Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$4,358.56

0 Likes 0 Comments
Commander:
Avg. CMC 3.57
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 100 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
1 Balefire Liege
$1.17 Creature - Spirit Horror
1 Benalish Marshal
$0.41 Creature - Human Knight
1 Birds of Paradise
$5.86 Creature - Bird
1 Bloom Tender
$15.29 Creature - Elf Druid
1 Creakwood Liege
$1.22 Creature - Horror
1 Deathbringer Liege
$0.30 Creature - Horror
1 Dryad of the Ilysian Grove
$10.54 Enchantment Creature - Nymph Dryad
1 Esika, God of the Tree // The Prismatic Bridge
$17.29 Legendary Creature - God // Legendary Enchantment //
1 Esper Sentinel
$30.70 Artifact Creature - Human Soldier
1 Faeburrow Elder
$3.98 Creature - Treefolk Druid
1 Kabira Vindicator
$0.18 Creature - Human Knight
1 Loyal Guardian
$0.21 Creature - Rhino
1 Maja, Bretagard Protector
$0.24 Legendary Creature - Human Warrior
1 Murkfiend Liege
$0.92 Creature - Horror
1 Noble Hierarch
$9.45 Creature - Human Druid
1 Progenitus
$8.73 Legendary Creature - Hydra Avatar
1 Ravos, Soultender
$5.65 Legendary Creature - Human Cleric
1 Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence
$1.79 Legendary Creature - Fox Monk // Legendary Enchantment
1 Sakura-Tribe Elder
$1.45 Creature - Snake Shaman
1 Sigarda, Host of Herons
$7.46 Legendary Creature - Angel
Instant (10)
1 Anguished Unmaking
$4.90 Instant
1 Assassin's Trophy
$4.04 Instant
1 Beast Within
$1.30 Instant
1 Boros Charm
$5.08 Instant
1 Cyclonic Rift
$31.76 Instant
1 Flawless Maneuver
$8.57 Instant
1 Heroic Intervention
$10.80 Instant
1 Krosan Grip
$0.67 Instant
1 Swords to Plowshares
$1.07 Instant
1 Teferi's Protection
$43.65 Instant
Sorcery (9)
1 Blasphemous Act
$2.23 Sorcery
1 Cultivate
$0.56 Sorcery
1 Demonic Tutor
$36.42 Sorcery
1 Eerie Ultimatum
$5.14 Sorcery
1 Farseek
$1.03 Sorcery
1 Kodama's Reach
$1.23 Sorcery - Arcane
1 Profane Tutor
$2.95 Sorcery
1 Ruinous Ultimatum
$5.83 Sorcery
1 Star of Extinction
$1.29 Sorcery
Artifact (7)
1 Arcane Signet
$0.52 Artifact
1 Chromatic Lantern
$3.10 Artifact
1 Chromatic Orrery
$31.08 Legendary Artifact
1 Door to Nothingness
$0.66 Artifact
1 Glass of the Guildpact
$0.15 Artifact
1 The Immortal Sun
$10.79 Legendary Artifact
1 Wayfarer's Bauble
$0.30 Artifact
Enchantment (19)
1 Commander's Insignia
$0.21 Enchantment
1 Finest Hour
$0.53 Enchantment
1 Gaea's Anthem
$0.31 Enchantment
1 Glorious Anthem
$0.25 Enchantment
1 Goblin War Drums
$0.99 Enchantment
1 Honor of the Pure
$1.00 Enchantment
1 Legion's Initiative
$0.70 Enchantment
1 Levitation
$0.26 Enchantment
1 Marshal's Anthem
$0.22 Enchantment
1 Mirari's Wake
$5.38 Enchantment
1 Paladin Class
$0.51 Enchantment - Class
1 Primal Rage
$3.40 Enchantment
1 Smothering Tithe
$22.86 Enchantment
1 Sylvan Anthem
$1.32 Enchantment
1 Sylvan Library
$21.95 Enchantment
1 Temur Ascendancy
$5.03 Enchantment
1 True Conviction
$3.94 Enchantment
1 Unnatural Growth
$2.82 Enchantment
1 Zendikar Resurgent
$4.38 Enchantment
Land (35)
1 Arid Mesa
$14.98 Land
1 Badlands
$384.07 Land - Swamp Mountain
1 Bayou
$383.16 Land - Swamp Forest
1 Bloodstained Mire
$25.03 Land
1 Breeding Pool
$16.08 Land - Forest Island
1 Command Tower
$0.22 Land
1 Flooded Strand
$27.22 Land
1 Forest
$0.07 Basic Land - Forest
1 Godless Shrine
$10.99 Land - Plains Swamp
1 Hallowed Fountain
$9.23 Land - Plains Island
1 Island
$0.06 Basic Land - Island
1 Marsh Flats
$14.79 Land
1 Misty Rainforest
$20.52 Land
1 Mountain
$0.29 Basic Land - Mountain
1 Overgrown Tomb
$11.37 Land - Swamp Forest
1 Plains
$0.38 Basic Land - Plains
1 Plateau
$314.74 Land - Mountain Plains
1 Polluted Delta
$31.61 Land
1 Reliquary Tower
$1.58 Land
1 Sacred Foundry
$17.77 Land - Mountain Plains
1 Savannah
$303.65 Land - Forest Plains
1 Scalding Tarn
$18.51 Land
1 Scrubland
$315.03 Land - Plains Swamp
1 Stomping Ground
$11.00 Land - Mountain Forest
1 Swamp
$0.13 Basic Land - Swamp
1 Taiga
$327.55 Land - Mountain Forest
1 Temple Garden
$11.06 Land - Forest Plains
1 Temple of the False God
$0.09 Land
1 The World Tree
$5.02 Land
1 Tropical Island
$514.28 Land - Forest Island
1 Tundra
$453.29 Land - Plains Island
1 Verdant Catacombs
$15.84 Land
1 Volcanic Island
$638.11 Land - Island Mountain
1 Windswept Heath
$19.66 Land
1 Wooded Foothills
$27.16 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Progenitus is a humongous commander at 10/10, but they still only kill via commander damage in 3 hits. And though their "Protection from Everything" makes them beyond evasive, it also prevents us from enchanting or equipping The Misty One the traditional Voltron way. However, if we found a way to give him +1/+1 through static effects, we can kill in two hits.

