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Type: Deck Idea
Variant Tag: conConstructed
Format: Modern
More Info
Approx. Value:
$184.29

0 Likes 0 Comments Group listing by:
Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 60 cards, 15 distinct
Columns
Name  Type Cost Edition Price
Color Rarity
Creature (10)
2 Aetherling Creature - Shapeshifter
$0.35
4 Frostburn Weird Creature - Weird
$0.18
4 Young Pyromancer Creature - Human Shaman
$2.11
Instant (19)
3 Counterflux Instant
$0.62
4 Cyclonic Rift Instant
$13.47
4 Dissolve Instant
$0.19
4 Lightning Strike Instant
$0.23
4 Steam Augury Instant
$0.28
Artifact (2)
1 Elixir of Immortality Artifact
$0.43
1 Trading Post Artifact
$0.34
Planeswalker (4)
4 Ral Zarek Planeswalker - Ral
$7.66
Land (25)
10 Island Basic Land - Island
$0.15
4 Izzet Guildgate Land - Gate
$0.19
7 Mountain Basic Land - Mountain
$0.15
4 Steam Vents Land - Island Mountain
$18.33
Sideboard - 15 cards, 7 distinct
Name  Type Cost Edition Price
Color Rarity
Creature (4)
4 Firedrinker Satyr Creature - Satyr Shaman
$0.44
Instant (8)
3 Blustersquall Instant
$0.23
1 Counterflux Instant
$0.62
3 Izzet Charm Instant
$0.30
1 Turn // Burn Instant
$0.24
Sorcery (2)
2 Demolish Sorcery
$0.17
Artifact (1)
1 Pithing Needle Artifact
$3.30

Notes
 
Trading Post has not performed well.  Particularly weak against decks with access to Ghor-Clan Rampager and other tramplers, which tends to be the kind of matchup I would want it in.

Due to its interaction with Ral Zarek and its ability to deal with Mistcutter Hydras, I feel that Ratchet Bomb might have a place in the 75.  It's also plain solid against low casting cost permanents and wrecks tokens (Boros Charm and Golgari Charm shenanigans aside).

Izzet Charm was weak maindeck... Moved them to the sideboard for control mirrors.  They might get replaced by Negate since Negate is plain better almost all the time.

Turn // Burn seems pretty sweet, at least on paper.  May move up to more in the side.  Casting just Turn on Master of Waves will get rid of all the tokens created off of him (can't fuse it when casting it on him because of the protection from red :( so annoying).  Burn is basically the same as Izzet Charm in cost, but can go to the head, which the former can't.  That may be relevant if boarding into the aggressive package.

Also, two Demolish for the sheer blowout opportunity it offers against land-light openers from my opponent, and to get creatures back from Chained to the Rocks, deal with Underworld Connections in a permanent and 2-for-1 manner, and deal with any of the "god weapons" I might encounter that get resolved under countermagic.
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