1

(0 replies, posted in Site Discussion)

Hey guys,

I did write a small script for Deckbox to add a Column which indicates, if a card is already in a deck or not.
Why you ask?

I often do cut my EDH on 100 Cards knowing, that I will lack 1-2 Cards for a certain amount of time.
Let's assume that Volrath's Stronghold did skyrocket and I want to wait a couple of months to let it settle back. I then will just put a Swamp for it in the Deck until I have the Copy.

http://i.imgur.com/aKQdg3e.png
Without this script, I wouldn't be able to tell you right away, if I need a copy for this deck or not (Imagine, that you already waited 5 Months for it to drop - you won't know if and how many cards you are missing)


With the additional Column I am able to:

1. Search my physical Cards for every Card in Deckbox, sleeve it up and store it in a Binder or Deckbox
2. Then I just click on the Column of the Card in the Set and it will change to the Value "1" which indicates, that I already have this Card, for this Deck in my Binder/Deckbox. Hence I do not need to buy it
3. Done

You will find the Script here:

http://pastebin.com/AaYKF9wS

It has been tested with Chrome 43.0.2357.124 and Tampermonkey 3.11
I don't know if it is running with Firefox & Greasemonkey but it should.

Your Data is stored in your Browsers LocalStorage - In case of Chrome I do not know, if it syncs these with the Cloud and therefore you'll have the data on each PC where you are using Chrome. Let's just assume it does not.

Be aware though, data will be lost if you: Delete your History/Change Computer/Delete your Browser [...]


If anyone but me uses the Script, I may change the behaviour of the Column to actually allow values different than 0/1 (notindeck,indeck) to real values (3 in deck, 4 should be) Just give me feedback - I don't need it

2

(4 replies, posted in Site Discussion)

I just think, that there is so much to do for this website, that there will be no time to do this.
Maybe you should just live with it and do a small workaround for it.

3

(4 replies, posted in Site Discussion)

Well, you can always do something along those lines...

https://jsfiddle.net/9s2m69bL/

And there may be thousand other ways to do it as well.

I'd like to encourage you to have a look at this awesome thing:

http://mmenu.frebsite.nl/examples.html

Please add this - having to select the cost each time I reload the pages - which is often (go into spoiler view, get a card I want to cut -> Listing -> cost -> spoiler view ...) gets annoying

I am glad you listen to your community.
Let's hope you heard us developers as well and go a way in which we can support you.

A thing though:

12 months €3.99  / month (total $47.88)

There is something messed up.

7

(179 replies, posted in Announcements)

Just a hint:

There are severall ways to get the documentation work done automatically with ASP.Nets WebAPI by far the easiest way to do so.

And regarding your bulletpoints regarding external work:

Not everyone needs to adress everything - and espescially - outsourcing the code for an API should be the easiest thing a new coder could do - and earn a deep understanding of the exisiting code while doing it.

Profit.

8

(179 replies, posted in Announcements)

Noone expect you to do the work of 10 guys.

And that wasn't AsymptomaticPyrexias intention - He said, that maybe it's a good idea to go to your community tell them your ideas and get their feedback beforehand!

I don't know how long you worked to get those new features rolling - maybe three to four months? There was time to make a newsletter or a forumpost of your thoughts you are going to do - thats about 10 minutes work or so.
Maybe the community would lead you to a better solution, maybe not - but you would have them informed, that something will need to change or deckbox will be gone. And that would be a smart move to do so.

Now you are stuck here with the premium service for 7$ a month. Sure, for a couple of guys those 7$/7€ won't hurt (btw. do you $ guys  pay fees on top of those 7$ ?) but for the most of us it's the question of netflix/hula even a draft of about 3-4 hours.

And again, it was your choice to implement those features - not the community ones cause you didn't asked the community. An API for deckbox was a long wish, you wanted to make money out of it and make an app on your own.

9

(179 replies, posted in Announcements)

freshluggage wrote:
100000520842029 wrote:

One of the most used sites does use donations.
Its wikipedia.

http://deckbox.org/users
Found 77647 results.

http://www.techspot.com/news/42607-wiki … -2015.html
"The site serves between 400 and 500 million unique users per month and has 18 million articles between all supported languages. As of December, the site had some 80,000 "active editors" -- those who make five or more edits a month."

Wikipedia has a slightly larger user base.


So whats your point?

Wikipedia has as well a higher amount of staff and cost for their servers, hell even electricity will cost them a shitload.


I am not saying donations WILL work. I am saying they COULD work.

If you ask for my opinion - do all options simulationously

10

(179 replies, posted in Announcements)

PhyrexianLibrarian wrote:
100000520842029 wrote:

It should be a question of is premium the only one and correct way to go?

It's certainly not the only option, and without knowing the full history of the site I can't say whether or not it's the correct one. I do know it has worked for other MTG-related sites like MTGPrice, Star City, PucaTrade, and so on. So I totally understand why it would be worth trying.

Kickstarter and other one-time donation schemes are good for infusions of cash, for things like initial print runs or individual features, but they aren't meant to be a recurring source of income.


One of the most used sites does use donations.

