Type: Deck Idea
Format (invalid) modModern
Approx. Value:
$541.77

0 Likes 0 Comments
Avg. CMC 2.91
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (32)
4 Anafenza, Kin-Tree Spirit
$0.22 Legendary Creature - Spirit Soldier
4 Greater Gargadon
$0.45 Creature - Beast
4 Kitchen Finks
$0.52 Creature - Ouphe
4 Melira, Sylvok Outcast
$4.06 Legendary Creature - Human Scout
3 Murderous Redcap
$0.28 Creature - Goblin Assassin
4 Simian Spirit Guide
$1.14 Creature - Ape Spirit
4 Spellskite
$4.28 Artifact Creature - Phyrexian Horror
1 Varolz, the Scar-Striped
$0.40 Legendary Creature - Troll Warrior
4 Viscera Seer
$0.32 Creature - Vampire Wizard
Instant (4)
4 Summoner's Pact
$3.93 Instant
Sorcery (4)
4 Glittering Wish
$0.22 Sorcery
Land (20)
4 Arid Mesa
$16.08 Land
1 Blood Crypt
$14.97 Land - Swamp Mountain
1 Godless Shrine
$10.74 Land - Plains Swamp
4 Marsh Flats
$14.71 Land
1 Overgrown Tomb
$11.35 Land - Swamp Forest
2 Reflecting Pool
$10.81 Land
1 Sacred Foundry
$17.15 Land - Mountain Plains
1 Stomping Ground
$10.76 Land - Mountain Forest
1 Temple Garden
$12.18 Land - Forest Plains
4 Windswept Heath
$18.95 Land
Sideboard - 15 cards, 9 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Cartel Aristocrat
$0.16 Creature - Human Advisor
1 Juniper Order Ranger
$0.28 Creature - Human Knight Ranger
1 Murderous Redcap
$0.28 Creature - Goblin Assassin
1 Vexing Shusher
$5.68 Creature - Goblin Shaman
Instant (2)
1 Abrupt Decay
$2.88 Instant
1 Wear // Tear
$1.92 Instant // Instant //
Sorcery (4)
4 Inquisition of Kozilek
$0.30 Sorcery
Enchantment (1)
1 Privileged Position
$3.80 Enchantment
Land (4)
4 Cavern of Souls
$41.51 Land

Notes
 
The ideal opening is turn 1 suspend Gargadon/cast Viscera Seer, turn 2 Anafenza/Melira, followed by turn 3 Kitchen Finks/pitch SSG for Murderous Redcap and go off. Unless Summoner's Pact is for the last piece (Kitchen Finks), both it and Glittering Wish usually cost the deck a full turn, as does casting Spellskite or Inquisition of Kozilek for protection.

Going Forward

I haven't gotten to play this deck much since it's not tournament legal or on Magic Online yet. There are a few pretty obvious avenues of change:


Birthing Pod over time became less about combo and more about value. It could be that this deck wants to remove a lot of the combo redundancy (either tutors or extra pieces), and instead just play more good cards. Turn the deck into a value deck that happens to combo off sometimes.
The math might be such that cutting a few tutors and adding a few Faithless Lootings produces more consistently fast wins.
Simian Spirit Guide generates a lot of speed, but if there's enough disruption in the format it's better to have a reusable mana source. I could see rearranging the deck to have Caverns in the main (and maybe a basic Plains to preserve life total), and just shoot for turn 4 with protection instead of trying to race.
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