Type: Deck Idea
Format (legal 👍)
comCommander
Commander Bracket
[1️⃣]
Info
Approx. Value:
$253.70
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0 Likes 0 Comments
Avg. CMC 3.11
Card Color Breakdown
Card Type Breakdown

Secrets of Strixhaven
released on June 26, 2026!

Order now on CardKingdom Order now on TcgPlayer

Secrets of Strixhaven
released on June 26, 2026!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 108 cards, 87 distinct
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:
Name  Ed. Price Type Cost P Modified
Rarity Color
Commander
1 Isperia the Inscrutable
$0.29
Legendary Creature - Sphinx
3 30-Jul-2026 20:49
Creature (24)
1 Angel of Finality
$0.26
Creature - Angel
3 30-Jul-2026 20:49
1 Archetype of Imagination
$0.72
Enchantment Creature - Human Wizard
3 30-Jul-2026 20:49
1 Dazzling Sphinx
$0.38
Creature - Sphinx
4 30-Jul-2026 20:55
1 Deepchannel Mentor
$1.61
Creature - Merfolk Rogue
2 30-Jul-2026 20:55
1 Defiler of Dreams
$0.48
Creature - Phyrexian Sphinx
4 30-Jul-2026 20:49
1 Diluvian Primordial
$0.53
Creature - Avatar
5 30-Jul-2026 20:49
1 Jubilant Skybonder
$0.25
Creature - Human Wizard
2 30-Jul-2026 20:56
1 Keiga, the Tide Star
$0.39
Legendary Creature - Dragon Spirit
5 30-Jul-2026 20:49
1 Linvala, Shield of Sea Gate
$0.37
Legendary Creature - Angel Wizard
3 30-Jul-2026 20:49
1 Loyal Drake
$0.30
Creature - Drake
2 30-Jul-2026 20:49
1 Man-o'-War
$0.26
Creature - Jellyfish
2 30-Jul-2026 20:49
1 Mockingbird
$3.34
Creature - Bird Bard
1 30-Jul-2026 20:57
1 Sephara, Sky's Blade
$3.35
Legendary Creature - Angel
7 30-Jul-2026 20:49
1 Serra's Emissary
$7.13
Creature - Angel
7 30-Jul-2026 20:49
1 Steel Hellkite
$0.23
Artifact Creature - Dragon
5 30-Jul-2026 20:49
1 Sunblast Angel
$0.63
Creature - Angel
4 30-Jul-2026 20:49
1 Trinket Mage
$0.37
Creature - Human Wizard
2 30-Jul-2026 20:49
1 Wandering Eye
$0.16
Creature - Illusion
1 30-Jul-2026 20:49
1 Warden of Evos Isle
$0.25
Creature - Bird Wizard
2 30-Jul-2026 20:49
1 Watcher of the Spheres
$0.40
Creature - Bird Wizard
2 30-Jul-2026 20:49
1 Windborn Muse
$0.70
Creature - Spirit
2 30-Jul-2026 20:49
1 Windreader Sphinx
$0.32
Creature - Sphinx
3 30-Jul-2026 20:49
1 Wispmare
$0.23
Creature - Elemental
1 30-Jul-2026 20:49
1 Yosei, the Morning Star
$0.52
Legendary Creature - Dragon Spirit
5 30-Jul-2026 20:49
Instant (19)
1 Blacksmith's Skill
$0.24
Instant
30-Jul-2026 20:49
1 Counterspell
$2.56
Instant
30-Jul-2026 20:49
1 Disenchant
$0.10
Instant
30-Jul-2026 20:49
1 Dispel
$0.37
Instant
30-Jul-2026 20:49
1 Dissolve
$0.19
Instant
30-Jul-2026 20:49
1 Dovin's Veto
$1.96
Instant
30-Jul-2026 20:49
1 Fact or Fiction
$0.25
Instant
30-Jul-2026 20:49
1 Generous Gift
$1.02
Instant
30-Jul-2026 20:49
1 Keep Safe
$0.19
Instant
30-Jul-2026 20:49
1 Negate
$0.34
Instant
30-Jul-2026 20:49
1 Overwhelming Denial
$0.17
Instant
30-Jul-2026 20:49
1 Path to Exile
$1.18
Instant
