Type: Deck Idea
Format (invalid) vinVintage
Approx. Value:
$627.25

0 Likes 0 Comments
Avg. CMC 2.6
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
1 Angel of Glory's Rise
$0.44 Creature - Angel
1 Azami, Lady of Scrolls
$0.25 Legendary Creature - Human Wizard
4 Balustrade Spy
$0.02 Creature - Vampire Rogue
4 Chancellor of the Annex
$2.35 Creature - Phyrexian Angel
4 Elvish Spirit Guide
$4.26 Creature - Elf Spirit
1 Laboratory Maniac
$4.91 Creature - Human Wizard
4 Narcomoeba
$0.25 Creature - Illusion
4 Simian Spirit Guide
$1.22 Creature - Ape Spirit
4 Undercity Informer
$0.19 Creature - Human Rogue
1 Wild Cantor
$0.10 Creature - Human Druid
Instant (16)
4 Cabal Ritual
$12.61 Instant
4 Dark Ritual
$1.98 Instant
4 Manamorphose
$2.53 Instant
4 Summoner's Pact
$3.93 Instant
Sorcery (7)
2 Cabal Therapy
$0.81 Sorcery
1 Dread Return
$0.36 Sorcery
4 Gitaxian Probe
$2.09 Sorcery
Artifact (8)
4 Chrome Mox
$105.70 Artifact
4 Lotus Petal
$17.51 Artifact
Enchantment (1)
1 Bridge from Below
$1.01 Enchantment
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
http://www.mtgsalvation.com/1397-squandered-resources-lands-are-for-losers.html

Deck Name: Oops, All Spells
Deck Type: Combo
Cost: $205

Continuing the long held tradition of naming combo decks after breakfast items, Oops, All Spells is the new combo kid on the block that gets its name from the similarly christened Captain Crunch cereal Oops! All Berries. True to its name, the deck boasts zero lands and couldn't be prouder. This deck is fast (some would argue the fastest in the format) and came into existence thanks again to Balustrade Spy and his buddy Undercity Informer.

Deck 
Creatures [28]
1 Angel of Glory's Rise
1 Azami, Lady of Scrolls
4 Balustrade Spy
4 Chancellor of the Annex
4 Elvish Spirit Guide
1 Laboratory Maniac
4 Narcomoeba
4 Simian Spirit Guide
4 Undercity Informer
1 Wild Cantor

Spells [32]
1 Bridge from Below
4 Cabal Ritual
2 Cabal Therapy
4 Chrome Mox
4 Dark Ritual
1 Dread Return
4 Gitaxian Probe
4 Lotus Petal
4 Manamorphose
4 Summoner's Pact
Lands [0]
LOL
Key Interactions-
Angel of Glory's Rise + Azami, Lady of Scrolls + Laboratory Maniac
Summoner's Pact + Elvish Spirit Guide or Wild Cantor
Bridge from Below + Cabal Therapy

The combo works like so: first, you gather up enough mana to either cast and activate Undercity Informer or simply cast Balustrade Spy and target yourself with the milling ability. Because you have no lands in your deck, this will result in you milling your entire library, which brings into play a number of Narcomoeba. These jellyfish will then be sacrificed to fuel Dread Return targeting Angel of Glory's Rise. Once your Angel comes down, she will revive a number of creatures, the most important being Azami, Lady of Scrolls and Laboratory Maniac, who will be used in combination to win you the game! Simple, right?

Oops, All Spells is very straight forward with little nuances to it. The majority of the deck is either combo pieces and win conditions, or mana. Simply find enough mana to cast a Rogue and watch your graveyard fill up. Lotus Petal is probably your best mana source, as it gives you whatever color you need. Dark Ritual accelerates better than anything else and the Spirit Guides provide uncounterable green or red mana. Chrome Mox is card disadvantage, but can't be discredited as one of the best free sources of mana available. Your final "Ritual" is Summoner's Pact, which finds Elvish Spirit Guide to add to your mana pool, or Wild Cantor to put you back on color. Manamorphose is another color fixer than can be cast off of mana from either Spirit Guide, which is pretty nifty if you ask me. The card also replaces itself, which is great in a deck like this.

As far as protection goes, the deck is pretty limited. The strongest option is Cabal Therapy, which is normally cast after you have done your milling just to make sure your Dread Return is going to actually resolve. By targeting yourself, Therapy also serves the alternate purpose of getting rid of win conditions that would otherwise be stuck in your hand. All the while Bridge from Below ensures that you always have enough creatures to cast Therapy and Dread Return together.

The last four protection slots are filled here by Chancellor of the Annex, but there are two other decent options. If you have the budget for them, four Pact of Negation is a strong counter spell that you can use to keep opposing counter magic and graveyard hate at bay. One card that I am super excited for is the soon-to-be printed Savage Summoning from the upcoming M14 set. This puppy is on color for our Elvish Spirit Guide/Summoner's Pact mana, makes either Rogue uncounterable and is uncounterable itself. This card single handedly makes the control match up that much better. At that point their only interaction with you is graveyard hate. What's awesome about the card is the fact that the matchups that it is normally needed against do not normally have a super-fast clock. This means you can spend all the time in the world finding it, the mana to cast it, or a Rogue, all as needed. Once you find Summoning, it doesn't matter how many counterspells they have in their hand, they can't use them on your Rogue, plus, Cabal Therapy will take care of anything that would prevent a Dread Return!

Sideboard Suggestions-
It's actually pretty unlikely that you will sideboard much of anything with this version of the deck. Depending on what protection you have in the main deck, you can run some number of Chancellor of the Annex, Pact of Negation or the new Savage Summoning. Gitaxian Probe is usually what would come out for said protection. One can also board in Leyline of Sanctity to prevent graveyard hate form hitting you, but it doesn't stop everything. Finally, something like Slaughter Pact is also an option to try and get rid of hate bears. Really, that is pretty close to the extent of your options for this version of the deck.
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