Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$736.80
Buy

0 Likes 0 Comments
Avg. CMC 3.75
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 100 cards, 81 distinct
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Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (21)
1 Aven Mindcensor
$0.61 Creature - Bird Wizard 2 01-Dec-2012 21:06
1 Drift of Phantasms
$0.29 Creature - Spirit 0 07-Apr-2012 22:17
1 Ethereal Usher
$0.25 Creature - Spirit 2 07-Apr-2012 22:17
1 Fatespinner
$7.02 Creature - Human Wizard 1 07-Apr-2012 22:18
1 Fountain Watch
$1.68 Creature - Human Cleric 2 07-Apr-2012 22:18
1 Ghosts of the Innocent
$0.36 Creature - Spirit 4 07-Apr-2012 22:18
1 Glarecaster
$0.45 Creature - Bird Cleric 3 07-Apr-2012 22:18
1 Hanna, Ship's Navigator
$0.25 Legendary Creature - Human Artificer 1 01-Dec-2012 21:06
1 Hedron-Field Purists
$0.24 Creature - Human Cleric 0 07-Apr-2012 22:19
1 Iona, Shield of Emeria
$1.36 Legendary Creature - Angel 7 07-Apr-2012 22:44
1 Lighthouse Chronologist
$11.27 Creature - Human Wizard 1 07-Apr-2012 22:19
1 Linvala, Keeper of Silence
$17.77 Legendary Creature - Angel 3 07-Apr-2012 22:19
1 Magus of the Tabernacle
$1.30 Creature - Human Wizard 2 07-Apr-2012 22:19
1 Meddling Mage
$0.94 Creature - Human Wizard 2 01-Dec-2012 18:51
1 Memnarch
$5.09 Legendary Artifact Creature - Wizard 4 07-Apr-2012 22:20
1 Mnemonic Wall
$0.11 Creature - Wall 0 07-Apr-2012 22:20
1 Peacekeeper
$9.38 Creature - Human 1 07-Apr-2012 22:20
1 Rasputin Dreamweaver
$110.19 Legendary Creature - Human Wizard 4 01-Dec-2012 18:50
1 Silent Arbiter
$8.04 Artifact Creature - Construct 1 07-Apr-2012 22:20
1 Teferi, Mage of Zhalfir
$0.88 Legendary Creature - Human Wizard 3 07-Apr-2012 22:20
1 Voidmage Husher
$0.23 Creature - Human Wizard 2 07-Apr-2012 22:21
Instant (10)
1 Commandeer
$0.53 Instant 07-Apr-2012 22:26
1 Dizzy Spell
$0.83 Instant 07-Apr-2012 22:26
1 Enlightened Tutor
$29.09 Instant 07-Apr-2012 22:27
1 Faith's Reward
$1.11 Instant 27-Aug-2012 03:44
1 Mirrorweave
$1.30 Instant 02-Dec-2012 07:07
1 Mnemonic Nexus
$0.19 Instant 07-Apr-2012 22:39
1 Muddle the Mixture
$1.70 Instant 07-Apr-2012 22:27
1 Mystical Tutor
$12.04 Instant 07-Apr-2012 22:27
1 Second Sunrise
$3.02 Instant 27-Aug-2012 03:35
1 Spelljack
$1.60 Instant 07-Apr-2012 22:27
Sorcery (4)
1 Open the Vaults
$0.18 Sorcery 07-Apr-2012 22:37
1 Replenish
$130.60 Sorcery 07-Apr-2012 22:41
1 Time Spiral
$90.44 Sorcery 27-Aug-2012 03:39
1 Worldpurge
$0.64 Sorcery 03-Dec-2012 04:52
Artifact (14)
1 Blood Clock
$1.58 Artifact 07-Apr-2012 22:14
1 Decimator Web
$0.51 Artifact 02-Dec-2012 00:34
1 Ensnaring Bridge
$4.95 Artifact 07-Apr-2012 22:14
1 Grafdigger's Cage
$1.78 Artifact 07-Apr-2012 22:14
1 Meekstone
$4.64 Artifact 07-Apr-2012 22:14
1 Mind's Eye
$4.05 Artifact 01-Dec-2012 18:51
1 Mindlock Orb
$0.50 Artifact 07-Apr-2012 22:16
1 Relic of Progenitus
$4.19 Artifact 07-Apr-2012 22:15
1 Sensei's Divining Top
$30.02 Artifact 01-Dec-2012 18:52
1 Staff of Nin
$0.86 Artifact 01-Dec-2012 18:51
1 Storage Matrix
$1.89 Artifact 07-Apr-2012 22:17
1 Torpor Orb
$1.48 Artifact 07-Apr-2012 22:17
1 Venser's Journal
$8.68 Artifact 07-Apr-2012 22:17
1 Winter Orb
$10.19 Artifact 07-Apr-2012 22:17
Enchantment (19)
1 Cloud Cover
$1.36 Enchantment 07-Apr-2012 22:21
1 Detainment Spell
$0.20 Enchantment - Aura 07-Apr-2012 22:22
1 Dovescape
$2.13 Enchantment 03-Dec-2012 19:31
1 Faith's Fetters
$0.07 Enchantment - Aura 07-Apr-2012 22:22
1 Frozen Aether
$1.37 Enchantment 07-Apr-2012 22:22
1 Ghostly Prison
$5.17 Enchantment 07-Apr-2012 22:23
1 Greater Auramancy
$12.75 Enchantment 07-Apr-2012 22:23
1 Honden of Seeing Winds
$1.29 Legendary Enchantment - Shrine 07-Apr-2012 22:23
1 Humility
$43.29 Enchantment 07-Apr-2012 22:24
1 Leyline of Anticipation
$1.77 Enchantment 07-Apr-2012 22:24
1 Leyline of Sanctity
$0.41 Enchantment 07-Apr-2012 22:24
1 Pendrell Mists
$6.78 Enchantment 27-Aug-2012 03:45
1 Porphyry Nodes
$0.33 Enchantment 07-Apr-2012 22:25
1 Propaganda
$1.56 Enchantment 07-Apr-2012 22:23
1 Rhystic Study
$42.02 Enchantment 07-Apr-2012 22:24
1 Solitary Confinement
$0.38 Enchantment 07-Apr-2012 22:25
1 Stasis
$7.17 Enchantment 07-Apr-2012 22:25
1 Story Circle
$0.64 Enchantment 07-Apr-2012 22:26
1 Telepathy
$0.62 Enchantment 07-Apr-2012 22:26
Planeswalker (1)
1 Venser, the Sojourner
$3.36 Legendary Planeswalker - Venser 27-Aug-2012 03:54
Land (31)
1 Azorius Chancery
$0.26 Land 07-Apr-2012 22:42
1 Calciform Pools
$0.24 Land 07-Apr-2012 22:46
1 Cavern of Souls
$36.34 Land 03-Dec-2012 19:29
1 Command Tower
$0.28 Land 07-Apr-2012 22:48
1 Emeria, the Sky Ruin
$16.11 Land 07-Apr-2012 22:43
1 Glacial Fortress
$0.52 Land 27-Aug-2012 04:26
1 Homeward Path
$13.25 Land 27-Aug-2012 04:30
10 Island
$0.12 Basic Land - Island 03-Dec-2012 19:29
1 Magosi, the Waterveil
$0.92 Land 27-Aug-2012 04:30
1 Mystic Gate
$2.82 Land 27-Aug-2012 04:28
1 Nimbus Maze
$4.57 Land 07-Apr-2012 22:47
11 Plains
$0.12 Basic Land - Plains 27-Aug-2012 03:46
Sideboard - 0 cards, 0 distinct
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Notes
 
