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Main Deck - 56 cards, 19 distinct
Columns
Name  Race Type Cost Edition
Unit (23)
2 Black Knights of Morr Empire Unit 4 + The Silent Forge
3 Glorious Preceptor Empire Unit 3 + The Eclipse of Hope
3 Inner Circle Knight Empire Unit 2 + Signs in the Stars
3 Knights Panther Empire Unit 2 + Redemption of a Mage
3 Nuln Tinkerers Empire Unit 3 + Core Set
3 Rodrik's Raiders Empire Unit 3 + March of the Damned
3 The Black Guard Empire Unit 3 + Legends
3 Warriors of Ulric Empire Unit 3 + Bleeding Sun
Legend (3)
3 Karl Franz Empire Legend 6 + Legends
Tactic (15)
3 Blessing of Myrmidia Empire Tactic 1 + Bleeding Sun
3 Infiltrate Empire Tactic 1 + The Skavenblight Threat
3 Innovation Neutral Tactic 0 Core Set
3 Innovation Neutral Tactic 0 Assault on Ulthuan
3 Mastering the Spell Empire Tactic 2 + The Eclipse of Hope
Support (15)
3 Church of Sigmar Empire Support 2 + Core Set
3 Contested Village Neutral Support 1 Core Set
3 Derricksburg Forge Empire Support 2 + The Burning of Derricksburg
3 Higher Ground Empire Support 1 + Redemption of a Mage
3 Rally Point Empire Support 1 + The Twin Tailed Comet
Sideboard - 9 cards, 9 distinct
Name  Race Type Cost Edition
Unit (4)
1 Grail Knight Neutral Unit 4 Bleeding Sun
1 Huntsmen Empire Unit 1 + Core Set
1 Knights of the Blazing Sun Empire Unit 2 + The Burning of Derricksburg
1 Osterknacht Elite Empire Unit 3 + The Eclipse of Hope
Tactic (2)
1 Called Back Empire Tactic 2 + The Fall of Karak Grimaz
1 Chain Lightning Empire Tactic 2 + Chaos Moon
Support (3)
1 Battle Standard Empire Support 0 + Assault on Ulthuan
1 Griffon Standard Empire Support 2 + The Burning of Derricksburg
1 Helblaster Volley Gun Empire Support 1 + Warpstone Chronicles

Notes
 
This deck is about Knights buffed through Higher Ground and the Blessing. To make the most of Higher Ground you need to stall until you build up your Knight force and you are able to Innovate out Karl Franz.

Tips:
- Rally Point allows you to attack with your Knights while still building up your Kingdom/Quest zone without a penalty. If you have two rally points you can even use Higher Ground to power up your Kingdom/Quest.

- You need a lot of cards to make use of Higher Ground and get Karl Franz out. So play your forges to Quest and defend with your Preceptors.

- You need some turns to get all the cards you need, so you have to slow down your opponent with Infiltrate, Raiders and the Spell.

- Don't forget that Karl Franz can move units to defend him, but the Black Guard and Warriors of Ulric will allow you to keep your developments to buff your offence.
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