Topic: Insert Clever Deck Name Here... Comments?
So for whatever reason I've decided that it would be nice to have a halfway decent standard deck to be able to take to FNM in the fall. I've also been greatly amused by some of the combos that are out there in just M13. So, I've decided to make a RG deck that rocks Slumbering Dragon and some Roaring Primadox combos.
This is what I have thus far:
http://deckbox.org/sets/199066
Realistically, the plan is to drop one (or more) Slumbering Dragons early in the game and then either wait for my opponent to wake them up or do so myself. The best part being that there are numerous ways I could wake the li'l guys up: 1) Ring of Valkas is an obvious start; 2) Bond Beetle when paired with Roaring Primadox turns into an easy counter per turn for one G; 3) Increasing Savagery or Blessings of Nature will do the trick pretty quickly; or 4) I just let them attack me and rock a Fog, giving him the counters but not dealing the damage to me.
I also like the Roaring Primadox and Elvish Visionary combo to let me draw additional cards each turn.
I currently have some other dragons included in the deck in case they are running heavy removal and take out the Slumbering Dragons, Roaring Primadoxes, and even Sentinel Spiders (after all, who is going to expect them to KEEP getting bigger?).
I've included some removal of my own in the form of Searing Spear, Volcanic Geyser, and Prey Upon, but is that enough?
Sheltering Word is in there to shield my dragons while they're sleeping.
Lastly, Titanic Growth is pretty self-explanatory, get those last damage to win, pump up the blocker, or even just pump up for a massive Prey Upon.
My biggest problems are as follows:
1) I like some of the combos that I have going here, but I obviously have too many cards. I'd like to knock it down to 60. But what do I drop?
2) I fear that I don't have enough removal or evasion. Am I going to get murdered by a counterspell deck or an aggro that's just faster than I am?
3) What, in general, should I drop to increase the consistency of the deck? I'm not big on 4x of everything because that leads to really predictable decks, but I'd be willing to drop a few things here or there if it will make the deck more consistent.
I'm going to be extra receptive to input here as I haven't played anything competitive outside of drafts and releases (which it goes without saying are totally different).
The floor is open... Thoughts?