Its wikipedia.

11

(179 replies, posted in Announcements)

PhyrexianLibrarian wrote:

^^ Re: Marketplace, there wasn't a lot of negative discussion like here, but there were a LOT of "well I guess I'll just sell my cards somewhere else now thanks for nothing" responses.

As for the paywall vs. premium, I'd say the opposite is true. What we did (that didn't work) is take away the content and features that used to be free. That's what I find most people mean when they talk about a "paywall", and I don't think that ever really works. Premium membership is a far better way of raising funds, as you offer a product or service that people are willing to pay for.

The discussion of "which features should be premium" is important and worth having, but no one is having that discussion here. All I'm seeing is a lot of "good luck getting MY money!" talk, which is unproductive at best, and even worse when you consider the disposable income necessary to play MTG as a hobby at all.

That's the point where I want to go a step backwards:

It should be a question of is premium the only one and correct way to go?

12

(179 replies, posted in Announcements)

PhyrexianLibrarian wrote:

(For everyone suggesting crowdfunding, I think you're overestimating what those are capable of. Look at how many people are complaining about simply being given a choice to pay more for extra features or not; imagine how they'd react if they were asked to just give money with no guarantee of anything)


That's simple math.

If the community wants X and its cost is Y, Y have to be raised.
It's either us or sebi who does it in his free time.

With skipping sebi due to his financial status (which you shouldn't misunderstood - noone wants him to starve) there is us left. And there are literally hundreds of options to get that needed money.
Premiummembership is one of the worst ways to do so - which you encountered as well.

13

(179 replies, posted in Announcements)

Nahezu jede große [kostenfreie] Community hat in diesem oder im vergangenen Jahr mehrfach Probleme mit dem Kosten bekommen. Was war ihre Lösung?

Sie haben nicht länger geplante und angekündigte Features hinter eine Paywall versteckt oder einen Premiumaccount für fast den Preis eines priv. Drafts angeboten.
Das Problem wurde analysiert, Auswege aufgezeichnet und der Community mitgeteilt. Was folgte daraus? Ein reger austausch wie die Seite am Leben gehalten, zukünftige Arbeit finanziert und jeder glücklich gemacht werden kann.

Was tust du?

Du siehst das Problem, schweigst darüber 6 Monate stillschweigen, um von Heute auf Morgen uns deine Lösung vorzuzeigen. Und wenn du selbst ehrlich bist, die meisten Funktionen davon sind wirklich nicht viel Arbeit.
Öffne dich der Community, zeig den Weg wies weitergeht wenn wir dahin dahin oder dahingehen.

Die angesprochenen Seiten benutzen heutzutage folgendes:

- Donations
- Flattr
- 'Premium' ala, keine Werbung mehr 2-3€/monat  - (3€ die monatliche Variante..)
- Die Bitte Adblock auszumachen

Und allein das hat bei denen gereicht um die Server am Laufen zu halten und ne Gruppe von mehr als 10 Leuten tagtäglich Arbeit zu verschaffen.


------------------------------------------
Rough translation, if anyone is interested feel free to translate it for me:

Nearly each [for free] community had those problems this or past year with their costs. What was there so0lution?

They did not long planned and promised features lock behind a paywall or offered a premiumaccount for the money of a private draft.
They analysed the problem, showed solutions and involved their community to it. What was the result? Their was a lot of discussion on how to be able to keep the site online, gather the money to pay for future features and get everyone happy.

What are you doing?

You see the problem, do not say a word for 6 months and show us your solution from one day to the other. If you are honest to yourself, you'll see alot of those feature will not require thousand of $$$ to implement them.

Open to the Community, show your problems and maybe some solution - and we will work out one with you.

Sites I talked about in the first place solved this issues by:

- Getting Donations
- Using Flattr
- Sell Premium (no adverts) for about 2-3€ a month (being 3€ the monthly sub)
- Just a polite request to turn of adblock

Only this did it to pay the costs for hardware and more than 10 guys going to work each day.



Personal endcomment:

You do not have anymore money left. You do not know how many guys will buy premiummembership.

But than you will promise an iOS and androidapp for this site? Although you are promising an open API for years? Ah come on. This is work and money you could have saved easily. Only this point  shows, that you are not only interested in getting enough to go on with this project.

14

(179 replies, posted in Announcements)

That's why you publish a Paywall without talking to the guys who use your service?

Seriously, read my post and you will understand that I didn't ment your communication in 'service' but ment your external communication.

15

(179 replies, posted in Announcements)

sebi wrote:
100000520842029 wrote:

Actually it just points out which feature Deckbox is lacking.

Communication.

I have (next to my username) 2,237 posts on this forum. I do not play magic, or trade, so all of those are support requests and feature conversations, and helping users out, during the last 6 years. I am not sure what more I can do.

Sebi seriously? We both can do the math. That's one post a day. ON YOUR FREAKING OWN SITE.

Read my post again and you get a hint what I ment.

16

(179 replies, posted in Announcements)

Actually it just points out which feature Deckbox is lacking.

Communication.

