Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$254.11

0 Likes 0 Comments
Avg. CMC 3.64
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 85 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (27)
1 Academy Rector
$62.52 Creature - Human Cleric
1 Adaptive Automaton
$0.90 Artifact Creature - Construct
1 Amrou Scout
$0.07 Creature - Kithkin Rebel Scout
1 Angel of Despair
$0.89 Creature - Angel
1 Big Game Hunter
$0.22 Creature - Human Rebel Assassin
1 Blightspeaker
$0.12 Creature - Human Rebel Cleric
1 Changeling Hero
$0.22 Creature - Shapeshifter
1 Children of Korlis
$0.22 Creature - Human Rebel Cleric
1 Defiant Falcon
$0.25 Creature - Rebel Bird
1 Defiant Vanguard
$0.18 Creature - Human Rebel
1 Dunerider Outlaw
$0.10 Creature - Human Rebel Rogue
1 Elesh Norn, Grand Cenobite
$12.70 Legendary Creature - Phyrexian Praetor
1 Lin Sivvi, Defiant Hero
$2.36 Legendary Creature - Human Rebel
1 Mirror Entity
$0.73 Creature - Shapeshifter
1 Necrotic Ooze
$1.05 Creature - Ooze
1 Ramosian Captain
$0.22 Creature - Human Rebel
1 Ramosian Commander
$0.24 Creature - Human Rebel
1 Ramosian Lieutenant
$0.19 Creature - Human Rebel
1 Ramosian Revivalist
$0.21 Creature - Human Rebel Cleric
1 Ramosian Sergeant
$0.23 Creature - Human Rebel
1 Rebel Informer
$0.26 Creature - Human Mercenary Rebel
1 Reveille Squad
$0.33 Creature - Human Rebel
1 Sheoldred, Whispering One
$11.34 Legendary Creature - Phyrexian Praetor
1 Shield Dancer
$0.17 Creature - Human Rebel
1 Sun Titan
$0.28 Creature - Giant
1 Vish Kal, Blood Arbiter
$1.20 Legendary Creature - Vampire
1 Weathered Wayfarer
$3.06 Creature - Human Nomad Cleric
Instant (6)
1 Miraculous Recovery
$0.14 Instant
1 Mortify
$0.20 Instant
1 Oblation
$1.60 Instant
1 Rebuff the Wicked
$3.16 Instant
1 Return to Dust
$0.07 Instant
1 Unmake
$0.52 Instant
Sorcery (6)
1 Austere Command
$0.44 Sorcery
1 Beacon of Unrest
$0.16 Sorcery
1 Dread Return
$0.32 Sorcery
1 Hallowed Burial
$0.91 Sorcery
1 Phyrexian Rebirth
$0.16 Sorcery
1 Profane Command
$0.21 Sorcery
Artifact (12)
1 Caged Sun
$2.08 Artifact
1 Cauldron of Souls
$2.96 Artifact
1 Coat of Arms
$14.79 Artifact
1 Darksteel Ingot
$0.31 Artifact
1 Expedition Map
$2.18 Artifact
1 Heartstone
$2.56 Artifact
1 Lightning Greaves
$5.08 Artifact - Equipment
1 Nim Deathmantle
$3.30 Artifact - Equipment
1 Orzhov Signet
$0.33 Artifact
1 Rings of Brighthearth
$3.71 Artifact
1 Sol Ring
$1.13 Artifact
1 Sword of Light and Shadow
$18.75 Artifact - Equipment
Enchantment (9)
1 Bound in Silence
$0.19 Tribal Enchantment - Rebel Aura
1 Concerted Effort
$4.26 Enchantment
1 Conspiracy
$3.49 Enchantment
1 Debtors' Knell
$0.39 Enchantment
1 Marshal's Anthem
$0.22 Enchantment
1 Necromancer's Covenant
$0.45 Enchantment
1 Oblivion Ring
$0.25 Enchantment
1 Soul Snare
$0.15 Enchantment
1 True Conviction
$3.40 Enchantment
Planeswalker (1)
1 Ajani Goldmane
$5.84 Legendary Planeswalker - Ajani
Land (39)
1 Bojuka Bog
$1.22 Land
1 Command Tower
$0.15 Land
1 Esper Panorama
$0.22 Land
1 Everglades
$1.06 Land
1 Evolving Wilds
$0.16 Land
1 Forbidding Watchtower
$0.46 Land
1 Godless Shrine
$10.02 Land - Plains Swamp
1 Karoo
$0.74 Land
1 Leechridden Swamp
$1.09 Land - Swamp
1 Meteor Crater
$3.51 Land
1 Mistveil Plains
$1.04 Land - Plains
1 New Benalia
$0.19 Land
1 Orzhov Basilica
$0.16 Land
11 Plains
$0.09 Basic Land - Plains
1 Rupture Spire
$0.03 Land
6 Swamp
$1.00 Basic Land - Swamp
1 Temple of the False God
$0.14 Land
1 Terramorphic Expanse
$0.09 Land
1 Urborg, Tomb of Yawgmoth
$38.78 Legendary Land
1 Urza's Mine
$1.19 Land - Urza’s Mine
1 Urza's Power Plant
$1.14 Land - Urza’s Power-Plant
1 Urza's Tower
$0.89 Land - Urza’s Tower
1 Vivid Marsh
$0.63 Land
1 Vivid Meadow
$0.24 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
My primary EDH deck, has gotten a fair amount of play. Pretty happy with how it is, but I wanted to throw it up here for posterity, to see if anyone else had some ideas for improvement, or in case someone wanted a reference for a rebel deck.

The idea is a rebel deck with some play-from-graveyard effects and numerous ways to persist through reset spells. The goal is to never have nothing on the board, so I can continue digging up rebels. Win conditions are usually enchantments like True Conviction with a small army of rebels, 21 damage with the ever-classy Vish Kal, Blood Arbiter, or the good ol' Mirror Entity.

Its major weakness right now is that it often runs out of steam after the midgame. It doesn't ramp mana enough to summon hordes of rebels at once, and if Vish Kal gets KO'd, I'm often left sitting there. I'm not sure this is a HUGE issue, because I end up just waiting through a lot of games and occasionally annoying anyone aiming at me with Children of Korlis. Any suggestions on how to improve its end game would be appreciated.

Various notes/thoughts:
- Defiant Falcon is one of, if the THE, most badass card in the game. Bird rebel? Hells yes.
- Might add an Everflowing Chalice. Would give me the opportunity to ramp to a bunch of rebel summoning.
- Has anyone ever tried Purgatory or Endless Horizons? I like their effects and would likely fit, but seem fragile enough that I'd often end up exiling my own cards.
- I know the general doesn't really fit, but it's the best of the BWs, and is a nice reliable finisher.
- Considered running Crescendo of War for hilarity and more use of rebel hordes. Would add to Vish Kal's ability, too. Anyone have any experience with this card?
- I actually had a Patriarch's Bidding in there for a while, but I found I never had more than 2-3 rebels in my graveyard at a time, thanks to the plethora of other resurrection effects.
- I'd like to add Reito Lantern. I've actually had one in my cards-to-consider pile for a while, but I failed to RTFC and never realized it was also GY hate. Not sure what to remove.
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