Topic: Two of Three - Izzet Broke Talrand
I introduce my second post-RTR FNM deck...
http://deckbox.org/sets/234842
The plays here, as I see them, are to setup the majority of the spells using Goblin Electromancer. Reducing the cost of instants and sorceries really opens up a lot of options, allowing you to actually untap two lands with Rewind, rock Negate/Essence Scatter/or even Searing Spear for one each. Two electromancers also provide Ghostly Flicker for free (if you target the Island you tapped) or even can make the overcharge cost of Mizzium Mortars easier, at two red for a one point hit.
But there's more, as this deck has an infinite combo. Well, 2x Goblin Electromancer, when paired with Talrand, Sky Summoner, Ghostly Flicker, and Archaeomancer equals infinite drakes. Once all the creatures are on the board, you flicker the Archaeomancer and the Island you used to cast it. The spell resolves, producing a drake and going to the graveyard. Then Archaeomancerand the Island return to play, so the ETB from the Archaeomancer can target the Ghostly Flicker to bring it back into your hand. The Island re-enters play untapped, so you simply cast the flicker again, and get another drake. Rinse, repeat.
Jace, Architect of Thought is here to help slow the enemy down with his +1, draw some cards with his -2, and potentially, if need be, provide an instant win with his ultimate and Worldfire. I would use his ultimate, cast Worldfire from my deck, and any creature from theirs after the fire resolves. Then I swing for one damage (could be next turn, who cares) and that's the game ladies and gents.
I could see this being 1) a lot of fun to play, 2) really cool if you pull off the combo explained above. I'm thinking an alternate win con could come from Guttersnipe - which makes the Ghostly Flicker combo above an instant win.
All thoughts are appreciated.
Last edited by TyWooOneTime (2012-09-27 17:15:29)