Main Deck - 60 cards, 22 distinct
Name | Race | Type | Cost | Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unit (26) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Bright Wizard Acolyte | Empire | Unit | 2 + | The Fourth Waystone | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Dreamer of Dragons | High Elf | Unit | 3 + | Redemption of a Mage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Envoy from Averlorn | High Elf | Unit | 1 + | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Friedrich Hemmler | Empire | Unit | 5 + | Redemption of a Mage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Initiate of Saphery | High Elf | Unit | 3 + | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Jade Acolyte | Empire | Unit | 2 + | March of the Damned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Keeper of the Flame | High Elf | Unit | 2 + | March of the Damned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Lion Chariot of Chrace | High Elf | Unit | 3 + | The Fourth Waystone | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Temple Guard | Neutral | Unit | 3 | March of the Damned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Thyrus Gorman | Empire | Unit | 3 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactic (16) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Greater Heal | High Elf | Tactic | 3 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | High Elf's Disdain | High Elf | Tactic | 2 + | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Innovation | Neutral | Tactic | 0 | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Innovation | Neutral | Tactic | 0 | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Iron Discipline | Empire | Tactic | 0 + | Tooth and Claw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Order in Chaos | Neutral | Tactic | 1 | The Burning of Derricksburg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Support (18) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Citadel of Dusk | High Elf | Support | 2 + | March of the Damned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Contested Village | Neutral | Support | 1 | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Derricksburg Forge | Empire | Support | 2 + | The Burning of Derricksburg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Dragon Mage Wakening | High Elf | Support | 0 + | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | The Glittering Tower | High Elf | Support | 2 + | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Warpstone Excavation | Neutral | Support | 0 | Core Set |
Sideboard - 11 cards, 11 distinct
Name | Race | Type | Cost | Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unit (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Bright Wizard Apprentice | Empire | Unit | 2 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Flagellants | Empire | Unit | 1 + | The Deathmaster's Dance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Loremaster of Hoeth | High Elf | Unit | 2 + | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Peasant Militia | Empire | Unit | 0 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Warrior Priests | Empire | Unit | 2 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactic (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Banish | High Elf | Tactic | 3 + | The Deathmaster's Dance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Burn it Down | Neutral | Tactic | 2 | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Called Back | Empire | Tactic | 2 + | The Fall of Karak Grimaz | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Tear of Isha | High Elf | Tactic | 1 + | Assault on Ulthuan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Defend the Border | Empire | Quest | 0 + | Core Set | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Support (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Isha's Gaze | High Elf | Support | 0 + | The Deathmaster's Dance |
Notes
Heal the Wizards combination:
The first combination is using self damaging units in all your zones to power up The Glittering Tower to turn your heals into direct damage to units or the capital zones.
The Glittering Tower
+
Initiate of Saphery
+
Bright Wizard Acolyte*
Loremaster of Heoth
Lion Chariot of Chrace**
Dreamer of Dragons
Thyrus Gorman
The Hemmler combination:
The second main combination is using Friedrich Hemmlers Forced effect (dmg to attackers defenders when opposed) with some cheap units in the battlefield and The Glittering Tower and Greater Heal. This gives you basically a counterstrike X (1+1 for every unit attacking) when defending and attacking.
Friedrich Hemmler
+
Greater Heal
+
Pesant Milita
Flaggelants
Economy:
How to pay for all this units in the battlefield to use the Hemmler combination? First of all i use the High Elf Capital to get their supports out quick.
Temple of Vaul gives you lots of power for cheap and you should do lots of dmg as soon as your Tower is on the table and if not you have Hemmler and Bright Wizards, which is a lot of dmg on its own.
Dreamer of Dragons + Dragonmage Awakening (thx to Kefka) can give you 9 resources in turn 1. And you have Greater heal to do it again in turn 2 and you can get 1 resource and one dmg for every Initiate/Dreamer you have have every turn.
Citadel of Dusk + Envoys of Avelorn Gives you a 5 resource/2 draw start.
How to protect your units:
This is very unit heavy so sniping, unit control, hexes, etc. and most important resets are a big threat.
Order in Chaos: Get your units (Hemmler) back from your discard pile.
High Elfs Disdain: This is your weapon against the big resets and useful in any way.
Pilgrimage: This will help deal with the gigantic target on Hemmlers back. Use it to get rid of hexes or deseases. And get him out of your Questzone (which you do not want) if he was moved there. (Synergy with Loremasters too)
Dragon Mage Awakening: Helps vs master Rune of Spite, and protects you against straight dmg so your heals can do their thing.
Brigth Wizard Apprentice (and every brigth wizard is in the deck Horay!): Protection against unit destruction.
Other Combinations:
Ishas Gaze + Heals: If the Hemmler combination kicks off this could be sooo much power. This makes the deck work even if i loose
the Tower.
Temple Guard: Have a dual use, they use your self dmg when you dont have the Tower up and make you Bright Wizard Acolyte usable in the battlefield with Hemmler even if you dont have greater heal right now.
