:
| Name |
Ed. | Price | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (18) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Burrowguard Mentor | $0.26 |
Creature - Rabbit Soldier
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Byrke, Long Ear of the Law | $7.25 |
Legendary Creature - Rabbit Soldier
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Finneas, Ace Archer | $0.25 |
Legendary Creature - Rabbit Archer
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Serra Redeemer | $0.26 |
Creature - Angel Soldier
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Treeguard Duo | $0.22 |
Creature - Frog Rabbit
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Warren Elder | $0.14 |
Creature - Rabbit Cleric
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Giant Growth | $0.11 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Rabbit Response | $0.16 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Repel Calamity | $0.17 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sorcery (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Hop to It | $0.24 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Rabid Bite | $0.13 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Artifact (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Carrot Cake | $0.26 |
Artifact - Food
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Land (24) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Blossoming Sands | $0.13 |
Land
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 10 | Forest | $0.18 |
Basic Land - Forest
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 10 | Plains | $0.19 |
Basic Land - Plains
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sideboard - 0 cards, 0 distinct
:
|
No cards here. :(
|
Notes
Strategy Primer
Aggro-Midrange / Token Swarm
Deck Overview & Archetype 🎯
Selesnya Rabbit Swarm is an aggressive token-based midrange strategy that leverages cheap token generators, tribal Rabbit synergies, and explosive dynamic anthems to overwhelm opponents. By flooding the battlefield with creature tokens via cards like Hop to It and Carrot Cake, the deck scales key payoff creatures like Burrowguard Mentor into massive threats with trample, while Finneas, Ace Archer and Serra Redeemer permanently turn small 1/1 tokens into dominant board threats.
Gameplan & Strategy 🎯
The primary gameplan is to establish early board control through efficient 2-drops and token creation spells, transition into mid-game board expansion, and finish the opponent with mass stat pumps. In the developing phase (turns 1-3), cast Carrot Cake or 2-mana Rabbit creatures, followed by Hop to It to create three bodies on turn 3. In the mid-to-late game, utilize Treeguard Duo to grant huge targeted stat boosts and vigilance, or cast Rabbit Response as an instant-speed combat trick to clear opposing block patterns or deliver lethal damage.
Win Conditions 🏆
The deck features multiple primary and secondary win conditions:
Burrowguard Mentor Swarm: A 2-drop creature whose power and toughness equal the number of creatures you control. Combined with Hop to It, this creature routinely scales into an 8/8 or larger trampler for just two mana.
Serra Redeemer Buff Engine: When Serra Redeemer is on the battlefield, any 1/1 token created by Hop to It or Carrot Cake enters as a 3/3 creature, instantly quadrupling your board power.
Finneas & Byrke Counter Multiplication: Finneas, Ace Archer puts +1/+1 counters on all tokens and Rabbits whenever it attacks, drawing extra cards when board power reaches 10. Later, Byrke, Long Ear of the Law doubles those counters every attack cycle.
Key Card Analysis & Synergies 🔗
Critical Synergies
The synergy between token production and scale payoffs forms the structural core of the deck:
Carrot Cake (Common, cost {1}{W}): Provides immediate board presence by generating a 1/1 Rabbit token and scrying, with secondary life gain and extra token production upon sacrifice.
Burrowguard Mentor (Uncommon, cost {G}{W}): Acts as a massive payoff creature with Trample. On turn 4, with 5 creatures on board (e.g. Turn 2 Carrot Cake token + Turn 3 Hop to It tokens), Burrowguard Mentor becomes a 5/5 Trampler for just two mana.
Finneas, Ace Archer (Rare, cost {G}{W}): Features reach and vigilance. When attacking alongside your rabbit tokens, it spreads +1/+1 counters across the entire board.
Treeguard Duo (Common, cost {3}{G}): Provides an immediate enter-the-battlefield boost of +X/+X and vigilance, where X equals your creature count. Combined with Rabid Bite (Common, cost {1}{G}), you can easily use a boosted creature to eliminate any opposing blocker before combat damage.
Repel Calamity (Uncommon, cost {1}{W}): Provides cheap instant-speed removal for opposing threats with power or toughness 4 or greater.
