Notes
Has done well against skaven rush, because of the indirect damage and high hit point units which can withstand the assassin. A great opener with this deck is Marauders to kingdom 1rst turn, and Chaos Knights to Kingdom 2nd turn (or Bule if you drew a spawn). This gives you a big jump on resources, and you need resources to control the opponent's units with this deck.
Weaknesses are the fact that you can't get rid of support, so a couple of pillages/burn it down may need to go into the deck.
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