It's certainly good to see Stuffy Doll making a comeback.
The first question would be: What format are you aiming for? The obvious option would be standard, but that limits a LOT of the options for the doll. Perhaps the most effective combo I've seen for the doll is Pariah, but it's not standard legal .
I'm liking Inquisitor's Flail with the doll and when paired with Lure could prove devastating; however, unless they make a Lure equivalent in RTR, it'll rotate soon.
For Fling, keep in mind that being indestructible will not prevent the doll from dying if you sacrifice it.
I'm also not really seeing where Vexing Devil does much more than just give you another neat creature here. Leave them for now, but I can see where you would benefit from including something different.
My best suggestion would be to hone in on the combos you already have by adding a lot of ramping. Since you're including green in the deck, there's no reason not to ramp enough to spring the Doll on turn two or three. Otherwise you'll be sitting on a deck whose combos really don't kick in until turn five or six, which would get you killed before you really get things going in most constructed tourneys (or so I've gathered).
My only other thought is to include a lot of board clearing spells that will "hurt" the doll while taking apart their board presence. Rolling Temblor is just one option but Pyroclasm and a few others are out there (but again, many will be rotating out soon, if not already).
Last edited by TyWooOneTime (2012-08-06 17:22:26)