our strategy. If you have money, you can improve even more.
    Auxiliary functions
    Removal: Our opponent will also have some uncomfortable cards or even an essential commander, in those moments it is good to have the possibility of eliminating them. Therefore, in addition to some creatures we have the best removal spells, with low cost and the possibility of removing any permanent.
    Global removal: We know that we will not always be in control of the board and, when that happens, a global removal is a great option to try to get back in the game. I selected those most likely to give us an advantage after cast, either for not killing our creatures or for allowing us to cast a creature in sequence.
    Tutor: As it is an auxiliary function, do not invest a lot in tutors because high cost ones can delay us and low cost ones are very expensive. Even so, having the possibility to tutor is always good.
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