Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$432.91
Buy

0 Likes 2 Comments
Avg. CMC 3.06
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 28 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
4 Courser of Kruphix
$1.06 Enchantment Creature - Centaur
1 Keranos, God of Storms
$2.60 Legendary Enchantment Creature - God
1 Scavenging Ooze
$0.48 Creature - Ooze
1 Snapcaster Mage
$14.02 Creature - Human Wizard
3 Tarmogoyf
$33.04 Creature - Lhurgoyf
1 Thrun, the Last Troll
$1.07 Legendary Creature - Troll Shaman
1 Thundermaw Hellkite
$3.10 Creature - Dragon
Instant (19)
2 Counterflux
$0.48 Instant
3 Cryptic Command
$6.07 Instant
2 Electrolyze
$0.42 Instant
1 Izzet Charm
$0.23 Instant
4 Lightning Bolt
$1.43 Instant
3 Mana Leak
$0.18 Instant
4 Think Twice
$0.08 Instant
Sorcery (3)
3 Anger of the Gods
$0.46 Sorcery
Artifact (1)
1 Batterskull
$3.58 Artifact - Equipment
Planeswalker (1)
1 Garruk Wildspeaker
$2.86 Legendary Planeswalker - Garruk
Land (24)
3 Breeding Pool
$16.13 Land - Forest Island
1 Forest
$0.09 Basic Land - Forest
3 Hinterland Harbor
$1.00 Land
1 Island
$0.13 Basic Land - Island
3 Misty Rainforest
$20.70 Land
1 Mountain
$0.10 Basic Land - Mountain
2 Raging Ravine
$0.70 Land
4 Scalding Tarn
$20.29 Land
3 Steam Vents
$11.27 Land - Island Mountain
1 Stomping Ground
$10.32 Land - Mountain Forest
2 Sulfur Falls
$0.80 Land
Sideboard - 16 cards, 12 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
2 Obstinate Baloth
$0.40 Creature - Beast
1 Scavenging Ooze
$0.48 Creature - Ooze
1 Snapcaster Mage
$14.02 Creature - Human Wizard
Instant (9)
3 Ancient Grudge
$0.15 Instant
2 Combust
$0.29 Instant
1 Dispel
$0.21 Instant
1 Magma Spray
$0.02 Instant
1 Negate
$0.12 Instant
1 Swan Song
$12.10 Instant
Sorcery (1)
1 Sowing Salt
$0.11 Sorcery
Artifact (2)
1 Pithing Needle
$0.43 Artifact
1 Torpor Orb
$2.22 Artifact

Comments
  • Jordan Allaman | 08-Sep-2014 15:23
    Yes this is my current list.  I didn't have the Garruk, so I played a Spell Snare instead.  I really like the deck, I've been working on it for quite some time.  I used to play Tarmo Twin, then switched to this because I didn't like having 7-8 bad creatures (in my opinion) that relied on easily broken up combo.  So I toook out the that part and added good/value cards.  I also like running maindeck angers and your creatures being able to survive it.  The main thing is identifying what matchups you can tap out for and what ones you have to play a grinding game and keep up counters.  That's why I play think twice, so in the combo matchups that I pass without playing something to hold up a counter, I can at least be using my mana efficiently and drawing cards at the end of their turn to ensure I keep hitting my land drops.  I also like counterflux in the main, most people won't play around it game 1, and it can just hose all the combo decks that think they are clear to go off because they have counter magic to protect their combo, and you counterflux it.


    I beat Storm, RG Tron, Hatebears, and Boggles twice; I'm going to keep running it as I think it's a good deck, especially because it gives you the leg up of knowing other peoples decks and how the match up goes and they don't know yours.  Most people put me on Rug Twin game one and will always fear pesterite splinter twin so they hold back, which works out great for me.
  • billbollow | 08-Sep-2014 14:49
    Hi there.  Saw your list on SCG and thought the name sounded familiar.  Is this the current incarnation of the deck?  I'm thinking about trying this list out, would be interested to hear your thoughts on it after that nice finish.  
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