Topic: Blue Green Mill [Standard], [Opinions]
Here's another I've been tweaking since reviewing some of the comments here. I think this one might surprise an opponent in the first hand, as it can start looking like a typical green ramp. Let me know what you think, and how you think it could be improved.
http://deckbox.org/sets/214007
4 Evolving Wilds
10 Forest
4 Hinterland Harbor
6 Island
2 Tormod's Crypt
4 Arbor Elf
2 Fog
4 Llanowar Elves
4 Thought Scour
3 Jace's Erasure
3 Mind Sculpt
4 Elvish Archdruid
4 Predator Ooze
4 Sands of Delirium
4 Trepanation Blade
2 Gilded Lotus
In play testing, it has worked, but can have trouble against very fast decks with lots of token generation. Against most other decks, it often keeps desired cards out of the opponent's hand. Wins have been (perhaps not surprisingly) about 60/40 damage/mill out. The Trepanation Blade on Predator Ooze can be a productive combination, but I often find myself wanting to keep the oozes as blockers. Perhaps something that confers Vigilance?