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Main Deck - 50 cards, 19 distinct
Columns
Name  Race Type Cost Edition
Unit (20)
2 Bloodthirster Chaos Unit 8 + Core Set
3 Chaos Dragon Chaos Unit 7 + Glory of Days Past
3 Dark Acolyte Neutral Unit 3 Hidden Kingdoms
3 Doombull Chaos Unit 3 + Chaos Moon
1 Keeper of Secrets Chaos Unit 6 + Fiery Dawn
2 Lord of Change Chaos Unit 6 + March of the Damned
3 Ungor Raiders Chaos Unit 2 + Omens of Ruin
3 Warhounds Chaos Unit 2 + Legends
Tactic (18)
2 Muck Neutral Tactic 2 The Silent Forge
3 Necrodomo's Prophecy Chaos Tactic 0 + Shield of the Gods
3 Raise Dead Neutral Tactic 4 March of the Damned
3 Seduced by Darkness Chaos Tactic 0 + Core Set
3 Summons of Chaos Chaos Tactic 2 + Oaths of Vengeance
3 Warpstone Experiments Neutral Tactic 1 Legends
1 Will of Tzeentch Chaos Tactic 3 + Core Set
Quest (3)
3 Raiding Camps Chaos Quest 0 + The Inevitable City
Support (9)
3 Contested Village Neutral Support 1 Core Set
3 Desecrated Temple Chaos Support 2 + Chaos Moon
3 Shrine to Nurgle Chaos Support 2 + Core Set
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The concept is:
Use Summons of Chaos to get out your Bloodthirster or your Chaos Dragon. If there is no Summons in your hand, use Necrodomo's Prophecy to search for it. Muster for War and Arcane Power will support you with new cards and may help you to draw, what Necrodomo has put on top of your deck. If you have searched your deck well and your forces are ready, it is time to destroy your opponent.
Do not worry about your resources, because the supportcards and the smaller units will support. They can be used with Warpstone Experiments for an effective offence during the early game, later they are your defence.
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