Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$34.85
Buy

0 Likes 1 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 66 cards, 45 distinct
Sort by:
:
Name  Ed. Price Type Cost T Modified
Rarity Color
Creature (7)
1 Alloy Myr
$0.64 Artifact Creature - Myr 2 24-Apr-2012 02:05
2 Briarhorn
$0.19 Creature - Elemental 3 24-Apr-2012 02:07
1 Forgotten Ancient
$0.32 Creature - Elemental 3 24-Apr-2012 02:05
1 Living Hive
$1.19 Creature - Elemental Insect 6 24-Apr-2012 02:05
1 Merfolk Looter
$0.15 Creature - Merfolk Rogue 1 24-Apr-2012 02:05
1 Tornado Elemental
$0.34 Creature - Elemental 6 24-Apr-2012 02:05
Instant (9)
1 Broken Ambitions
$0.18 Instant 24-Apr-2012 02:06
1 Disperse
$0.05 Instant 24-Apr-2012 02:06
1 Frost Breath
$0.04 Instant 24-Apr-2012 02:05
2 Naturalize
$0.10 Instant 24-Apr-2012 02:07
1 Ray of Command
$0.21 Instant 24-Apr-2012 02:05
1 Sylvan Bounty
$0.03 Instant 24-Apr-2012 02:07
2 Unsummon
$0.23 Instant 24-Apr-2012 02:07
Sorcery (7)
1 Ancient Stirrings
$0.41 Sorcery 24-Apr-2012 02:06
1 Ponder
$1.73 Sorcery 24-Apr-2012 02:07
3 Rampant Growth
$0.52 Sorcery 24-Apr-2012 02:07
1 Restore Balance
$0.96 Sorcery 24-Apr-2012 02:06
1 Sleight of Hand
$0.17 Sorcery 24-Apr-2012 02:07
Artifact (11)
1 Crystal Ball
$0.41 Artifact 24-Apr-2012 02:06
1 Elixir of Immortality
$0.47 Artifact 24-Apr-2012 02:05
1 Gate to the Aether
$2.40 Artifact 24-Apr-2012 02:05
1 Isolation Cell
$0.43 Artifact 24-Apr-2012 02:06
1 Jinxed Choker
$0.91 Artifact 24-Apr-2012 02:05
1 Manalith
$0.07 Artifact 24-Apr-2012 02:06
1 Terrarion
$0.05 Artifact 24-Apr-2012 02:06
1 Timesifter
$1.80 Artifact 24-Apr-2012 02:05
1 Tumble Magnet
$0.04 Artifact 24-Apr-2012 02:05
1 Voltaic Key
$3.49 Artifact 24-Apr-2012 02:06
1 Warden of the Wall
$0.10 Artifact 24-Apr-2012 02:05
Enchantment (7)
1 Domestication
$0.12 Enchantment - Aura 24-Apr-2012 02:05
1 Kudzu
$2.32 Enchantment - Aura 24-Apr-2012 02:06
1 Mana Breach
$0.70 Enchantment 24-Apr-2012 02:06
1 Psychic Surgery
$0.34 Enchantment 24-Apr-2012 02:05
1 Shared Fate
$0.60 Enchantment 24-Apr-2012 02:05
1 Spellweaver Volute
$0.99 Enchantment - Aura 24-Apr-2012 02:06
1 Telepathy
$0.62 Enchantment 24-Apr-2012 02:05
Land (25)
1 Archaeological Dig
$0.38 Land 24-Apr-2012 02:03
3 Bant Panorama
$0.29 Land 24-Apr-2012 02:03
1 Buried Ruin
$0.58 Land 24-Apr-2012 02:03
8 Forest
$0.11 Basic Land - Forest 24-Apr-2012 02:03
1 Halls of Mist
$3.09 Land 24-Apr-2012 02:03
8 Island
$0.10 Basic Land - Island 24-Apr-2012 02:03
1 Plains
$0.08 Basic Land - Plains 24-Apr-2012 02:03
1 Rupture Spire
$0.11 Land 24-Apr-2012 02:03
1 Vivid Creek
$0.36 Land 24-Jun-2012 15:39
Sideboard - 2 cards, 2 distinct
Sort by:
:
Name  Ed. Price Type Cost T Modified
Rarity Color
Sorcery (1)
1 Minds Aglow
$0.66 Sorcery 27-Jul-2012 01:00
Land (1)
1 Primal Beyond
$2.16 Land 24-Jun-2012 15:39

Comments
  • Steamfloggery | Edited 24-Apr-2012 02:47
    I built this deck specifically for a casual, multi-player game night I was invited to. The group I played with that night liked to play a slightly modified version of two-headed giant. I used this deck three times, and was on the winning team two out three.


    The strength of this deck is that in a multi-player setting it's pretty low key for the first few rounds. Politically speaking, you won't make quick enemies because you won't be doing too much to anger anyone into attacking you.


    The fun begins when you start casting spells that dramatically change the state of the board. I tried to fill this deck with cards most people would avoid using at all. It makes for a lot of interesting interactions.


    The weakness of this deck is that it has no real win condition. Sure, if you can get the big elementals out on the board ahead of others, then you might win, but more than likely you won't win many games with this deck. It's fun to play though, especially in multi-player, because it messes with everyone in ways the don't see coming. :-)


    On another occasion I played this deck in a casusal one-on-one match. My oponent was playing a white/green lifegain deck. I lost the first game pretty quickly.


    The second game however went just over two hours (!). During the game my opponent achieved 81 life while I was at 2 life. In fact, I was at only 2 life for about an hour. I eventually won the game by swarming my opponent with 23 tokens. It was crazy. The key combo to win was: Crystal Ball + Voltaic Key with Gate to the Aether + Timesifter. It was crazy.


    I also fortuitously drew Elixir of Immortality twice, and Ray of Command twice, during key turns. I don't think I could repeat it if I tried, but hey, that's what makes this deck fun!
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