26

(4 replies, posted in Decks and Deckbuilding)

Dromoka is a Selesneya dragon...

That said renown works well with the bolster ability guys and should make up a solid deck.  Avatar of the Resolute would also be great in there.

Excuse the brevity of my response, I'm using my phone.

You're going to need to give us more detail than "help tune it."  Specifically, answer as many of these as you can:

What are your favorite cards in the deck as is that you would like to build around?
Do you have any cards currently in your inventory that you would like to feature?
What type of strategy do you plan on employing (keep in mind EDH is more than just aggro/mid-range/control)?
How competitive is the group you're playing in?
Are you playing French (1vs1) or group (4+)?
Are there any rules specific to your playgroup we need to be aware of?
You say "on a budget" and that might keep us from proposing Gaea's Cradle and such, but what is your budget (ballpark)?

I could list a few more, but that should get you thinking about things and, with any luck, get the ball rolling.

28

(2 replies, posted in Decks and Deckbuilding)

Travis Woo was tinkering with a list just like this.  Take a gander at what he was up to: http://www.channelfireball.com/articles … dirty-red/

29

(1 replies, posted in Decks and Deckbuilding)

Given that this is for casual play, could you give us some more guidance on what your friend runs?

At first glance at your build has far too many 1-off cards that will lead to some rather serious inefficiencies in play.  Further, the payoff you're getting from running blue is marginal at best.  Sure Sarkhan Unbroken is fun and all, but in order to go messing with the mana-base I'd suggest having more of a payoff in blue.

30

(6 replies, posted in Decks and Deckbuilding)

I'm still not sold the tribal warriors component justifies the third color.  If you're going the length to be in Abzan and mid-range-y like this, the existing Abzan aggro/mid-range decks are likely just better.  If you're going B/W warriors, you want/need to be aggro (more one-drops, the chiefs, etc).  If you're going G/W warriors, well, it's untested, but I don't know that it has the payoff you're looking for -  Fleecemane Lion is a bigger creature than warriors without the chiefs and it can monstrous to hose most decks.

I don't see anything that leaps off the page as being overly bad, but you have to weigh the trade-offs of what you've done with your manabase to be in three colors versus the added benefit.  I'm only seeing Surrak, 2 Dromoka's Commands, Bow of Nylea, Abzan Charm, and Ajani as the reasons for the green splash.  But another Hordechief will likely be as effective as Surrak, the commands are a bit harder, but they could be replaced if needed, Bow doesn't do as much for you as Spear of Heliod, etc, etc...

We may have reached the end of where I'm able to be much help as I just see where this is a less focused version of what it could be.

31

(2 replies, posted in Decks and Deckbuilding)

See U/B control and now Esper Dragons in recent tournament results... it's been done... not a lot of fun to play against, but also not unbeatable by any stretch.

32

(3 replies, posted in Decks and Deckbuilding)

Keep in mind that newer players need to be eased into the game.  Not too soft, as they don't need to go to an FNM to get completely destroyed (and caught off guard), but again, you want it to be fun for them.

33

(14 replies, posted in Decks and Deckbuilding)

Against burn you really just have to offset the life loss a little bit and it can make all the difference.  Really ANY life gain could make all the difference... in Standard the natural card you'd want is Whip of Erebos but I REALLY doubt that makes the cut in Modern (reanimation shenanigans be damned).  Again, showing my lack of familiarity with the modern format, would something like Feed the Clan work?  If you have a pumped Lotleth or an Obliterator, that's 10 life, which translates into another 3 burn spells (likely at least 1-2 additional turns to finish them off).  That or pretty much anything with lifelink... could Vampire Nighthawk make the cut?  Every burn spell they have to expend on a creature is another one they cannot zap you with.

34

(14 replies, posted in Decks and Deckbuilding)

I'll second Kammikaze's comment... no excuse for me having forgotten those...

35

(3 replies, posted in Decks and Deckbuilding)

The simple answer I'd say is that this is far too potent for play with newer players.  Between the frustration of hexproof with Dungrove Elder, 4x Primetime, and Fastbond for potentially insta-kills, I just don't see where they're going to enjoy playing against said deck.

Think more linear strategies and simple design for decks that newer players can follow along with and understand.  Once they have the feel for that sort of thing, THEN you can slide into more complex/powerful stuff like this.

36

(14 replies, posted in Decks and Deckbuilding)

So first off, thank you for actually posting a breakdown on the deck, what you're thinking, and where the weaknesses are apparent to you.

That being said, I'm not an expert on Modern, so please take my suggestions with a grain of salt, but I have a few thoughts:

1) I get that Fume Spitter is meant to let you counteract the undying on Geralf's Messenger, but I just don't see where it will get the job done (or really contribute that much to the plan).  I would imagine a better use of the 1-drop would be to put something like Inquisition of Kozilek or Thoughtseize main.  Even that little bit of hand disruption could make the difference.

2) I think Lashwrithe is likely just overkill.  If a Phyrexian Obliterator isn't going to get the job done, then you have some real issues.

