Type: Deck Idea
Format (legal 👍)
staStandard
Approx. Value:
$189.26
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Avg. CMC 1.92
Card Color Breakdown
Card Type Breakdown

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Abhorrent Oculus
$17.07 Creature - Eye
4 Fear of Missing Out
$5.15 Enchantment Creature - Nightmare
4 Marauding Mako
$0.52 Creature - Shark Pirate
2 Spyglass Siren
$0.37 Creature - Siren Pirate
4 Steamcore Scholar
$0.28 Creature - Weird Detective
2 Tersa Lightshatter
$1.35 Legendary Creature - Orc Wizard
Instant (6)
2 Spell Pierce
$0.14 Instant
4 Torch the Tower
$0.43 Instant
Sorcery (8)
3 Glacial Dragonhunt
$0.14 Sorcery
4 Helping Hand
$0.43 Sorcery
1 Winternight Stories
$0.78 Sorcery
Enchantment (4)
4 Proft's Eidetic Memory
$3.82 Legendary Enchantment
Land (22)
1 Adarkar Wastes
$0.41 Land
2 Battlefield Forge
$0.69 Land
4 Inspiring Vantage
$3.36 Land
1 Island
$0.05 Basic Land - Island
1 Mountain
$0.06 Basic Land - Mountain
1 Restless Anchorage
$1.08 Land
4 Seachrome Coast
$1.19 Land
4 Shivan Reef
$0.81 Land
4 Spirebluff Canal
$3.35 Land
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Loran of the Third Path
$2.62 Legendary Creature - Human Artificer
Instant (5)
2 Destroy Evil
$0.72 Instant
3 Disdainful Stroke
$0.07 Instant
Sorcery (2)
1 Exorcise
$0.29 Sorcery
1 Pyroclasm
$0.18 Sorcery
Artifact (2)
2 Ghost Vacuum
$5.89 Artifact
Enchantment (3)
3 Sheltered by Ghosts
$3.46 Enchantment - Aura
Planeswalker (2)
2 Chandra, Spark Hunter
$4.41 Legendary Planeswalker - Chandra

Notes
 
UR Cori (aka Izzet Prowess) 55-45
-3 Dragonhunt -1 Helping Hand -1 Mako (vs non Slickshot -1 Siren) -1 Winternight Stories

+3 Sheltered +1 Pyroclasm +1 Exorcise +1 Loran

This matchup is slightly favorable, it all comes down to how fast they can flood the board with Prowess creatures and how fast we can make a huge board with Oculus and massive Creatures buffed by Proft
I usually tend to use very aggressively my Torch the Towers on their Swiftspear or Otter Token because their usual curve out is t1 Swiftspear/Talent, t2 double 1 mana spells, t3 Cori + 1 mana spell. This way that creature they played on turn 1 is going to deal 5-7 damage alone in the first 3 turns of the game
The matchup comes down very often to a race that we win usually with FOMO + Proft (which they can hardly interact with). Post sideboard we also have Sheltered that gains us life and gets us ahead in this combat damage counter race
Siren is good vs the Slickshot version because it can block the big flying Bird (and even trade with it you put one or more counters on it), but against other versions of the deck (such as the ones with Thundertrap Trainer) Mako is better because it's great at racing back and it's also one of the best creatures to enchant with Sheltered by Ghosts
Spell Pierce is really good here because it counters Cori and also stops them from grinding with Stock Up
Post sideboard some games will be won by their Ghost Vacuum's 6 mana ability, so having access to Exorcise and Loran (which also destroys Cori) is going to be really helpful. Remember that the creatures exiled with Ghost Vacuum are reanimated as 1/1 fliers, so Pyroclasm will get rid of them all


MonoRed Aggro 60-40
-2 Pierce -1 Winternight -1 Mako

+1 Pyroclasm +3 Sheltered

This matchup is pretty good, game1 is often die roll dependant, but we can also easily win on the draw thanks to our cheap interactions and if we're able to make a big board with big blockers
Nemesis is their key card, since very often we'll end up with big creatures (4+ power creatures) and so we'll have very bad blockers for it. For this reason I like keeping Sirens post sb because they give us the map to Bargain with Torch the Tower so that we can get rid of Nemesis for one single red mana
Sheltered is once again insanely good, just watch out for Nemesis and Sunspine Lynx "no life gain" abilities which can be very annoying if we heavily rely on the lifegain granted by this card
When to cast Torch is always very tricky, but I usually like keeping it for key creatures such as Challenger/Manifold/Nemesis. Don't be scared to cast it with Bargain to respect an opponents Monstruous Rage. For example if you want to make sure to kill a Manifold Mouse while the opponent is representing Rage, just bargain a Map or, if the situation is really tragic (or you're so far ahead that it's the only way you could lose) you should even sacrifice Proft/FOMO. It sucks to 2 for one like this, but it's better than risking to lose the game!


