Sideboard - 0 cards, 0 distinct
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Scratchpad - 0 cards, 0 distinct
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Notes
All players share a 250 card deck and a graveyard. You own every card you draw for purposes of things like Homeward Path.
Begin the game with 0 cards in hand.
You must play every card in your hand as soon as legally possible. All optional modes are mandatory, to the extent that you can fulfill them (ex. casting Mnemonic Wall with an empty graveyard is legal, but if there’s any spells in the yard you must target one with Mnemonic Wall’s ETB trigger).
You must activate every activated ability of permanents you control once per turn per legal target as soon as legally possible. Always activate abilities from the bottom of the card up (for instance, if you satisfy Mosswort Bridge’s hideaway requirement you must activate it on upkeep, not the mana ability).
If a spell or ability has X in its mana cost, X is always 5.
You must attack with all legal attackers and block with all legal blockers whenever the option is presented to you.
All players have infinite life.
All players have infinite mana.
You lose this round if you commit a game rules violation.
Play the game until there’s a winner, that winner gets a point, then exile all permanents, all cards in the graveyard, and all cards in hands and start the next round. When the deck is empty, the player with the most points wins!
Begin the game with 0 cards in hand.
You must play every card in your hand as soon as legally possible. All optional modes are mandatory, to the extent that you can fulfill them (ex. casting Mnemonic Wall with an empty graveyard is legal, but if there’s any spells in the yard you must target one with Mnemonic Wall’s ETB trigger).
You must activate every activated ability of permanents you control once per turn per legal target as soon as legally possible. Always activate abilities from the bottom of the card up (for instance, if you satisfy Mosswort Bridge’s hideaway requirement you must activate it on upkeep, not the mana ability).
If a spell or ability has X in its mana cost, X is always 5.
You must attack with all legal attackers and block with all legal blockers whenever the option is presented to you.
All players have infinite life.
All players have infinite mana.
You lose this round if you commit a game rules violation.
Play the game until there’s a winner, that winner gets a point, then exile all permanents, all cards in the graveyard, and all cards in hands and start the next round. When the deck is empty, the player with the most points wins!
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Text with Printing (Arena, Moxfield etc)