226

(3 replies, posted in Site Discussion)

Ah I see. I misunderstood.

227

(3 replies, posted in Site Discussion)

Was made option in the latest site update. See attachment.

<3

229

(2 replies, posted in General Discussion)

It just hasn't been added to the card database yet. I mentioned it here.

Goblin Sleigh Ride

Title. proof/example

232

(2 replies, posted in Site Discussion)

Decks don't use specific copies of cards yet. The picture you see is generic.

233

(2 replies, posted in General Discussion)

If a card was ever printed in a modern legal set, any printing of that card may be used. For example, Lightning Bolt has been printed in a few modern sets. One could use Alpha bolts if they wanted to.

Title

235

(389 replies, posted in Site Discussion)

Painful Truths is $2.50 from US sources. EU pricing isn't always the same as US.

236

(1 replies, posted in Site Discussion)

There currently is no way to do this through deckbox features. However, what you could do is have each player export their inventory and then make a single new account and import everyone's inventories into the new account.

Although, I would recommend checking the terms of use of the site. It's possible having multiple accounts is against the rules.

237

(4 replies, posted in Site Discussion)

I mean, it's not wrong. There are 2 artifacts in the deck. Just seems weird.

238

(4 replies, posted in Site Discussion)

It looks like that explains it. But then the question becomes, should it be this way? Showing 2 artifacts in the breakdown while only showing 1 when sorted by type seems odd.

Idk, it just seems weird to me that the breakdown shows 51 while the "deck" only contains 50 cards.

239

(4 replies, posted in Site Discussion)

Hey Sebi, I see a little bug in the Card Type Breakdown wheel. It shows 2 artifacts in the deck when there's actually only 1.

link

240

(2 replies, posted in General Discussion)

I just want you to know that scamming isn't as common on this site as you probably think at the moment. Couple suggestions:

1) For the time being, only trade with people who have an established trade record. Maybe 50+ trades. People with more trades are less likely to pull a scam and lose the reputation they've built up.
2) After you've built up your own trade reputation, require people with no or very few completed trades to send first and then send your side with tracking. That way you will be completely protected.

Small bug: Group listing by card color doesn't work for spoiler view.

sebi wrote:
Kammikaze wrote:

Edit: The Planeswalkers that can be commanders from Commander 2014 don't show up in the dedicated commander field. (i.e. Nahiri)

Whoops forgot about'em smile. Should be fixed now.

Ty good sir! smile

243

(3 replies, posted in Site Discussion)

Nope! Go to your profile. Click Inventory on the left (or tradelist if you want the cards to be there as well). Click the Add Cards button on the upper-rightish. Click Add From Card List. To the right of the text box there are "Inventory Defaults." Simply set these to whatever applies for the cards you're adding and you're good to go.

Lmk if this isn't clear enough. smile

244

(3 replies, posted in Site Discussion)

You can't edit multiple cards after they have been added to your inventory. You can however, set the printing, condition, and language to a list of cards when mass adding cards to your inventory.

Loving all of these improvements! Well done smile

Edit: The Planeswalkers that can be commanders from Commander 2014 don't show up in the dedicated commander field. (i.e. Nahiri)

Actually, the new card that was spoiled yesterday would fit perfectly in this deck! Link Probably as a replacement for Teysa.

Edit: I like the second list better. BW Tokens/Soul Sisters seems like it could actually be modern playable.

davidherlein wrote:

the match results in a loss

This is incorrect. Triggering the loop would result in a win for you. Two cases (source):

1) You gain life. Sanguine Bond triggers, resolves and causes your opponent to lose that much life.
2) Your opponent lost life. Exquisite Blood triggers and you gain that much life.
3) Repeat steps 1 and 2.

or

1) Your opponent lost life. Exquisite Blood triggers and you gain that much life
3) You gained life. Sanguine Bond triggers and your opponent loses that much life
3) Repeat steps 1 and 2.

After each triggered ability resolves state-based effects are checked, including checking if a player has 0 or less life. If at that point a player does have 0 or less life the game is over, whether or not there is anything on the stack.


Also: If an infinite loop occurs that doesn't end the game outright, the game ends in a draw. (source

716.4. If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)

248

(2 replies, posted in General Discussion)

Before. The entire ability resolves before the removal would resolve. So it would be exiled, then returned to the battlefield tapped, then the removal would hit.

^ wrong for decklists, correct for inventory/tradelist

Decklists currently don't support specific printings/copies etc, but it is high on the developer's priority list.

250

(1 replies, posted in Site Discussion)

Specific editions/printings/copies of cards in decklists isn't a thing yet, but it is high on the developer's to-do list.