Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$454.72

0 Likes 0 Comments
Commander:
Avg. CMC 3.85
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 84 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (13)
1 Argothian Enchantress
$38.72 Creature - Human Druid
1 Courser of Kruphix
$1.11 Enchantment Creature - Centaur
1 Eidolon of Blossoms
$0.74 Enchantment Creature - Spirit
1 Elesh Norn, Grand Cenobite
$15.71 Legendary Creature - Phyrexian Praetor
1 Eternal Witness
$1.14 Creature - Human Shaman
1 Herald of the Pantheon
$1.02 Creature - Centaur Shaman
1 Mesa Enchantress
$0.43 Creature - Human Druid
1 Oracle of Mul Daya
$7.20 Creature - Elf Shaman
1 Rubinia Soulsinger
$20.07 Legendary Creature - Faerie
1 Sakashima the Impostor
$8.71 Legendary Creature - Human Rogue
1 Seedborn Muse
$8.45 Creature - Spirit
1 Sigarda, Host of Herons
$5.75 Legendary Creature - Angel
1 Verduran Enchantress
$1.83 Creature - Human Druid
Instant (5)
1 Cyclonic Rift
$29.46 Instant
1 Oblation
$0.73 Instant
1 Path to Exile
$0.82 Instant
1 Return to Dust
$0.07 Instant
1 Swords to Plowshares
$1.12 Instant
Sorcery (4)
1 Austere Command
$0.55 Sorcery
1 Day of Judgment
$1.59 Sorcery
1 Savor the Moment
$3.75 Sorcery
1 Wrath of God
$4.10 Sorcery
Artifact (10)
1 Azorius Signet
$0.17 Artifact
1 Contagion Clasp
$0.37 Artifact
1 Contagion Engine
$4.52 Artifact
1 Lightning Greaves
$5.22 Artifact - Equipment
1 Norn's Annex
$1.00 Artifact
1 Rings of Brighthearth
$3.34 Artifact
1 Selesnya Signet
$0.71 Artifact
1 Simic Signet
$0.24 Artifact
1 The Chain Veil
$3.17 Legendary Artifact
1 Vedalken Orrery
$7.04 Artifact
Enchantment (14)
1 Abundance
$0.32 Enchantment
1 Banishing Light
$0.06 Enchantment
1 Doubling Season
$38.43 Enchantment
1 Enchantress's Presence
$0.36 Enchantment
1 Inexorable Tide
$4.18 Enchantment
1 Luminarch Ascension
$10.79 Enchantment
1 Oblivion Ring
$0.30 Enchantment
1 Omniscience
$10.92 Enchantment
1 Parallel Lives
$31.70 Enchantment
1 Rhystic Study
$37.94 Enchantment
1 Rites of Flourishing
$1.30 Enchantment
1 Seal of Primordium
$0.20 Enchantment
1 Sigil of the Empty Throne
$0.90 Enchantment
1 Sterling Grove
$2.91 Enchantment
Planeswalker (16)
1 Ajani, Mentor of Heroes
$4.55 Legendary Planeswalker - Ajani
1 Elspeth, Knight-Errant
$7.77 Legendary Planeswalker - Elspeth
1 Elspeth, Sun's Champion
$1.63 Legendary Planeswalker - Elspeth
1 Freyalise, Llanowar's Fury
$2.13 Legendary Planeswalker - Freyalise
1 Garruk Wildspeaker
$2.87 Legendary Planeswalker - Garruk
1 Garruk, Primal Hunter
$2.58 Legendary Planeswalker - Garruk
1 Gideon Jura
$0.39 Legendary Planeswalker - Gideon
1 Jace, Architect of Thought
$0.24 Legendary Planeswalker - Jace
1 Kiora, Master of the Depths
$1.42 Legendary Planeswalker - Kiora
1 Kiora, the Crashing Wave
$1.76 Legendary Planeswalker - Kiora
1 Nahiri, the Lithomancer
$0.92 Legendary Planeswalker - Nahiri
1 Narset Transcendent
$6.02 Legendary Planeswalker - Narset
1 Tamiyo, the Moon Sage
$4.46 Legendary Planeswalker - Tamiyo
1 Teferi, Temporal Archmage
$0.76 Legendary Planeswalker - Teferi
1 Tezzeret the Seeker
$16.21 Legendary Planeswalker - Tezzeret
1 Venser, the Sojourner
$5.55 Legendary Planeswalker - Venser
Land (38)
1 Adarkar Wastes
$6.75 Land
1 Ancient Den
$2.81 Artifact Land
1 Command Tower
$0.19 Land
1 Hall of the Bandit Lord
$10.72 Legendary Land
1 Hallowed Fountain
$8.84 Land - Plains Island
1 Hinterland Harbor
$0.86 Land
1 Mystifying Maze
$0.71 Land
1 Seaside Citadel
$0.49 Land
1 Seat of the Synod
$1.37 Artifact Land
1 Selesnya Sanctuary
$0.17 Land
5 Snow-Covered Forest
$1.31 Basic Snow Land - Forest
6 Snow-Covered Island
$1.49 Basic Snow Land - Island
8 Snow-Covered Plains
$0.86 Basic Snow Land - Plains
1 Temple Garden
$11.15 Land - Forest Plains
1 Temple of Enlightenment
$0.13 Land
1 Temple of Mystery
$0.12 Land
1 Temple of Plenty
$0.14 Land
1 Thornwood Falls
$0.08 Land
1 Tranquil Cove
$0.07 Land
1 Tree of Tales
$1.17 Artifact Land
1 Windswept Heath
$7.72 Land
1 Yavimaya Coast
$0.44 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
From MTGCasualPlay.com

