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Main Deck - 51 cards, 20 distinct
Columns
Name  Race Type Cost Edition
Unit (23)
3 Black Knights of Morr Empire Unit 4 + The Silent Forge
2 Celestial Wizard Empire Unit 3 + The Twin Tailed Comet
3 Grail Knight Neutral Unit 4 Bleeding Sun
3 Gryphon Legionnaire Empire Unit 3 + The Burning of Derricksburg
3 Knights Panther Empire Unit 2 + Redemption of a Mage
3 Rodrik's Raiders Empire Unit 3 + March of the Damned
3 Warriors of Ulric Empire Unit 3 + Bleeding Sun
3 Wilhelm of the Osterknacht Empire Unit 4 + The Fall of Karak Grimaz
Tactic (7)
2 Blessing of Myrmidia Empire Tactic 1 + Bleeding Sun
2 Called Back Empire Tactic 2 + The Fall of Karak Grimaz
3 Forced March Empire Tactic 2 + Core Set
Quest (3)
1 Defend the Border Empire Quest 0 + Core Set
2 Protect the Empire Empire Quest 0 + Arcane Fire
Support (18)
3 Church of Sigmar Empire Support 2 + Core Set
2 City Gates Empire Support 2 + Core Set
3 Contested Village Neutral Support 1 Core Set
3 Derricksburg Forge Empire Support 2 + The Burning of Derricksburg
3 Hidden Grove Empire Support 2 + Omens of Ruin
3 Higher Ground Empire Support 1 + Redemption of a Mage
1 Treasure Vaults Neutral Support 3 Assault on Ulthuan
Sideboard - 30 cards, 12 distinct
Name  Race Type Cost Edition
Unit (10)
3 Knights of the Blazing Sun Empire Unit 2 + The Burning of Derricksburg
2 Nuln Tinkerers Empire Unit 3 + Core Set
3 Reiksguard Knights Empire Unit 3 + Core Set
2 Vigilant Elector Empire Unit 3 + The Deathmaster's Dance
Tactic (7)
1 Blessing of Myrmidia Empire Tactic 1 + Bleeding Sun
3 Chain Lightning Empire Tactic 2 + Chaos Moon
3 Iron Discipline Empire Tactic 0 + Tooth and Claw
Quest (4)
3 Forges of Nuln Empire Quest 0 + Redemption of a Mage
1 Protect the Empire Empire Quest 0 + Arcane Fire
Support (9)
3 Ancient Waystone Neutral Support 2 Warpstone Chronicles
3 Garden of Morr Empire Support 3 + March of the Damned
3 Temple of Verena Empire Support 2 + The Silent Forge

Notes
 
First :this deck is no longer legal, considering it has two restricted cards n the list (Derricksburg Forge, Rodrik's Raiders)

This is a somewhat old deck, I didn't had thoppurtunity to play too much, as the W:I player group dissolved in the local gaming club.

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The deck has two different plans to victory : milling with Wilhelm and Forced March, or overruning opposing defences with charging Kngihts.

There is some disruption with Rordrick's Raiders and tactic cards to slow down the opponent.

Currently I'm planning to get some other support cards instead of the Forge, and bring an even bigger variety of kinghts to battle.

I also plan to replace Defend the Border as it is almost useless  in this deck. A mix of Forges of Nuln and Protect the Empire should work.
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