Jeskai Shiko Control 60-40
-3 Dragonhunt -4 Torch -1 Oculus -1 Helping Hand -2 Siren

+2 Chandra +2 Destroy Evil +1 Exorcise +1 Loran +3 Disdainful Stroke +2 Ghost Vacuum

This matchup feels really good as well! Game 1 we have lots of dead cards (all the removals), but in general we're better than them at grinding the game thanks to our proactive gameplan that is improved further by the card advantage/filtering of our "Fable of the Mirror Breakers" (Tersa, Scholar, Fomo). We keep presenting threats that basically do 2 for ones and they can answer them with only one for ones. That's good value!
Don't overextend into Lockdown, it's an ok card against us and we have to make it be as bad as possible, try to play 3 drops on turn3 instead of flooding the board with 1 and 2 drops
Spell Pierce maindeck is often really good in this matchup, they'll easily tap out even in the late game and this card will heavily punish them
We bring in 11 cards after sideboard, this gets rid of all the dead cards for some extremely impactful ones! Disdainful Stroke is really really good, it counters the most important cards (Shiko, Marang, Beza, wraths) and it's easy to leave up mana for it from turn 4 onwards. Destroy Evil is great at killing their blockers or at destroying a Lockdown in the opponent's turn to get surprise damage in our following turn. Chandra is a bit risky because it dies to Get Lost, but if they don't have it, this broken Red Planeswalker is quickly going to take over the game
What makes this matchup really good is the fact that they usually don't play many sweepers (1-2 maximum) and we can keep our counterspells for those while committing more and more resources to the board
Shiko isn't even that annoying as a blocker, because, thanks to Proft, you're able to make your creatures 5/5s or bigger and so it will just be a chump blocker


Esper Pixie (65-35)
This is one of the best matchups of the deck, but nowadays I'd distinguish it in 2 different versions: the "Aggro" one with Optimistic Scavenger and the slower ones, either with Stock Up or with Entity Tracker. Against the latter you need some ways to remove the 2/3 Tracker, whereas the Stock Up version plays very few creatures. The aggro one is clearly more creature based and  I even bring in Pyroclasm against them since it's a game winning card in many cases (when they go Talent + Pixie multiple times)

vs Pixie Aggro:
-2 Dragonhunt -1 Helping Hand -1 Mako -2 Siren
+2 Chandra +1 Destroy Evil +1 Loran +1 Exorcise (if Vacuum, otherwise +1 Destroy Evil) +1 Pyroclasm

vs Pixie Stock Up:
-3 Dragonhunt -2 Torch the Tower
+2 Chandra +1 Destroy Evil +1 Loran +1 Exorcise (if Vacuum, otherwise +1 Destroy Evil)

vs Pixie Tracker:
-1 Dragonhunt -1 Helping Hand -2 Mako -1 Torch
+2 Chandra +1 Destroy Evil +1 Loran +1 Exorcise (if Vacuum, otherwise +1 Destroy Evil)This matchup is great because they can hardly destroy Oculus and also our creature plan is extremely solid. As soon as any of our creatures gets to 4 toughness, it's out of Nowhere to Run range and they need to bounce it with This Town to get rid of it; that's really bad because FOMO, Tersa and Scholar all have good ETB abilities that provide us with good value
It's really important to adapt based on their sideboard, every Pixie sb is different: sometimes they play RIP, sometimes Ghost Vacuum, sometimes both. Also, if they have Preacher or Sheoldred I'd go up in Destroy Evil/Exorcise copies


Jeskai Oculus Mirror Match (50-50)
-1 Dragonhunt -2 Mako(OTD) -2 Siren(OTP) -2 Pierce -1 Torch
+2 Ghost Vacuum +2 Destroy Evil +1 Loran +1 Exorcise