3) I could see where something like Lotleth Troll might be worth at least a bit of run here.  Sure, he's not tier 1, but the ability to drop both Bloodghast and Gravecrawler for counters only to get them right back while you're going about your business seems pretty good to me.

4) Golgari Charm strikes me as the fix-all card you're looking for in the board.  It'll deal with all the issues you stated other than artifacts.  For that you have Putrefy for either the main or sideboard.  The joy is that the cards are versatile enough that they fit both in your primary plan or can fulfill several goals rather than just being pidgeon-holed into "enchantment hate" or "token hate" etc.

5) As an alternative, given that tokens are very much a thing in modern, Illness in the Ranks can take care of some business for you out of the board if needed.

37

(6 replies, posted in Decks and Deckbuilding)

High Sentinels is really only worth it if you're really heavily into the counters theme.  In the event you're on that path, they will over-perform.  Sure, some folks will mock you for it, but a 5/6 or 6/7 flyer for 4 is nothing to scoff at.

As for the black part of the warriors build, W/B is the prime strategy there.  You certainly go more aggro, but Blood-Chin Rager and Chief of the Edge make life worthwhile.

38

(6 replies, posted in Decks and Deckbuilding)

First off, it looks a bit more scattered than I think you'd really want to be able to keep up with tier 1 competition.  If you're able to clean up at your FNM with it, then by all means disregard what I'm about to say, but I just don't see where it has the amount of focus and consistency needed to get there against many of the decks out there.

That being said, in response to your specific thoughts:

1) Although not a warrior, I think Anafenza is likely just plain out better than Seeker here.  The ability to make EVERYTHING bigger will likely make a lot of difference both in the short-game and in the long term.

2) I cannot speak to your experience, but Inspiring Call has worked wonders for me - although, looking at your deck, there really aren't enough +1/+1 counters for it to be effective.  If you're going to keep it this way, then you should probably go with the Valorous Stance.

3) Arashin Foremost is definitely a good piece, but I would raise the question of, why not either B/W warriors or full Abzan warriors?  The simple addition of Chief of the Edge can make even the smallest warrior a much larger threat (especially when combined with double-strike).

For what it's worth, I have a totally different build that my gf was able to pilot to top 8 at gameday.  U/W, not warriors, but more focused on the counters.  The added evasion of the flyers currently in white's arsenal is not worth overlooking - especially against decks that will try to clog the ground (see Hornet Nest).  If you want to take a look, you can see the deck here: https://deckbox.org/sets/943966

Good luck!

39

(5 replies, posted in Decks and Deckbuilding)

I also do not have any specific citations for the rules here, but you can look at it this way, when you would proceed to damage, Mark of Asylum would simply prevent it (it's not a triggered or activated ability).  As such, no damage would have been dealt to the Boros Reckoner for it to ever put its damage trigger on the stack.

40

(6 replies, posted in Decks and Deckbuilding)

This looks good.  I think you would be better served to swap Stoke the Flames in for Searing Blood, but otherwise, this looks pretty good.

It's possible to hit the T2 Anafenza off Mystic, but that's requiring a perfect sequence of cards (which is not the most common thing, sure it's great when it works, but the 9/10 games when it stutters won't be any fun).  Nevermind that Mystic doesn't help get to Brimaz ahead of schedule.  If you want/need any ramping, Caryatid is pretty much the only option that makes any sense.

I think it falls down to what Piffguru wants to do.  If he's looking for a home brew rogue deck that he can be proud of when he wins games (but that will likely fold to more polished decks), then he should stick with the soldiers and go for it.  If he's trying to win FNM, then he might as well just go the Abzan midrange deck (for which there are tons of builds to net-deck).

This thing looks like it has gone off the rails.  For one, you've dropped too far off from your soldier tribal type theme.  If you're going to stray from that path this much there's really no point in Preeminent Captain being in here.

As for smoothing the curve, Elvish Mystic isn't going to do much for you here as the majority of your curve isn't based in green and, unlike some decks, is overwhelmingly colored symbols - most prominently white.  T1 Elvish Mystic doesn't help you get to a T2 Brimaz or even T2 Anafenza.  In fact, T1 Mystic means neither of those are possible and, in reality, you'll be casting Anafenza behind the curve and would need to hit your white/caryatids perfectly to even cast Brimaz on curve.  The issue here isn't a matter of mana quantity so much as getting it in the right colors.

Speaking of colors, I'll be just straight to the point here, four colors is very unlikely to work outside of control builds that are splashing for the 4th color.  The manabase here is a literal mess and will either a) deal a TON of damage to you or b) involve a TON of ETB tapped lands... this slows you down even further than you already were.

At this point I would say to either a) move back toward the soldier tribal bit - likely focus on prominently white and MAYBE work in a second color, or b) just drop the soldiers and figure out where the next idea lies as I don't see this one really getting there.

One of the most challenging, but also best things one can do as a deck builder/brewer is to sometimes just recognize that the idea won't come together, clean the slate, and start over again.

