Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$298.46

0 Likes 5 Comments
Avg. CMC 2.46
Card Color Breakdown
Card Type Breakdown

Remove ads
Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
4 Duskmantle Seer
$0.18 Creature - Vampire Wizard
4 Guttersnipe
$0.17 Creature - Goblin Shaman
Instant (10)
2 Cyclonic Rift
$29.46 Instant
4 Dimir Charm
$0.39 Instant
2 Doom Blade
$0.29 Instant
2 Ultimate Price
$0.11 Instant
Sorcery (14)
2 Anger of the Gods
$0.48 Sorcery
4 Dreadbore
$0.58 Sorcery
3 Mizzium Mortars
$0.91 Sorcery
2 Rakdos's Return
$0.60 Sorcery
3 Thoughtseize
$8.34 Sorcery
Artifact (2)
2 Whip of Erebos
$9.12 Legendary Enchantment Artifact
Planeswalker (3)
3 Ashiok, Nightmare Weaver
$1.12 Legendary Planeswalker - Ashiok
Land (23)
4 Blood Crypt
$15.45 Land - Swamp Mountain
1 Island
$0.12 Basic Land - Island
4 Steam Vents
$12.62 Land - Island Mountain
2 Swamp
$1.71 Basic Land - Swamp
4 Temple of Deceit
$0.18 Land
4 Temple of Malice
$0.30 Land
4 Watery Grave
$13.09 Land - Island Swamp
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Aetherling
$0.37 Creature - Shapeshifter
Instant (6)
2 Bile Blight
$0.07 Instant
2 Counterflux
$0.46 Instant
2 Doom Blade
$0.29 Instant
Sorcery (7)
1 Anger of the Gods
$0.48 Sorcery
2 Duress
$0.04 Sorcery
3 Slaughter Games
$0.19 Sorcery
1 Thoughtseize
$8.34 Sorcery

Comments
  • Chris O'Neal | 09-Feb-2014 07:53
    A suggestion, some whips. Your plan here is very yolo on losing life. Whipping for the lifelink can be really relevant. It also gains you off guttersnipe triggers. That is how jund was able to survive so long in eternal formats, the lifegain from originally ooze, then deathrite, became very relevant when you have to grind out a win. I forsee this deck having a similar feel.
    • Scott | 09-Feb-2014 16:32
      I agree, I've been puzzling over how to add lifegain for some time. My only two thoughts were Gray Merchant and Whip. The former is too expensive for too little gain, so rejected out of hand. The latter still gives me pause....4CMC is risky, but I hadn't considered that it DOES gain life off of Guttersnipe triggers. Thankfully I own a grip of them, so I can swap some in and test it out easily and see how it goes.
      • Chris O'Neal | 10-Feb-2014 12:17
        Hehe it sure does. In the old standard I had a silly izzet brew with curiosity. I was playing vs esper control and 20-0'd a guy off a counter war since curiosity triggered off snipe's damage to draw more. 
        • Scott | 10-Feb-2014 15:58
          Whip seems to be working well enough. I think 2 is the correct number, if I play 3 or 4 I draw in multiples. At 2, I have only seen a duplicate once, and usually drew it by turn 7 or 8 when I can afford to drop 4 mana and still keep up kill spells.

          Just need to work on the sideboard some more. I feel like I want counterspells for the UWx matchups, but at the same time I feel like I just Slaughter Games whatever I'd want to counter (win cons, Sphinx's Rev).
          • Chris O'Neal | 10-Feb-2014 19:44
            Aetherize seems weak, I would adjust to run more anger of the gods and the new black -3/-3 all for the tuned matchups. I think 2 counterflux is the right number. Maybe 2 aetherling in the board? Three seems excessive.
  • No comments yet.