The mirror match is extremely tricky. It's the matchup in which it matters the most to get Oculus as soon as possible onto the battlefield because there's no single answer to it. You need to 2 for one it (1 Bargained Torch + 1 Torch, Torch + Dragonhunt, 2 Dragonhunt) and they'll still have the manifested creature + be one turn ahead in board development because you'll spend your whole turn dealing with it. The most important thing in the mirror, as you might understand from what I said, is board presence
The best way to get a good board presence is with creatures enlarged by Proft, this way the opponent won't be able to deal with them since usually all removals pre-board are damage based. It kinda sucks to use double Torch the Tower on a 4/4 Scholar; for this reason it's really important to predict what your opponent might cast on their following turn. For example, if they play Proft on turn2, you gotta be ready for a Scholar/FOMO/Tersa on turn3, which would become an unkillable x/4 or x/5s, so, unless you're going to do something broken (like reanimating an Oculus or doing yourself Proft into big creature OTP) you shouldn't tap out if you have Torch the Tower in hand to keep the opposing board presence in check
Sometimes there will be a board stall and the best way to win is going to be... having more and bigger Oculi than your opponent! For example, having a 7/7 Oculus with which you can attack multiple times thanks to FOMO is going to force your opponent to chumpblock with their smaller fliers or even trade with Oculus if they don't want to lose the game
Post sideboard things are very different because there's both better interaction, for both large creatures and Proft itself, but more importantly there's Ghost Vacuum! This card is at its peak in the mirror match because very often it's going to be a grind and the player with Ghost Vacuum will be able to reanimate Oculus undisturbed and use Vacuum's 6 mana ability to get an even larger board with probably one or more Oculus
Dragonhunt is pretty good OTD when the opponent plays FOMO turn2. Doing removal on it + potentially discarding an Oculus to reanimate on turn3 is pretty nice!
If you can destroy your opponent's Oculus with 2 spells do it unless you can deploy your own or do something extremely broken. If you let them untap with it still onto the battlefield, it might become even larger thanks to Proft or Map tokens and you'll never be able to interact with it with your damage-based removals for the rest of the game


UW Omni (55-45)
-3 Dragonhunt -2 Siren -2 Torch
+2 Destroy Evil +3 Disdainful Stroke +2 Ghost Vacuum

This matchup is quite tough game 1 unless you have one of the Spell Pierces which basically acts as a Time Walk when they play Abuelo. We need to be as aggressive as possible and hope they don't draw a good hand of fast combo + lots of interaction (Ephara's Dispersal, Lockdown)
Post sideboard we have access to some nice tools! 3 Stroke that, other than countering Abuelo's Awakening, help us a lot against their plan of playing creatures (Overlord, Beza, Gearhulk, Marang). Watch out because sometimes they will rely more on this creature/control plan, so consider bringing in also 1 Exorcise to remove these big blockers


Domain (40-60)
-1 Oculus -1 Helping Hand -3 Dragonhunt -4 Torch
+2 Chandra +2 Destroy Evil +3 Disdainful Stroke +1 Loran +1 Exorcise

This is probably the worst matchup of the deck, but it's still totally winnable! It's really important to keep proactive hands that curve out quite aggressively. Torch isn't even that bad in game 1 to remove the 2/1 tokens that White Overlord creates. Post sideboard it's really nice having access to Disenchant effects and Disdainful Stroke instead of dead cards (Torch and Dragonhunt are usually terrible)
Also here by mindful of which and how many wraths they play and plan around them (unless you have to go all-in, for example if you're short in resources and they have some impended Overlords that are about to become creatures)


UB Midrange (40-60)
-3 Dragonhunt -2 Pierce
+2 Chandra +2 Destroy Evil +1 Exorcise

This matchup is quite tough because they have good ways of getting card advantage while playing annoying blockers such as Preacher of the Schism. Furthermore they also play the most annoying cards for us: Sheoldred. Our deck draws a lot of cards and Sheoldred is going to kill us pretty quickly of we don't destroy her asap
Qarsi Revenant is another very annoying blocker that not everyone plays. Against versions of the deck with that card I would keep a couple Dragonhunts and remove 2 Makos
Always respect Gix's Command because it can destroy our whole board if we don't distribute well the +1+1 counters from Proft
Siren's Maps are really good to Bargain easily Torch the Tower to exile Enduring Curiosity, which is their main source of card advantage
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