Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$40.21

0 Likes 1 Comments
Avg. CMC 3.43
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (6)
3 Goblin Dark-Dwellers
$0.11 Creature - Goblin
2 Goldnight Castigator
$0.44 Creature - Angel
1 Tree of Perdition
$6.38 Creature - Plant
Instant (4)
4 Grasp of Darkness
$0.10 Instant
Sorcery (20)
4 Collective Defiance
$0.53 Sorcery
1 Dark Petition
$2.86 Sorcery
4 Harmless Offering
$0.82 Sorcery
4 Incendiary Flow
$0.05 Sorcery
2 Languish
$0.45 Sorcery
3 Read the Bones
$0.43 Sorcery
1 Ruinous Path
$0.12 Sorcery
1 Transgress the Mind
$0.05 Sorcery
Enchantment (6)
4 Demonic Pact
$1.65 Enchantment
2 Triskaidekaphobia
$0.22 Enchantment
Land (24)
4 Cinder Barrens
$0.08 Land
3 Evolving Wilds
$0.16 Land
4 Foreboding Ruins
$0.33 Land
4 Mountain
$0.11 Basic Land - Mountain
4 Smoldering Marsh
$0.59 Land - Swamp Mountain
5 Swamp
$1.12 Basic Land - Swamp
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (5)
4 Fiery Impulse
$0.48 Instant
1 Kolaghan's Command
$1.24 Instant
Sorcery (8)
4 Duress
$0.03 Sorcery
1 Ruinous Path
$0.12 Sorcery
3 Transgress the Mind
$0.05 Sorcery
Enchantment (2)
1 Sinister Concoction
$0.15 Enchantment
1 Virulent Plague
$0.14 Enchantment

Notes
 
SBMTG Deck Tech
Published on Aug 19, 2016
https://www.youtube.com/watch?v=x0Ehg5oV8-0

R/B Harmless Pact is a lot of things. Part control deck and part combo deck, it looks to manage the board with removal in the early game, and then drop a combo piece in the midgame to be donated to the opponent later. To this end, most Harmless Pact decks just play the two cards that make up the decks' namesake and supplement the combo with heaps of red and black removal. But this is the last deck tech we'll do that includes Origins and Dragons of Tarkir, so we're going to go all the way with this one and do all of the craziest things the deck is capable of doing (as you told us to do in the comments of our last video). Not only will this deck look to donate Demonic Pact, we can surprise them for the win by donating Triskadekaphobia to them when they're at 13, or you can donate Goldnight Castigator and burn the opponent to close the game out (or, you know, you can always just bash in with the Castigator and win that way too). Although some may (understandably) prefer a more focused Pact build, this one still packs 20 removal pieces, and thanks to our triple-pronged package of things we can "offer" them, we can attack the opponent from a lot of different angles.

Spells (24)
4 Harmless Offering
4 Grasp of Darkness
4 Incindiary Flow
4 Collective Defiance
1 Ruinous Path
3 Read the Bones
1 Transgress the Mind
2 Languish
1 Dark Petition

Enchantments (6)
4 Demonic Pact
2 Triskadekaphobia

Creatures (6)
2 Goldnight Castigator
1 Tree of Perdition
3 Goblin Dark-Dwellers

Lands (24)
4 Foreboding Ruins
4 Smoldering Marsh
4 Cinder Barrens
3 Evolving Wilds
5 Swamp
4 Mountain

Sideboard (15)
4 Fiery Impulse
4 Duress
1 Sinister Concoction
3 Transgress the Mind
1 Ruinous Path
1 Kolaghan's Command
1 Virulent Plague
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