Mana Base & Mana Curve ⚡
The deck runs 24 lands: 4x Blossoming Sands (Common land providing dual color access and 1 life), 10x Plains, and 10x Forest. The mana curve is heavily concentrated at 2 mana to ensure proactive play on turn 2:
1-drops: 2 spells (Giant Growth)
2-drops: 14 creatures/artifacts, 6 instant/sorcery removal spells
3-drops: 4 sorceries (Hop to It)
4-drops: 6 spells (Treeguard Duo, Rabbit Response)
5-drops: 2 creatures (Serra Redeemer)
6-drops: 2 creatures (Byrke, Long Ear of the Law)
Mulligan Guide 🤔
Keepable Hands: Look for 2 to 4 lands, at least one 2-mana play (such as Carrot Cake or Burrowguard Mentor), and a 3-mana follow-up like Hop to It. Hands with both white and green mana sources should always be prioritized.
Mulligan Hands: Keepable hands must not be land-heavy (5+ lands) or lack early action. Hands missing early 2-drop plays or lacking one of the primary colors should be mulliganed.
Game Plan by Phase ⏳
Early Game (Turns 1-3)
Focus on laying down dual lands like Blossoming Sands early or playing 2-drops like Carrot Cake, Warren Elder, or Finneas, Ace Archer. Follow up on turn 3 with Hop to It to rapidly build a wide board.
Mid Game (Turns 4-7)
Deploy Burrowguard Mentor as a massive threat for cheap mana, or resolve Treeguard Duo to push heavy damage while retaining a vigilance blocker. Use Repel Calamity to destroy mid-game bombs from the opponent.
Late Game (Turns 8+)
Activate Warren Elder's ability ({3}{W}: team +1/+1) to break board stalls, or drop Byrke, Long Ear of the Law to double existing +1/+1 counters on attacking creatures for game-ending swings.
Matchup Guide ⚔️
VS Aggro: Blossoming Sands life gain and high creature counts allow easy blocking. Carrot Cake provides cheap chump blockers and life gain.
VS Control / Midrange: Hop to It produces high card-equivalent value against single-target removal. Finneas, Ace Archer provides draw engines when total power exceeds 10.
Strengths & Weaknesses ⚖️
Strengths: Highly explosive board creation, efficient creature sizing with Burrowguard Mentor, excellent combat tricks with Rabbit Response and Treeguard Duo.
Weaknesses: Vulnerable to mass board wipes (sweepers). Mitigate this by holding back extra copies of Hop to It or Carrot Cake in hand against control strategies.
Aggro-Midrange / Token Swarm
Deck Overview & Archetype 🎯
Selesnya Rabbit Swarm is an aggressive token-based midrange strategy that leverages cheap token generators, tribal Rabbit synergies, and explosive dynamic anthems to overwhelm opponents. By flooding the battlefield with creature tokens via cards like Hop to It and Carrot Cake, the deck scales key payoff creatures like Burrowguard Mentor into massive threats with trample, while Finneas, Ace Archer and Serra Redeemer permanently turn small 1/1 tokens into dominant board threats.
Gameplan & Strategy 🎯
The primary gameplan is to establish early board control through efficient 2-drops and token creation spells, transition into mid-game board expansion, and finish the opponent with mass stat pumps. In the developing phase (turns 1-3), cast Carrot Cake or 2-mana Rabbit creatures, followed by Hop to It to create three bodies on turn 3. In the mid-to-late game, utilize Treeguard Duo to grant huge targeted stat boosts and vigilance, or cast Rabbit Response as an instant-speed combat trick to clear opposing block patterns or deliver lethal damage.
Win Conditions 🏆
The deck features multiple primary and secondary win conditions:
Burrowguard Mentor Swarm: A 2-drop creature whose power and toughness equal the number of creatures you control. Combined with Hop to It, this creature routinely scales into an 8/8 or larger trampler for just two mana.
Serra Redeemer Buff Engine: When Serra Redeemer is on the battlefield, any 1/1 token created by Hop to It or Carrot Cake enters as a 3/3 creature, instantly quadrupling your board power.
