Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$2,111.79

0 Likes 0 Comments
Avg. CMC 3.98
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 84 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (18)
1 Academy Rector
$64.30 Creature - Human Cleric
1 Burnished Hart
$0.11 Artifact Creature - Elk
1 Dimir House Guard
$0.42 Creature - Skeleton
1 Figure of Destiny
$0.98 Creature - Kithkin
1 Igneous Pouncer
$0.11 Creature - Elemental
1 Inferno Titan
$0.25 Creature - Giant
1 Kiki-Jiki, Mirror Breaker
$9.16 Legendary Creature - Goblin Shaman
1 Kozilek, Butcher of Truth
$46.46 Legendary Creature - Eldrazi
1 Restoration Angel
$0.74 Creature - Angel
1 Rune-Scarred Demon
$2.01 Creature - Demon
1 Stoneforge Mystic
$18.39 Creature - Kor Artificer
1 Stonehewer Giant
$3.86 Creature - Giant Warrior
1 Stormbreath Dragon
$1.67 Creature - Dragon
1 Urabrask the Hidden
$1.22 Legendary Creature - Phyrexian Praetor
1 Wall of Omens
$0.45 Creature - Wall
1 Wurmcoil Engine
$11.82 Artifact Creature - Phyrexian Wurm
1 Zealous Conscripts
$0.68 Creature - Human Warrior
1 Zurgo Helmsmasher
$0.43 Legendary Creature - Orc Warrior
Instant (2)
1 Enlightened Tutor
$21.52 Instant
1 Vampiric Tutor
$37.65 Instant
Sorcery (15)
1 Beseech the Queen
$4.57 Sorcery
1 Blasphemous Act
$2.11 Sorcery
1 Brainspoil
$0.26 Sorcery
1 Cruel Tutor
$29.32 Sorcery
1 Demonic Tutor
$38.26 Sorcery
1 Gamble
$5.47 Sorcery
1 Gift of Estates
$1.13 Sorcery
1 Goblin Game
$0.68 Sorcery
1 Idyllic Tutor
$7.03 Sorcery
1 Increasing Ambition
$0.76 Sorcery
1 Insurrection
$4.91 Sorcery
1 Shattering Spree
$1.45 Sorcery
1 Vandalblast
$2.86 Sorcery
1 Warp World
$0.77 Sorcery
1 Wheel of Fortune
$277.89 Sorcery
Artifact (10)
1 Batterskull
$3.89 Artifact - Equipment
1 Gilded Lotus
$1.16 Artifact
1 Hammer of Purphoros
$1.91 Legendary Enchantment Artifact
1 Mimic Vat
$0.30 Artifact
1 Mycosynth Lattice
$13.45 Artifact
1 Sensei's Divining Top
$22.44 Artifact
1 Sol Ring
$1.26 Artifact
1 Sword of Feast and Famine
$38.10 Artifact - Equipment
1 Sword of Fire and Ice
$42.29 Artifact - Equipment
1 Sword of Light and Shadow
$19.73 Artifact - Equipment
Enchantment (18)
1 Assemble the Legion
$0.34 Enchantment
1 Confusion in the Ranks
$4.08 Enchantment
1 Everlasting Torment
$2.44 Enchantment
1 Gravity Sphere
$66.88 World Enchantment
1 Grip of Chaos
$2.79 Enchantment
1 Land Tax
$15.18 Enchantment
1 No Quarter
$0.46 Enchantment
1 Possibility Storm
$1.97 Enchantment
1 Powerstone Minefield
$0.49 Enchantment
1 Price of Glory
$9.54 Enchantment
1 Rain of Gore
$3.25 Enchantment
1 Scourge of the Nobilis
$0.25 Enchantment - Aura
1 Sneak Attack
$4.82 Enchantment
1 Splinter Twin
$8.26 Enchantment - Aura
1 Stranglehold
$6.52 Enchantment
1 Sulfuric Vortex
$0.62 Enchantment
1 Total War
$0.98 Enchantment
1 War's Toll
$7.70 Enchantment
Land (37)
1 Arid Mesa
$16.54 Land
1 Badlands
$384.38 Land - Swamp Mountain
1 Blood Crypt
$14.68 Land - Swamp Mountain
1 Bloodstained Mire
$24.95 Land
1 Clifftop Retreat
$1.54 Land
1 Command Tower
$0.14 Land
1 Godless Shrine
$10.25 Land - Plains Swamp
1 Isolated Chapel
$1.78 Land
1 Marsh Flats
$14.70 Land
1 Maze of Ith
$4.90 Land
9 Mountain
$0.12 Basic Land - Mountain
5 Plains
$0.09 Basic Land - Plains
1 Plateau
$320.17 Land - Mountain Plains
1 Reflecting Pool
$10.71 Land
1 Sacred Foundry
$17.22 Land - Mountain Plains
1 Scalding Tarn
$19.74 Land
1 Scrubland
$319.95 Land - Plains Swamp
5 Swamp
$1.16 Basic Land - Swamp
1 Verdant Catacombs
$15.56 Land
1 Windswept Heath
$18.79 Land
1 Wooded Foothills
$27.08 Land
Sideboard - 1 cards, 1 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Oros, the Avenger
$0.58 Legendary Creature - Dragon

Notes
 
I think this would be both playable while also being able to create stupid red effects. The pile of fetches will create enough mana fix and tutors can get one of the few ramp spells if I desperately need one.

The 6/6 general and swords offer an outlet win with commander damage. The Sneak Attack will also enable me to cheat creatures in early for their EtB effects. The Kiki/Splinter Twin+Zealous conscripts offers one outlet to combo with.

It's not the deck that will always win, but having something like Confusion in the Ranks and Possibility Storm in play at the same time will create pretty chaotic game.
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