Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$42.40

0 Likes 5 Comments
Avg. CMC 2.6
Card Color Breakdown
Card Type Breakdown

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Main Deck - 56 cards, 14 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
4 Briarpack Alpha
$0.05 Creature - Wolf
2 Daybreak Ranger // Nightfall Predator
$0.51 Creature - Human Archer Ranger Werewolf // Creature - Werewolf
4 Huntmaster of the Fells // Ravager of the Fells
$3.18 Creature - Human Werewolf // Creature - Werewolf
4 Immerwolf
$0.60 Creature - Wolf
4 Mayor of Avabruck // Howlpack Alpha
$1.56 Creature - Human Advisor Werewolf // Creature - Werewolf
4 Wolfbitten Captive // Krallenhorde Killer
$0.37 Creature - Human Werewolf // Creature - Werewolf
Instant (4)
4 Moonmist
$0.18 Instant
Sorcery (4)
3 Bramblecrush
$0.10 Sorcery
1 Prey Upon
$0.03 Sorcery
Enchantment (4)
4 Full Moon's Rise
$0.46 Enchantment
Land (22)
8 Forest
$0.08 Basic Land - Forest
3 Kessig Wolf Run
$0.62 Land
7 Mountain
$0.09 Basic Land - Mountain
4 Rootbound Crag
$2.62 Land
Sideboard - 13 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
4 Ambush Viper
$0.10 Creature - Snake
1 Wolfir Silverheart
$0.61 Creature - Wolf Warrior
Instant (4)
4 Ancient Grudge
$0.16 Instant
Sorcery (4)
1 Bramblecrush
$0.10 Sorcery
3 Prey Upon
$0.03 Sorcery

Comments
  • Stefan Warren | 12-Feb-2012 01:19
    New additions: Huntmaster of the fells... omg. Briarpack alpha, neat tricky removal that combos well with the wolf/werewolf tribe and is playable during your opponent's turn so that you can spend your turn transforming your own buddies.
    • Stefan Warren | 13-Feb-2012 05:19
      Also, Kessig wolf run and wolfbitten captive are good mana sinks when you don't want to cast a spell during your turn.
  • Stefan Warren | 27-Oct-2011 04:06
    needs removal
  • Stefan Warren | 14-Oct-2011 22:55
    testing commences...
    • Stefan Warren | 15-Oct-2011 06:00
      And it's awesome. In spite of everything I heard, the deck is really aggressive. It is dangerous in the early game, and continues to be a threat into mid-game. Transforming is easy, and it's not as easy as I assumed it would be for the opponent to cast two spells to transform them back. Moonmist is extremely powerful, obviously, but Full Moon's Rise is surprisingly good also.
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