Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$148.85

0 Likes 0 Comments
Avg. CMC 3.23
Card Color Breakdown
Card Type Breakdown

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Main Deck - 59 cards, 40 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (10)
1 Academy Elite
$0.13 Creature - Human Wizard
1 Archaeomancer
$0.21 Creature - Human Wizard
1 Broodstar
$0.54 Creature - Beast
1 Delver of Secrets // Insectile Aberration
$0.46 Creature - Human Wizard // Creature - Human Insect
1 Etherium Sculptor
$0.86 Artifact Creature - Vedalken Artificer
1 Fatespinner
$4.16 Creature - Human Wizard
1 Jace's Archivist
$5.45 Creature - Vedalken Wizard
1 Muzzio, Visionary Architect
$1.01 Legendary Creature - Human Artificer
1 Snapcaster Mage
$19.40 Creature - Human Wizard
1 Thassa, God of the Sea
$5.04 Legendary Enchantment Creature - God
Instant (9)
1 Artificer's Epiphany
$0.10 Instant
1 Blue Sun's Zenith
$1.29 Instant
1 Brainstorm
$1.19 Instant
1 Counterspell
$1.64 Instant
1 Gifts Ungiven
$0.67 Instant
1 Jace's Ingenuity
$0.07 Instant
1 Mana Leak
$0.18 Instant
1 Metallic Rebuke
$0.20 Instant
1 Split Decision
$1.07 Instant
Sorcery (6)
1 Bribery
$6.56 Sorcery
1 Compulsive Research
$0.07 Sorcery
1 Devastation Tide
$0.59 Sorcery
1 Plea for Power
$0.55 Sorcery
1 Ponder
$2.19 Sorcery
1 Preordain
$0.70 Sorcery
Artifact (3)
1 Bident of Thassa
$1.87 Legendary Enchantment Artifact
1 Isochron Scepter
$14.66 Artifact
1 Staff of the Mind Magus
$0.11 Artifact
Enchantment (6)
1 Curse of Inertia
$0.29 Enchantment - Aura Curse
1 Jace's Erasure
$0.19 Enchantment
1 March of the Machines
$0.43 Enchantment
1 Metallurgic Summonings
$1.05 Enchantment
1 Propaganda
$1.86 Enchantment
1 Rhystic Study
$36.85 Enchantment
Planeswalker (1)
1 Jace, Memory Adept
$4.56 Legendary Planeswalker - Jace
Land (24)
1 Faerie Conclave
$0.58 Land
1 Halimar Depths
$0.58 Land
20 Island
$0.10 Basic Land - Island
1 Oboro, Palace in the Clouds
$27.54 Legendary Land
1 Reliquary Tower
$1.95 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Notes for building:
Wizards
Counterspells/Bounce effects
Draw effects
(mill?)
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--Rules for Pentagram--
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- Each player choose a colour at random, and is given the deck that corresponds with the chosen colour.

- All players sit according to the colour wheel.
(As seen on the back of any Magic card.)

- Each player shuffles their deck and draws 7 cards. Then each player performs a French Mulligan* if need be.

- Each player starts with 20 life.

- White player always play first, and he or she will also draw a card in his or her first upkeep. Then the next player will be the Black player, followed by, Green, Blue, Red, and then, White again.**
(The pattern of a Pentagram.)

- Each player has two 'opponents' and two 'allies'. Each player's 'allies' will be opponents, so politics plays a big part in this format. Your 'allies' are the first players on your left and right when the game starts. Your opponents are the two colours opposite of yours on the colour wheel, e.g. White is allied with Green and Blue. Whites opponents are Black and Red.

- You cannot attack ‘allied’ players or their Planeswalkers. And you cannot target ‘allied’ players or their permanents with spells or abilities that states that it targets ‘Opponent’ or ‘Opponents’ permanent/spell.***

- You win the game by defeating both your opponents.
You can also share the victory with one of your 'allies'.
For example; Black and Red can share the victory by defeating both Blue and Green, leaving White to be defeated last.

- After the game is finished, each player gives their deck to the second player on their left (White hands their deck to the Black player, and the Black player hands their deck to the Green player and so on.).
Then the game starts again with the new White player.

Who wins this time? Is it a dominant colour? Is it a dominant player that wins with every colour? Or is it a dominant alliance going on? Find out as you play pentagram for hours of fun hardship and perhaps bad friendship!
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* French Mulligan: After drawing your first 7 cards you might not be happy with the cards you are given. You can then discard the cards you do not like and draw that many cards again from your library.

For each time you mulligan after the first, draw until you have one less card on hand than before the mulligan.

Then you shuffle the discarded cards back into your library and start the game.

** The idea to have an opponent or ‘enemy’ playing after you instead of going clockwise is so two allies won’t gang up on one opponent from the very beginning putting them in an unfair disadvantage. Also, the game is called Pentagram. You don’t get a Pentagram by drawing a Pentagon.

*** You can on the other hand for example counter an ‘allies’ spell with {Counter spell}. So there are ways to gang up on one of your ‘allies’ to help your other ‘ally’ to achieve victory.
_______________________________________________________________

The inspiration of making the decks for this format came from Dale Lovelace on this link:
http://www.gatheringmagic.com/pentagram-multiplayer/
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