Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$185.22

0 Likes 5 Comments
Avg. CMC 2.73
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Cartel Aristocrat
$0.17 Creature - Human Advisor
4 Elvish Mystic
$0.44 Creature - Elf Druid
4 Loxodon Smiter
$0.26 Creature - Elephant Soldier
2 Reaper of the Wilds
$0.18 Creature - Gorgon
2 Varolz, the Scar-Striped
$0.40 Legendary Creature - Troll Warrior
4 Voice of Resurgence
$2.05 Creature - Elemental
Instant (4)
4 Devour Flesh
$0.08 Instant
Sorcery (3)
3 Commune with the Gods
$0.07 Sorcery
Enchantment (11)
3 Death's Presence
$0.23 Enchantment
4 Dying Wish
$0.17 Enchantment - Aura
4 Gift of Immortality
$3.19 Enchantment - Aura
Land (22)
4 Forest
$0.08 Basic Land - Forest
4 Godless Shrine
$10.16 Land - Plains Swamp
4 Overgrown Tomb
$11.59 Land - Swamp Forest
2 Swamp
$1.71 Basic Land - Swamp
4 Temple Garden
$11.60 Land - Forest Plains
4 Temple of Silence
$0.18 Land
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (10)
3 Brindle Boar
$0.07 Creature - Boar
4 Corpse Blockade
$0.06 Creature - Zombie
2 Jarad, Golgari Lich Lord
$4.25 Legendary Creature - Zombie Elf
1 Nylea, God of the Hunt
$10.88 Legendary Enchantment Creature - God
Instant (5)
2 Altar's Reap
N/A Instant
3 Launch Party
$0.01 Instant

Notes
 
A work in progress. I want to find a combo deck in Standard and this was the first thing I found: Ramp into death's presence, then loop creatures using Gift of Immortality, Rescue from the Underworld, and finally Dying Wish as a finisher.

Considering Witchstalker as a safe place to hoard counters to set things up.

Other cards of note:
Blood Bairn
Festering Newt
Brindle Boar
Korozda Guildmage
Undercity Informer

Need to start playtesting to see how resilient the combo is and if so much ramp is necessary to make it to Death's Presence (or if more copies are necessary, if that ramp is consistent enough). If not, may cut ramp in favor of more low curve value creatures like Fleecemane Lion and Dryad Militant (high power = most value off the enchantment combo).
Comments
  • Chris O'Neal | 28-Oct-2013 19:12
    This looks cute. Very curious to see what you find out from testing.
    • Scott | 28-Oct-2013 20:35
      So far in casual testing it's been REALLY fun. It's very reminiscent of Junk Aristocrats, which is what I was going for. I may reduce the creature count to add a removal suite and maybe something like Read the Bones, though, it does have difficulty with stalling out if you don't have any combo pieces in your opener. Voice + Immortality + Cartel is just sick, though.
      • Scott | 28-Oct-2013 20:50
        There's basically no way to remove Voice in that situation without giving me like 3 extra tokens, in which case I'm happy to lose it.
    • Scott | Edited 04-Nov-2013 15:58
      This went 2-3 on Saturday, albeit not with me piloting it. I didn't want
      to blow my one tournament for the week on an untested deck, so I played
      Boros, but my friend wanted to play something other than mono black and
      borrowed this (can't blame him, that deck is fucking boring and I'm
      beyond sick of playing against it...it's half the reason I play Boros,
      for Assemle in the main).

      The biggest problem I saw was
      consistency in drawingthe RIGHT combo piece at the right time. A lot of
      times the last piece came a turn or three late. I'm going to add in a
      playset of Commune With The Gods to patch that hole up, since it hits
      everything in the deck except for lands and Devour Flesh.


      Also considering graveyard recursion, at least in the sideboard for the removal-heavy matchups like mono black. Bring back Rescue from the Underworld, or maybe Auramancer.
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