Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$78.79

0 Likes 0 Comments
Avg. CMC 2.84
Card Color Breakdown
Card Type Breakdown

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Main Deck - 55 cards, 36 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (10)
1 Angel of Salvation
$0.28 Creature - Angel
1 Archetype of Courage
$0.88 Enchantment Creature - Human Soldier
1 Banisher Priest
$0.05 Creature - Human Cleric
1 Fiend Hunter
$0.14 Creature - Human Cleric
1 Fiendslayer Paladin
$0.66 Creature - Human Knight
1 Grand Abolisher
$6.41 Creature - Human Cleric
1 Heliod, God of the Sun
$0.79 Legendary Enchantment Creature - God
1 Serra Ascendant
$20.90 Creature - Human Monk
1 Soul Warden
$3.06 Creature - Human Cleric
1 True Believer
$2.22 Creature - Human Cleric
Instant (3)
1 Divine Deflection
$0.22 Instant
1 Path to Exile
$0.91 Instant
1 Raise the Alarm
$0.05 Instant
Sorcery (4)
1 Angelic Purge
$0.10 Sorcery
1 Council's Judgment
$0.90 Sorcery
1 Decree of Justice
$0.13 Sorcery
1 Terminus
$0.87 Sorcery
Artifact (2)
1 Spear of Heliod
$0.70 Legendary Enchantment Artifact
1 Staff of the Sun Magus
$0.17 Artifact
Enchantment (11)
1 Ajani's Mantra
$0.25 Enchantment
1 Angelic Accord
$1.06 Enchantment
1 Angelic Destiny
$2.64 Enchantment - Aura
1 Cage of Hands
$0.04 Enchantment - Aura
1 Call to Serve
$0.09 Enchantment - Aura
1 Curse of the Forsaken
$0.19 Enchantment - Aura Curse
1 Honor of the Pure
$0.56 Enchantment
1 Luminarch Ascension
$11.14 Enchantment
1 Pacifism
$0.06 Enchantment - Aura
1 Spirit Link
$0.42 Enchantment - Aura
1 Spirit Loop
$2.05 Enchantment - Aura
Planeswalker (1)
1 Elspeth Tirel
$3.67 Legendary Planeswalker - Elspeth
Land (24)
1 Emeria, the Sky Ruin
$14.37 Land
1 Kabira Crossroads
$0.35 Land
1 New Benalia
$0.21 Land
20 Plains
$0.07 Basic Land - Plains
1 Seraph Sanctuary
$0.58 Land
Sideboard - 1 cards, 1 distinct

Notes
 
Notes for building:
Lifegain
Humans & Angels (token/convoke)
Exile/Detain
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--Rules for Pentagram--
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- Each player choose a colour at random, and is given the deck that corresponds with the chosen colour.

- All players sit according to the colour wheel.
(As seen on the back of any Magic card.)

- Each player shuffles their deck and draws 7 cards. Then each player performs a French Mulligan* if need be.

- Each player starts with 20 life.

- White player always play first, and he or she will also draw a card in his or her first upkeep. Then the next player will be the Black player, followed by, Green, Blue, Red, and then, White again.**
(The pattern of a Pentagram.)

- Each player has two 'opponents' and two 'allies'. Each player's 'allies' will be opponents, so politics plays a big part in this format. Your 'allies' are the first players on your left and right when the game starts. Your opponents are the two colours opposite of yours on the colour wheel, e.g. White is allied with Green and Blue. Whites opponents are Black and Red.

- You cannot attack ‘allied’ players or their Planeswalkers. And you cannot target ‘allied’ players or their permanents with spells or abilities that states that it targets ‘Opponent’ or ‘Opponents’ permanent/spell.***

- You win the game by defeating both your opponents.
You can also share the victory with one of your 'allies'.
For example; Black and Red can share the victory by defeating both Blue and Green, leaving White to be defeated last.

- After the game is finished, each player gives their deck to the second player on their left (White hands their deck to the Black player, and the Black player hands their deck to the Green player and so on.).
Then the game starts again with the new White player.

Who wins this time? Is it a dominant colour? Is it a dominant player that wins with every colour? Or is it a dominant alliance going on? Find out as you play pentagram for hours of fun hardship and perhaps bad friendship!
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* French Mulligan: After drawing your first 7 cards you might not be happy with the cards you are given. You can then discard the cards you do not like and draw that many cards again from your library.

For each time you mulligan after the first, draw until you have one less card on hand than before the mulligan.

Then you shuffle the discarded cards back into your library and start the game.

** The idea to have an opponent or ‘enemy’ playing after you instead of going clockwise is so two allies won’t gang up on one opponent from the very beginning putting them in an unfair disadvantage. Also, the game is called Pentagram. You don’t get a Pentagram by drawing a Pentagon.

*** You can on the other hand for example counter an ‘allies’ spell with {Counter spell}. So there are ways to gang up on one of your ‘allies’ to help your other ‘ally’ to achieve victory.
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The inspiration of making the decks for this format came from Dale Lovelace on this link:
http://www.gatheringmagic.com/pentagram-multiplayer/
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