30-Jul-2026 20:49
1 Peek
$0.43
Instant
30-Jul-2026 20:49
1 Render Silent
$2.14
Instant
30-Jul-2026 20:49
1 Repulse
$0.22
Instant
30-Jul-2026 20:49
1 Sphinx's Revelation
$0.43
Instant
30-Jul-2026 20:49
1 Stern Dismissal
$0.13
Instant
30-Jul-2026 20:49
1 Swords to Plowshares
N/A
Instant
30-Jul-2026 20:49
1 Unsummon
$0.23
Instant
30-Jul-2026 20:49
Sorcery (6)
1 Gitaxian Probe
$3.90
Sorcery
30-Jul-2026 20:49
1 Ponder
$2.17
Sorcery
30-Jul-2026 20:49
1 Solve the Equation
$3.80
Sorcery
30-Jul-2026 20:49
1 Supreme Verdict
$1.96
Sorcery
30-Jul-2026 20:49
1 Time Wipe
$0.22
Sorcery
30-Jul-2026 20:49
1 Wrath of God
$3.60
Sorcery
30-Jul-2026 20:49
Artifact (11)
1 Arcane Signet
$0.52
Artifact
30-Jul-2026 20:49
1 Azorius Signet
$0.40
Artifact
30-Jul-2026 20:49
1 Bident of Thassa
$0.69
Legendary Enchantment Artifact
30-Jul-2026 20:49
1 Commander's Sphere
$0.28
Artifact
30-Jul-2026 20:49
1 Glasses of Urza
$0.56
Artifact
30-Jul-2026 20:49
1 Lantern of Insight
$3.87
Artifact
30-Jul-2026 20:53
1 Mind Stone
$0.34
Artifact
30-Jul-2026 20:49
1 Sol Ring
$1.64
Artifact
30-Jul-2026 20:49
1 Swiftfoot Boots
$3.03
Artifact - Equipment
30-Jul-2026 20:49
1 Talisman of Progress
$0.40
Artifact
30-Jul-2026 20:49
1 Thought Vessel
$2.53
Artifact
30-Jul-2026 20:49
Enchantment (10)
1 Aqueous Form
$0.51
Enchantment - Aura
30-Jul-2026 20:49
1 Cloak of Mists
$0.70
Enchantment - Aura
30-Jul-2026 20:49
1 Duelist's Heritage
$1.90
Enchantment
30-Jul-2026 20:52
1 Favorable Winds
$0.37
Enchantment
30-Jul-2026 20:49
1 Field of Dreams
$140.63
World Enchantment
30-Jul-2026 20:53
1 Gravitational Shift
$0.43
Enchantment
30-Jul-2026 20:49
1 Righteous Authority
$0.30
Enchantment - Aura
30-Jul-2026 20:49
1 Telepathy
$0.49
Enchantment
30-Jul-2026 20:49
1 True Conviction
$3.33
Enchantment
30-Jul-2026 20:52
1 Unquestioned Authority
$1.17
Enchantment - Aura
30-Jul-2026 20:49
Land (37)
1 Access Tunnel
$0.51
Land
30-Jul-2026 20:49
1 Adarkar Wastes
$0.31
Land
30-Jul-2026 20:49
1 Azorius Chancery
$0.27
Land
30-Jul-2026 20:49
1 Command Tower
$0.60
Land
30-Jul-2026 20:49
1 Flooded Strand
$14.96
Land
30-Jul-2026 20:49
1 Glacial Fortress
$0.48
Land
30-Jul-2026 20:49
1 Hallowed Fountain
$7.49
Land - Plains Island
30-Jul-2026 20:49
12 Island
$0.18
Basic Land - Island
30-Jul-2026 20:49
1 Mystic Gate
$3.89
Land
30-Jul-2026 20:49
11 Plains
$0.20
Basic Land - Plains
30-Jul-2026 20:49
1 Port Town
$0.32
Land
30-Jul-2026 20:49
1 Prairie Stream
$0.32
Land - Plains Island
30-Jul-2026 20:49
1 Reliquary Tower
$4.02
Land
30-Jul-2026 20:49
1 Rogue's Passage
$0.41
Land
30-Jul-2026 20:49
1 Skycloud Expanse
$0.26
Land
30-Jul-2026 20:49
1 Temple of Enlightenment
$0.14
Land
30-Jul-2026 20:49
Sideboard - 0 cards, 0 distinct
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No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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No cards here. :(