Finneas & Byrke Counter Multiplication: Finneas, Ace Archer puts +1/+1 counters on all tokens and Rabbits whenever it attacks, drawing extra cards when board power reaches 10. Later, Byrke, Long Ear of the Law doubles those counters every attack cycle.
Key Card Analysis & Synergies 🔗
Critical Synergies
The synergy between token production and scale payoffs forms the structural core of the deck:
Carrot Cake (Common, cost {1}{W}): Provides immediate board presence by generating a 1/1 Rabbit token and scrying, with secondary life gain and extra token production upon sacrifice.
Burrowguard Mentor (Uncommon, cost {G}{W}): Acts as a massive payoff creature with Trample. On turn 4, with 5 creatures on board (e.g. Turn 2 Carrot Cake token + Turn 3 Hop to It tokens), Burrowguard Mentor becomes a 5/5 Trampler for just two mana.
Finneas, Ace Archer (Rare, cost {G}{W}): Features reach and vigilance. When attacking alongside your rabbit tokens, it spreads +1/+1 counters across the entire board.
Treeguard Duo (Common, cost {3}{G}): Provides an immediate enter-the-battlefield boost of +X/+X and vigilance, where X equals your creature count. Combined with Rabid Bite (Common, cost {1}{G}), you can easily use a boosted creature to eliminate any opposing blocker before combat damage.
Repel Calamity (Uncommon, cost {1}{W}): Provides cheap instant-speed removal for opposing threats with power or toughness 4 or greater.
Mana Base & Mana Curve ⚡
The deck runs 24 lands: 4x Blossoming Sands (Common land providing dual color access and 1 life), 10x Plains, and 10x Forest. The mana curve is heavily concentrated at 2 mana to ensure proactive play on turn 2:
1-drops: 2 spells (Giant Growth)
2-drops: 14 creatures/artifacts, 6 instant/sorcery removal spells
3-drops: 4 sorceries (Hop to It)
4-drops: 6 spells (Treeguard Duo, Rabbit Response)
5-drops: 2 creatures (Serra Redeemer)
6-drops: 2 creatures (Byrke, Long Ear of the Law)
Mulligan Guide 🤔
Keepable Hands: Look for 2 to 4 lands, at least one 2-mana play (such as Carrot Cake or Burrowguard Mentor), and a 3-mana follow-up like Hop to It. Hands with both white and green mana sources should always be prioritized.
Mulligan Hands: Keepable hands must not be land-heavy (5+ lands) or lack early action. Hands missing early 2-drop plays or lacking one of the primary colors should be mulliganed.
Game Plan by Phase ⏳
Early Game (Turns 1-3)
Focus on laying down dual lands like Blossoming Sands early or playing 2-drops like Carrot Cake, Warren Elder, or Finneas, Ace Archer. Follow up on turn 3 with Hop to It to rapidly build a wide board.
Mid Game (Turns 4-7)
Deploy Burrowguard Mentor as a massive threat for cheap mana, or resolve Treeguard Duo to push heavy damage while retaining a vigilance blocker. Use Repel Calamity to destroy mid-game bombs from the opponent.
Late Game (Turns 8+)
Activate Warren Elder's ability ({3}{W}: team +1/+1) to break board stalls, or drop Byrke, Long Ear of the Law to double existing +1/+1 counters on attacking creatures for game-ending swings.
Matchup Guide ⚔️
VS Aggro: Blossoming Sands life gain and high creature counts allow easy blocking. Carrot Cake provides cheap chump blockers and life gain.
VS Control / Midrange: Hop to It produces high card-equivalent value against single-target removal. Finneas, Ace Archer provides draw engines when total power exceeds 10.
Strengths & Weaknesses ⚖️
Strengths: Highly explosive board creation, efficient creature sizing with Burrowguard Mentor, excellent combat tricks with Rabbit Response and Treeguard Duo.
Weaknesses: Vulnerable to mass board wipes (sweepers). Mitigate this by holding back extra copies of Hop to It or Carrot Cake in hand against control strategies.
Comments
No comments yet.
Text with Printing (Arena, Moxfield etc)