What this deck presupposes is, what if we gave Progenitus +11/+11 to kill in one hit?

Welcome to Anthem Tribal: The 5-Color Voltron Dream.
The Kingpin

Progenitus is more often than not the token head of any old deck that just needs 5-colors, but this deck is designed with the 10-mana fatty as its primary win condition. Our goal is such:

    Ramp hard
    Play anthem effects until we have at least +11/+11 to the whole "team."
    Play Progenitus
    Swing with a 21/21
    Repeat until won.

The Boosters

Anthem effects are our bread and butter, the ritual jigsaw puzzles that must be assembled before Progenitus can be summoned into the world. They come in many different flavors, from the dueling aspects of Crovax, Ascendant Hero and Ascendant Evincar , to the elemental liege cycle, to classic choices like Crusade or the namesake Glorious Anthem. Some can even tilt games on their own! Well, just Elesh Norn, Grand Cenobite.

Overall, we play 20 anthem and anthemesque effects, the best among them being True Conviction, which grants a virtual +10/+10 on its own.
The Lackeys

Because this cheesy deck can't help being even cheesier, Progenitus brings a few friends that also naturally benefit from many of our anthem effects. Cold-Eyed Selkie and Glint-Eye Nephilim hit big when buffed to draw us lots of cards, and Cephalid Constable becomes a one-man Capsize on a stick.

Should any of the above plans fail for some unearthly reason, we still have a foolproof backup: Hondens. Lots of Hondens. This deck can, and will, cast Conflux and fetch all five of these legendary shrines at once, or maybe Planar Bridge for one at a time when we get flooded.
The Protection

Building around a 10 drop with very specific mana requirements means we have to actively slow the game down, give us some time to assemble our foolproof, absolutely logically sound plan. Here, we play Ghostly Prison and Stoic Angel to delay attackers. We also run wraths. Lots and lots of wraths.

Yes, Progenitus is weak to wraths (and only wraths), but they are necessary to control the game to the point that we can actually get the big hydra onto the battlefield. Once our literally golden god has arrived, some already-bonkers wraths like Duneblast and Tragic Arrogance become even more very bonkers. And have you read what Razia's Purification does? Yeah, we might have to lose a few anthems at that point, but who cares because we just resolved a Razia's Purification with Progenitus on the board.
The End

Is this the most consistent deck? Sometimes it can be. Is it the most competitive? Depends on your definition. But is it a unique and fun way to win with a commander who just plain gets tired of being a figurehead all the dang time? I say yes. It's got my +1/+1.
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