Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$36.80
Buy

0 Likes 1 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 66 cards, 45 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (7)
1 Alloy Myr
$0.37 Artifact Creature - Myr
2 Briarhorn
$0.21 Creature - Elemental
1 Forgotten Ancient
$0.51 Creature - Elemental
1 Living Hive
$1.09 Creature - Elemental Insect
1 Merfolk Looter
$0.11 Creature - Merfolk Rogue
1 Tornado Elemental
$0.35 Creature - Elemental
Instant (9)
1 Broken Ambitions
$0.14 Instant
1 Disperse
$0.03 Instant
1 Frost Breath
$0.02 Instant
2 Naturalize
$0.10 Instant
1 Ray of Command
$0.19 Instant
1 Sylvan Bounty
$0.02 Instant
2 Unsummon
$0.13 Instant
Sorcery (7)
1 Ancient Stirrings
$0.29 Sorcery
1 Ponder
$2.20 Sorcery
3 Rampant Growth
$0.33 Sorcery
1 Restore Balance
$0.87 Sorcery
1 Sleight of Hand
$0.56 Sorcery
Artifact (11)
1 Crystal Ball
$0.26 Artifact
1 Elixir of Immortality
$0.45 Artifact
1 Gate to the Aether
$4.19 Artifact
1 Isolation Cell
$0.32 Artifact
1 Jinxed Choker
$0.66 Artifact
1 Manalith
$0.07 Artifact
1 Terrarion
$0.05 Artifact
1 Timesifter
$1.93 Artifact
1 Tumble Magnet
$0.14 Artifact
1 Voltaic Key
$2.99 Artifact
1 Warden of the Wall
$0.10 Artifact
Enchantment (7)
1 Domestication
$0.09 Enchantment - Aura
1 Kudzu
$2.73 Enchantment - Aura
1 Mana Breach
$1.65 Enchantment
1 Psychic Surgery
$0.33 Enchantment
1 Shared Fate
$0.49 Enchantment
1 Spellweaver Volute
$1.04 Enchantment - Aura
1 Telepathy
$0.61 Enchantment
Land (25)
1 Archaeological Dig
$0.28 Land
3 Bant Panorama
$0.40 Land
1 Buried Ruin
$0.47 Land
8 Forest
$0.10 Basic Land - Forest
1 Halls of Mist
$2.88 Land
8 Island
$0.13 Basic Land - Island
1 Plains
$0.07 Basic Land - Plains
1 Rupture Spire
$0.47 Land
1 Vivid Creek
$0.24 Land
Sideboard - 2 cards, 2 distinct
Name  Edition $ Type Cost
Rarity Color
Sorcery (1)
1 Minds Aglow
$0.63 Sorcery
Land (1)
1 Primal Beyond
$2.00 Land

Comments
  • Steamfloggery | Edited 24-Apr-2012 02:47
    I built this deck specifically for a casual, multi-player game night I was invited to. The group I played with that night liked to play a slightly modified version of two-headed giant. I used this deck three times, and was on the winning team two out three.


    The strength of this deck is that in a multi-player setting it's pretty low key for the first few rounds. Politically speaking, you won't make quick enemies because you won't be doing too much to anger anyone into attacking you.


    The fun begins when you start casting spells that dramatically change the state of the board. I tried to fill this deck with cards most people would avoid using at all. It makes for a lot of interesting interactions.


    The weakness of this deck is that it has no real win condition. Sure, if you can get the big elementals out on the board ahead of others, then you might win, but more than likely you won't win many games with this deck. It's fun to play though, especially in multi-player, because it messes with everyone in ways the don't see coming. :-)


    On another occasion I played this deck in a casusal one-on-one match. My oponent was playing a white/green lifegain deck. I lost the first game pretty quickly.


    The second game however went just over two hours (!). During the game my opponent achieved 81 life while I was at 2 life. In fact, I was at only 2 life for about an hour. I eventually won the game by swarming my opponent with 23 tokens. It was crazy. The key combo to win was: Crystal Ball + Voltaic Key with Gate to the Aether + Timesifter. It was crazy.


    I also fortuitously drew Elixir of Immortality twice, and Ray of Command twice, during key turns. I don't think I could repeat it if I tried, but hey, that's what makes this deck fun!
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