SHORT DESCRIPTION

Pretty straightfoward EDH deck, choices of either Rasputin or Hanna as commanders.

This deck is exclusively multiplayer, it does not have the staying power to survive in 1v1 EDH games.

The deck has varied elements and interactions, I won't cover them all but I will go over some examples and how the deck works.


THE GOAL

Lock the game up and grab your win piece, the key to rasputin shutdown is to disrupt your opponents tempo while gaining card advantage to end with a finisher. This U/W lockdown has specific card types that I will break down in point format, they are as follows:

- Tempo -  Too many cards to mention but the key idea is anything that slows your opponent down and sometimes the game down, it's best used when you would not be harmed by it's effects. Examples would be dropping winter orb after bringing out rasputin, normally only untapping one land a turn would be harmful to us but rasputin acts as his own mana battery keeping our pools of mana nice and full. Further addition of tempo often brings the game to a crawl, just be careful not to step on your own toes and limits yourself with it. Blood clock is excellent for returning un-needed tempo cards back to your hand.

- Card advantage - Draw power that your opponent does not benefit from, netting you a larger hand and thus more options. Mind's eye and Honden of seeing winds are prime examples of cards that will net you handsize advantage over your opponent.

-Tutors- Any card that directly fetches from your deck to gain a card you desire, blue and white have tutors that focus on instants and sorceries. Transmute also allows you to attain cards you may need, it's helpful to keep a list in your mind of cards that transmute can get you as transmute is limited to fetching cards equal to the converted mana cost of card being pitched for the effect.

-Answers- Although a limited amount of the total card pool is answers they often are a necessity in elder dragon highlander, a few specific answers are packed into this deck to deal with specific archtypes of decks or just are staple EDH panic buttons. Key examples would be graffdiggers cage to deal with decks that "cheat" creatures into play and mirroweave which is often used to disrupt all commanders currently in play.

-"Grace" cards- I call them this because these cards are often your saving graces, they keep your permanents in play as static permanent effects are by large a good portion of the deck's strength. Good examples of grace cards would be Cloud Cover and Faith's reward.

-Win Conditions-  Although one could argue that commander damage is a possible win condition, rasputin or hanna are not likely to be barrelling down the fast track to getting the 21 points necessary to confirm a playerkill. Decimator web and memnarch are the two main kills. The web kills opponents either through eventual life loss, deck thinning or poison counters, while memnarch steals permanents on the board and usually takes the game by playquits.



BRIEF SUM UP

In summary this deck favours players who take their time and manage resources well, without people to play off of this deck would not function in multiplayer so you have to learn how to avoid drawing Ire from too many sources until you have no choice but to lay down the law lockpeice after lockpeice.
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