43

(3 replies, posted in Decks and Deckbuilding)

White gives you access to Raise the Alarm and Launch the Fleet (which pairs rather amusingly with Thraumaturge as many pointed out when it was first spoiled)... whether that gives enough reason to keep the color in there is totally up to you...

44

(6 replies, posted in Decks and Deckbuilding)

So keep in mind that control decks require specific cards AND a modification of your playstyle.  You need to have ways to protect your board from wipes while also not playing into them.  You'll want to emphasize haste effects and indestructible (or at least replacement) as those will force them to have specific answers.

A few added thoughts:

1) Under what conditions would you envision siding End Hostilities in?

2) I like how Abzan Falconer can make the whole team suddenly have flying, but I cannot help but think that 4x is too high.

3) Ajani, Mentor of Heroes just strikes me as being outright better than Steadfast for the ability to add counters to multiple creatures all while using his plus ability.

4) High Sentinels of Arashin seems like a solid budget option in here.  Most people will knock the card, but given the frequency of counters in your build, it's not uncommon to envision it being a 5/6 or 6/7 flyer for 4... which is amazing value.

5) If you're looking to go more mid-range, Sunscorch Regent and FRF Dromoka are good added evasion options.

Keep playing it, figure out what you're struggling against, and then make the adjustments you need.

46

(3 replies, posted in Decks and Deckbuilding)

So your friend is right, you'll have to keep your eyes peeled to see whether token strategies are prominent.  If they're under the radar, you're in the clear, but if they're seeing a lot of play (as I suspect they will with almost EVERY red deck running Rabbles, Dragon Fodder, and Hordeling Outburst) then Virulent Plague will be a royal pain for you.

I'd also suggest looking into the brews out there with Battlefield Thraumaturge and Hour of Need for some added guidance.  I believe Conley Woods did an article about this a week or so ago.  It likely won't be beating the top decks, but you might catch some folks off guard.

I'd aim more for the "big flying tokens" over trying to do the Dragon Tempest combo.  If you can turn a t2 Thraumaturge in to t3 Outburst into a t4 Hour of Need, you're already going to be sitting on 12 flying power... that alone should take care of things for you.

A few thoughts:

1) Here's a build that might be more to your liking, it has some punch, counters, and also benefits from flying to finish the job: https://deckbox.org/sets/943966.  I'd suggest sliding in Dromoka's Command if you have them available as that card literally just should read "2-for-1 your opponent."

2) Looking at your list, I would suggest Courser of Kruphix over Nyx-Fleece Ram to grow Ajani's Pridemate.  Toss in 4x Blossoming Sands and you have a wealth of possible triggers to grow the pridemates.

3) Banishing Light should be mainboard in some quantity.  Given the overall lack of enchantment removal outside of Dromoka's Command, it is a solid removal option that is quite versatile.

4) In your build, outside of Dromoka's Command, I'm not really seeing the appeal to Hornet Nest.  It'll potentially stop more aggro builds, but you're already well suited against aggro with life-gain and the benefit of W/G aggro creatures being larger than most things other colors have.

I hope some of these help.  I do think there's a solid G/W deck to be built at the moment, it's just a matter of finding the right pieces.  Good luck and keep brewing!

48

(3 replies, posted in Decks and Deckbuilding)

Glad to hear these helped.  Keep in mind that as EDH games typically go long, a CMC of 7 or 8 really isn't a big deal, especially with the number of mana dorks you have.  Also note that Verdant makes a saproling EVERY upkeep, not just in yours.

49

(3 replies, posted in Decks and Deckbuilding)

You only have 20 ways to generate tokens but your general really needs you to have more options for tokens to get the most bang for your buck.  Moreover, you want token generators that don't actually cost you anything more, saving your mana to further advance your board.  I'd suggest things like Mycoloth, Verdant Force, and really ANY of the Elspeths (Elspeth, Sun's Champion likely would be best and should be affordable given the duel deck). 

A few other cards that you would want to consider include: Beastmaster Ascension, Parallel Lives, Parallel Evolution, and Shamanic Revelation.

Admittedly the forum is slower than in months past, schedules and other priorities have limited my ability to comment on every post.

As for the deck, given that you're struggling against control decks, what do you propose as an option to combat them? 

The suggestion for Ajani's Presence in the SB likely comes not from the idea of pumping your creatures so much as making them indestructible to protect against control decks.  If you're struggling against that archetype you would be well suited to feature protection and indestructible effects in your SB.  Think Gods Willing, Feat of Resistance, or even Inspiring Call.  These let you respond to opposing removal and board wipes, maintaining threats on the board while most often enjoying a solid tempo boost.  Think for a moment about a board where you have two creatures with +1/+1 counters and leave three mana up going into the opponent's turn.  They tap out for Crux of Fate and you respond with Inspiring Call, drawing you two cards AND keeping your creatures alive.  That simple play likely ends the game in your favor...

So to that end, if you're struggling against control, tailor the SB more toward shoring up that match-up.  Similarly, if aggro is your problem, you toss in lifegain effects like Feed the Clan, Wall of Essence or roadblocks that they won't want to attack into like Hornet Nest.

I hope this is useful. Good luck!