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Main Deck - 50 cards, 19 distinct
Columns
Name  Race Type Cost Edition
Unit (28)
3 Clan Moulder's Elite Neutral Unit 2 Tooth and Claw
3 Clan Rats Neutral Unit 2 The Skavenblight Threat
3 Deathmaster Sniktch Neutral Unit 4 The Deathmaster's Dance
3 Greyseer Thanquol Neutral Unit 3 The Skavenblight Threat
2 Gutter Runners Neutral Unit 2 Tooth and Claw
2 Jezzail Team Neutral Unit 3 March of the Damned
3 Night Runners Neutral Unit 2 The Burning of Derricksburg
3 Poison Wind Globadiers Neutral Unit 3 Path of the Zealot
3 Rat Ogres Neutral Unit 4 Tooth and Claw
3 Savage Marauders Chaos Unit 3 + Core Set
Tactic (6)
3 Chittering Horde Neutral Tactic 1 Path of the Zealot
3 Seduced by Darkness Chaos Tactic 0 + Core Set
Quest (1)
1 Wolves of the North Chaos Quest 0 + Path of the Zealot
Support (15)
3 Contested Village Neutral Support 1 Core Set
3 Effulgent Boils Chaos Support 1 + The Fall of Karak Grimaz
2 Fellblade Neutral Support 2 Warpstone Chronicles
2 Greyseer's Lair Neutral Support 4 Arcane Fire
2 Warp Lightning Cannon Neutral Support 2 The Skavenblight Threat
3 Warpstone Excavation Neutral Support 0 Core Set
Sideboard - 7 cards, 3 distinct
Name  Race Type Cost Edition
Unit (4)
1 Jezzail Team Neutral Unit 3 March of the Damned
3 Servants of Khorne Chaos Unit 1 + Core Set
Tactic (3)
3 Chillwind Dark Elf Tactic 1 + Assault on Ulthuan

Notes
 
Le bur étant de faire un minimum un deck rush.
Je pense que le nombre d'unité représente bien cela et qu leur faible coût est une aide.
La pioche est améliorée grâce à la tactique de la horde pépiante.
L'attaque avec la quête en combo avec le prophète gris.
Et en gadget qui se marie avec la fellblade la chillwind qui permet aussi d'avoir des défenseurs non souhaités.
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