I seriously don't know if AdBlock is a thing all around the world, by my favorite Sites of all the time - which has ALOT more effort put in as well as more than 20 guys going to work every goddamn day there. They calculated their income and saw a lack in it. So what did they do?

Right, they do not publish a Paywall the next day - They asked the community what they SHALL do and featured several ways to accomplish more money.

It's not our choice that sebi left his work and it wasn't even our choice that he decided to make money out of his hobby (hack, most of us spends thousands of dollars to enjoy our hobby).
I do understand that servers, work he just cannot do alone, [...] costs money until he find some way to get it done for free (But that would mean to share code of a product which should be free...but not totally?!) but at this point he/they just talk with us about the problem.

And seriously - not acception donations on a 'free' product serves just one point: To be able to go into the free market one day - Nothing else.

Edit:

Hack, even a kickstarterproject would do it:

"Here guys, these are your suggestions of the last quarter. For Feature No1 I am gonna need about 10k $ to do it. Pledge it or I will not be able to do it".

And yes, with prices dropping and dropping for virtual servers it is totally possibile to get enough income for deckbox by getting contributes.

17

(179 replies, posted in Announcements)

'significant work'?

So let's step through this:

- Priority Support - Yeah, as a guy myself working in support about 2 years - that could be a full amount of work.
- No advertisments - well, that's a self-evident point.
- emergency collection backup recovery - Well what? Who the hell needs that? Maybe comes in handy for about 1 in 1000 Users?


- Collection Edition checklist View - Nop, not a lot of work.
- Auto Trade - Nop, not a lot of work.
- More cards listed per page - That's a matter of your hardware, so to be honest. This is a question of $$$ not of time.
- Private or Password protected inventory - oh come on, don't try to fool us.


- Built decks - eh,what?
- Public and Private notes for each card - Well again, that's a matter of hardware and not of time.
- The Scratchpad - Really? A Second Sideboard? Now you have to be kidding
- private or password protected inventory - yeah, just the same like inventory.


- Mobile Application - that's actually a huge point - Firstly, we are pissing off the guys, who wanted to build an App for Deckbox and waited for your API to be released or already done it, and freaking build an HTML Parser on their own. Secondly - yeah, this is a lot of work and do cost some money. Average App costs are between 10k-50k$

- Collection Tagging & Card Scan Attachments...ah well. Sorry, I am out.


Okay, I need to say this: Without these suggestions deckbox wouldn't be what it is now. YOU wouldn't what you are now - neither would be this paywall. And 5$ a month? Seriously?

18

(1 replies, posted in Site Discussion)

Hey,

I often encounter while building me EDH decks in 10-30 Cards leftover on which I am really hard to cut. Thats why I split my deck apart in certain types - e.g. fastmana, combos, utility [...]

A function which allows me to select several cards and copy them to a new/certain deck would be nice - right at the moment I need to have both decks opened in my browser see through the original and search for cards of a certain type. Then I need to insert them to the new deck.

Would be sweet if this would be easier by just select cards and copy them.

Copy the whole deck makes it a lil bit easier, but with more than 130 cards removing each card not in that type becomes alot of work as well.

19

(10 replies, posted in General Discussion)

Since everthing calmed about an API I choosed just to publish the App to my friends.
That's said, there are a lot of Bugs around which you need to know as well as a lack of performance.

It just doesn't make a point to put further time into it, with such an unstable situation targeting deckbox and there evaluation for a release of the API.

sorry guys

20

(21 replies, posted in Site Discussion)

Hey Sebi,

any ETA for this?

I got 3. Quarter of this Year in my mind wink

21

(20 replies, posted in General Discussion)

@Between:

Use this link:

http://jsonviewer.stack.hu/

Copy the results of ToraToras API and see the Magic smile

22

(20 replies, posted in General Discussion)

If you say you don't find errors, you will find errors.

Card with "//" in their title will fail to load:

Example:

http://deckbox.org/mtg/Give%20//%20Take
http://deckbox-api.herokuapp.com/api/ca … 0//%20Take



Kind regards

23

(20 replies, posted in General Discussion)

Great work dude.

My work on the App struggles a bit, since I got a lil problem with Android.
But I keep going and think, that it'll hit mid April.

I am going to contact you soon, since I got some questions smile

Didn't find any Bugs till now!

24

(10 replies, posted in General Discussion)

So since no one is contributing in this topic, I don't think anyone will even relate to this, but:

I need to delay the release of the App, due to the fact that I have lot of work to do @work and cannot develop that much in my spare time.

But I already included saving the Card as well as its Images in internal Space.
All those error till now are gone, so I am looking forward in a brief 1.0 Version of the App very soon.
But then again, DIII will be released next week.

I schedule the first Relase now @mid April.

For anyone interested, I am still searching for Betausers (req. droid Version 4 point O or higher.)
Pm me smile

25

(20 replies, posted in General Discussion)

Hey,

I found the reason why this partial Setloading fails.

This Set contains the card: http://deckbox.org/mtg/Lim-D%C3%BBl's%20Vault which will return an error in your app.

There will be a problem with the û smile




Edit: Didn't meant to reply.. sry