Notes
 
https://tappedout.net/mtg-decks/i-can-see-your-hand/

Isperia is an instant classic!

Nothing is more satisfying than Peek + Isperia the Inscrutable!

Isperia's ability allows you to tutor for ANY flying creature you need, and this deck has a flying creature for every situation.

NOTE: You can easily tweak the power level of this deck by adding cards like Avacyn, Angel of Hope, Consecrated SphinxGC, Ancient Gold Dragon, Ancient Silver Dragon, Moonshaker Cavalry, Propaganda, Ghostly Prison, or Narset's Reversal. I don't have those cards in my deck, because I want it to be bracket 2 and budget. In my humble opinion, the most powerful/expensive cards in the game are also the most boring.

The Strategy: The card you tutor for usually depends on what your opponents are doing.

Strategy example #1: Get Yosei, the Morning Star first, then get Sunblast Angel so that you can threaten an asymmetrical board wipe on whoever gets their stuff tapped by Yosei's ability (or whoever attacks with all their creatures).

Strategy example #2: Get Linvala, Shield of Sea Gate, then get Windborn Muse so that your opponents kill each other instead of you.

I highly encourage you to build and play an Isperia, the Inscrutable deck. She is endless fun to play with and against. She is inexpensive to build (All of the cards that let you see opponent's hands are very cheap, with the exception of Gitaxian Probe) I encourage you to choose your own flying creatures and strategies. I highly encourage tweaking the power level of your flying creature toolbox depending on what decks your friends play (and how OP they are). You can easily make this deck in any bracket, but my version is bracket 2. I highly recommend this exact specific decklist, because running OP white/blue flying creatures means you'll be tutoring for the same card every game. I chose mostly inexpensive cards for this deck, with a couple of exceptions, because I don't want it to be too easy to win - that would make the game boring. Playing this decklist well requires skill, which makes it more fun to play with.

How to play this deck: (For Beginners)

1. The Information Gathering Phase (Turns 1–4) Your early game focuses on two tasks: accelerating your mana and forcing your opponents to reveal their hands.

The Priority: Cast your mana rocks (Arcane Signet, Thought Vessel, Talisman of Progress) early. You want to get Isperia out on Turn 4 instead of Turn 5.

Get a "Peek" Piece: Cast cards like Peek, Gitaxian Probe, Telepathy or Glasses of Urza. Knowing your opponents' hands completely changes the game. You will know exactly what threats to counter, when it is safe to tap out, and what to name for Isperia's trigger.

Prepare a Pathway: Play Aqueous Form, Cloak of Mists, or Swiftfoot Boots early so they are ready to protect Isperia or make her unblockable the moment she hits the board.

2. The Precision Tutoring Phase (Turns 5–6) Once Isperia is on the battlefield, your main engine is active. You want to safely attack an opponent to trigger her search ability.

The Swing: Attack the player whose hand you know. Declare Isperia's combat damage trigger, name a card you know is in their hand, and search your library for the flying creature of your choice.

What to Tutor For:

Serra's Emissary (Protects you from ALL creatures while making your creatures unblockable)

Loyal Drake (Drawing an extra card every turn is very good. Drawing cards wins you the game.)

Linvala, Shield of Sea Gate (Discourages opponents from using their removal or board wipes. She can be sacrificed at any time to save your whole team from removal or board-wipes.)

Steel Hellkite (Steel Hellkite can remove almost any threat.)

Wandering Eye (If you don't have Telepathy or Glasses of Urza on the field, you can tutor for Wandering Eye to establish the deck's main engine.)

Sunblast Angel (You reaveal the card you tutor for. If you tutor for Sunblast Angel, it changes the game dramatically. Nobody will want to attack you out of fear of you casting Sunblast Angel while their creatures are tapped.)

3. The Lockdown & Victory Phase (Turns 7+) You excel in the late game because your creatures fly over ground defenses while your instants stop opponents from winning.

Weaponize Telepathy: Since cards like Telepathy make everyone play with open hands, use it as a political tool. Say to the table, "Look at Player B's hand, they have a board wipe. We need to handle them." Let your opponents fight each other while you build your flying army.

Clear the Ground: If the ground battlefield gets clogged up with massive armies, drop a Supreme Verdict or Wrath of God. Your opponents will lose everything, while you can easily rebuild by tutoring up another flying threat.

Ending the Game: Cast Archetype of Imagination. It strips flying from your opponents and gives it to your creatures, making your entire flying armada completely unblockable for a lethal game-ending swing. Or cast Serra's Emissary to make your creatures unblockable. You can also tutor for Diluvian Primordial to cast the best spells from your opponent's graveyards.

Two Golden Rules for this Deck:

1. Guessing Blindly: If you get bad luck, and you do not have a way of knowing a card in an opponent's hand, you must guess blindly. If you must guess blindly, attack any mono-color player, and name their basic land type. Always attack with Isperia, even if your guess will be a blind guess, because her ability will force the opponent she hits to reveal their hand (Meaning you can guess correctly the second time). You only need one successful guess to tutor for Wandering Eye, and set up the engine.

2. Leave Mana Open: This deck contains 18 instants. Never tap out completely on your turn if you can avoid it. Always leave 2 to 3 mana open to threaten a Counterspell, Dovin's Veto, or Blacksmith's Skill to protect your threats (Even if you are bluffing, and do not have a counterspell).

I really like to think that if Isperia were a real person, she would be a nerdy girl that wears glasses (Glasses of Urza) and does math really well (Solve the Equation). She would be telepathic too (Telepathy).
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