Order in Chaos + Flaggelants + Temple of Vaul: This makes defending or attacking you battlefield vs your cheap units even worse. You can stop the Temples downside and get your cheap units back to keep the Hemmler combination going. (And it has some synergy with Loremasters and the Citadle of Dusk too)
Variants:
Citadel of Dusk + Envoys vs Contested Village + Warpstone: Do i need those, everyone uses them and there are some nice starts in
this deck.
Dragon Mage: They would be a nice blocker and work well with the rest of the deck.
Warrior Priests vs Temple Guards: Warrior Priests would be a bit faster, but the Temple Guard can protect my bright wizard acolytes against Hemmler.
Support Hate: Ther is no Support hate in my Deck. i could run Rodriks' Raiders (3 HP unit is great with Hemmler) or Burn it Down since i might need developments in the battlefield anyway to prtect vs Verenas Jugment.
Keeper of the Flame vs Lion Chariot of Chrace: The Keepers would make it faster and give me something vs attachments but the lions give me a great defender and i can use both combinations with them in the battlefield.
Quests: Defend Tor Andris would give Thyrus something to do and defend the Border would help with Vaul Temples.
The first combination is using self damaging units in all your zones to power up The Glittering Tower to turn your heals into direct damage to units or the capital zones.
The Glittering Tower
+
Initiate of Saphery
+
Bright Wizard Acolyte*
Loremaster of Heoth
Lion Chariot of Chrace**
Dreamer of Dragons
Thyrus Gorman
The Hemmler combination:
The second main combination is using Friedrich Hemmlers Forced effect (dmg to attackers defenders when opposed) with some cheap units in the battlefield and The Glittering Tower and Greater Heal. This gives you basically a counterstrike X (1+1 for every unit attacking) when defending and attacking.
Friedrich Hemmler
+
Greater Heal
+
Pesant Milita
Flaggelants
Economy:
How to pay for all this units in the battlefield to use the Hemmler combination? First of all i use the High Elf Capital to get their supports out quick.
Temple of Vaul gives you lots of power for cheap and you should do lots of dmg as soon as your Tower is on the table and if not you have Hemmler and Bright Wizards, which is a lot of dmg on its own.
Dreamer of Dragons + Dragonmage Awakening (thx to Kefka) can give you 9 resources in turn 1. And you have Greater heal to do it again in turn 2 and you can get 1 resource and one dmg for every Initiate/Dreamer you have have every turn.
Citadel of Dusk + Envoys of Avelorn Gives you a 5 resource/2 draw start.
How to protect your units:
This is very unit heavy so sniping, unit control, hexes, etc. and most important resets are a big threat.
Order in Chaos: Get your units (Hemmler) back from your discard pile.
High Elfs Disdain: This is your weapon against the big resets and useful in any way.
Pilgrimage: This will help deal with the gigantic target on Hemmlers back. Use it to get rid of hexes or deseases. And get him out of your Questzone (which you do not want) if he was moved there. (Synergy with Loremasters too)
Dragon Mage Awakening: Helps vs master Rune of Spite, and protects you against straight dmg so your heals can do their thing.
Brigth Wizard Apprentice (and every brigth wizard is in the deck Horay!): Protection against unit destruction.
Other Combinations:
Ishas Gaze + Heals: If the Hemmler combination kicks off this could be sooo much power. This makes the deck work even if i loose
the Tower.
Temple Guard: Have a dual use, they use your self dmg when you dont have the Tower up and make you Bright Wizard Acolyte usable in the battlefield with Hemmler even if you dont have greater heal right now.
Order in Chaos + Flaggelants + Temple of Vaul: This makes defending or attacking you battlefield vs your cheap units even worse. You can stop the Temples downside and get your cheap units back to keep the Hemmler combination going. (And it has some synergy with Loremasters and the Citadle of Dusk too)
Variants:
Citadel of Dusk + Envoys vs Contested Village + Warpstone: Do i need those, everyone uses them and there are some nice starts in
this deck.
Dragon Mage: They would be a nice blocker and work well with the rest of the deck.
Warrior Priests vs Temple Guards: Warrior Priests would be a bit faster, but the Temple Guard can protect my bright wizard acolytes against Hemmler.
Support Hate: Ther is no Support hate in my Deck. i could run Rodriks' Raiders (3 HP unit is great with Hemmler) or Burn it Down since i might need developments in the battlefield anyway to prtect vs Verenas Jugment.
Keeper of the Flame vs Lion Chariot of Chrace: The Keepers would make it faster and give me something vs attachments but the lions give me a great defender and i can use both combinations with them in the battlefield.
Quests: Defend Tor Andris would give Thyrus something to do and defend the Border would help with Vaul Temples.
Comments
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Wichtel | 25-Dec-2010 14:13I changed some things so my notes are out of date
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Ugrug | 22-Nov-2010 10:05Thanks for the comments about combos and tactics!!! Priceless!!!
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Arczi | 21-Nov-2010 18:31Healing combo deck? Never seen anything like this, but i really like it. Make some tests, i hope it will work well. Good job.
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Wichtel | 21-Nov-2010 16:08Tell me what you think?
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No comments yet.