Main Deck - 100 cards, 89 distinct
Sideboard - 27 cards, 27 distinct
Notes
This is easily the most terrifying and frustrating deck to play against that I have. The list you see here has been weakened repeatedly; it -used- to run tutors through the wazoo, mana acceleration, and didn't run a token strategy at all. I miss the old version, but it was -far- too competitive for my local meta.
It's a little slow now, the bulk of its things coming out between turn three and five, if not later. This deck, however, cares not in the least. Hit me in the face for 5? 10? 20? Am I still alive? Sweet, I don't care. Selenia exists to manipulate its life total, but... not upwards. Taking down your life total without actually killing you -helps- this deck rather than harms it.
Which brings me to the core of the deck. You want to be at or below 0 life, and the deck runs practically all of the methods that will let you live through that. Reverse the Sands, Soul Conduit, Magus of the Mirror, and Repay in Kind are the major win conditions of the deck. There are many cards that you can use to take yourself down to zero in a blink, including the general herself.
Aside from the win conditions, the deck runs a heavy Sac theme: generate permanents and throw them away for fun and profit. Generate all of the tokens, then all of the mana, draw your deck, fight through all of the counterspells, then do it all again with a timely Yawgmoth's Will or Ill-Gotten Gains or Second Sunrise or Faith's reward.
So I went and re-worked the deck, made some changes from what you ran originally, and modified it. I think I've made it pretty decent for multiplayer, though it does need a strong political pilot. Figured you might want to see some of the changes that I made to the deck, and see if you like it, or see if you've got some input for me on it. A Lich Named Teysa, now headed by Teysa, Orhzov Scion, which feels better as the head of the deck, as she can abuse the tokens more so then the Dark Angel could. I'm aware Selenia, Dark Angel is in there for the life loss, but I find I can lose enough life without her being at the head of the deck. But that's me, for what it's worth.
It's a little slow now, the bulk of its things coming out between turn three and five, if not later. This deck, however, cares not in the least. Hit me in the face for 5? 10? 20? Am I still alive? Sweet, I don't care. Selenia exists to manipulate its life total, but... not upwards. Taking down your life total without actually killing you -helps- this deck rather than harms it.
Which brings me to the core of the deck. You want to be at or below 0 life, and the deck runs practically all of the methods that will let you live through that. Reverse the Sands, Soul Conduit, Magus of the Mirror, and Repay in Kind are the major win conditions of the deck. There are many cards that you can use to take yourself down to zero in a blink, including the general herself.
Aside from the win conditions, the deck runs a heavy Sac theme: generate permanents and throw them away for fun and profit. Generate all of the tokens, then all of the mana, draw your deck, fight through all of the counterspells, then do it all again with a timely Yawgmoth's Will or Ill-Gotten Gains or Second Sunrise or Faith's reward.
So I went and re-worked the deck, made some changes from what you ran originally, and modified it. I think I've made it pretty decent for multiplayer, though it does need a strong political pilot. Figured you might want to see some of the changes that I made to the deck, and see if you like it, or see if you've got some input for me on it. A Lich Named Teysa, now headed by Teysa, Orhzov Scion, which feels better as the head of the deck, as she can abuse the tokens more so then the Dark Angel could. I'm aware Selenia, Dark Angel is in there for the life loss, but I find I can lose enough life without her being at the head of the deck. But that's me, for what it's worth.
Comments
No comments yet.