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Sideboard - 47 cards, 47 distinct
Scratchpad - 0 cards, 0 distinct
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Notes
Play lands. Play more lands. Win with Maze's End I guess?
Seriously, though. This is a budget list (emphasis on budget) for a turbo-fog Maze's End deck. If budget weren't an issue, I'd run Exploration for ramp, Angus Mackenzie for repeatable fog, Maze of Ith for good things, Cryptic Command for a counterspell, etc. But it is a budget list. So, while I appreciate all suggestions, it would be wise to keep that in mind. The only reason Oracle of Mul Daya is in here already is because I happen to own it already. Possible Achievements: ENGAGE!: Play two lands from your hand and win with Maze's End in one turn. CLEAR AS DAY: Win without ever preventing any damage. NEVER CEASE TO AMAZE: Use Maze's End 's second ability twice in one turn. MAIZE'S END: Play 5 Gold (multicolored) cards in one turn. (from Jp3ngu1nb0y) I BANISH YOU TO THE VOID: Having taken no combat damage during the game, win the game by activating Door to Nothingness . (from Gienah) DEED OF THE LAND: Have seven or more lands enter the battlefield under your control in one turn. (from Alizer313, as are the next two) EXODUS WAVE: Gain no permanents after casting Genesis Wave . FIDDLESTICKS:- Have Azor's Elocutors leave the battlefield while having four filibuster counters. Comments
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