The main way the deck wins is to just dump a bunch of tokens out and throw them at the other guys face.

There has been a couple times were I was able to get rubinia to 11/13 and up with [card]Ajani, Mentor of Heroes[/card] and gave her flying with [card]Elspeth, Knight-Errant[/card] to kill with commander damage. Good Feeling but a rare thing.

Last the deck can combo out with [card]The Chain Veil[/card] and [card]Teferi, Temporal Archmage[/card], [card]Tezzeret the Seeker[/card], and [card]Garruk Wildspeaker[/card] for as many walker activation as you want

I will also count Venser, Teferi, Narset, and Kiora Ultimates as win cons. Almost every single time you get one of the ults you will be at such a high advantage that only a combination of bad things put together can stop it even if the game is 1v3 (which it will be at that point).

MTGCasualPlay.com: Are there any specific strategies when playing the deck?

RainbowMage: Early game is passively building up to were you can drop your planeswalkers without them dying and having them make it all the way around. Also, dropping enchantresses and enchantments to gain advantage and dealing only with major threats.

Mid game is usually after you drop Rubinia since she is the most consistant way to protect your walkers. After Rubinia is out you want to start dropping your walkers and start cranking out tokens so you can defend your walkers better.

Late game is were you start to look to switch to the aggressive and start taking players out. Mostly turning your field sideways and bruteforcing your way though your opponents

MTGCasualPlay.com: What are some of the deck’s strengths?

RainbowMage: Overall she is a quite resilient in general, with walker and enchantment wipes not being too common (at least in my meta) it is hard to keep my board clear outside of [card]In Garruk’s Wake[/card] & [card]Austere Command[/card] being the common two boardwipes that I see.

Outside of that though she deals very well with creature based decks being able to steal key creatures like commanders and being able to out swarm most decks outside of goblins and elf decks of the sorts even then having some key cards to help with the match ups

MTGCasualPlay.com: What are some of the Weaknesses of the Deck?

RainbowMage: Heavy control decks are a large problem, they can deal with key cards and force us to grow our field at a much slower rate then we want. You just have to use politics and hope that either they use their tools to deal with other players or try to get other players to push them out of the game.

Stax decks can also be a problem if they get going early enough. If we can get a walker or two out that can make tokens it can be doable but still an annoying matchup.

Also [card]In Garruk’s Wake[/card].

MTGCasualPlay.com: What are some of the more Powerful cards or interactions of the deck?

RainbowMage: Rubinia Soulsigner, the commander herself, has carried more then her weight for the deck with just the threat of being able to steal the creature you want to block with if you attack my walkers. Although you have to be careful with her and [card]Prophet of Kurphix[/card] since she forces you to untap Rubinia during your opponents turn.

[card]Doubling Season[/card] is another heavyweight in the deck that needs to be dealt with. Letting most of your walkers “ultimate” right when they enter the battlefield along with doubling tokens.

[card]The Chain Veil[/card] and [card]Rings of Brighthearth[/card] are also in the top spots letting you get more walker activations.

[card]Elesh Norn, Grand Cenobite[/card] gets the final spot. She is just good, she pumps your little token dudes into beefy guys while making your foes meek and meager.

MTGCasualPlay.com: Are there any Unique or Underrated cards that you play in this deck?

RainbowMage: I don’t feel there are many unique card selections but I don’t see many non-5 color super friends. Since we have 2 less colors to worry about I feel that the manabase is easier.

I also don’t see a sub theme in many Super Friend lists. There have been a couple of times were I just wasn’t able to keep walkers on the field and was able to carry my self though a game with just the enchantments and creatures in the deck.

MTGCasualPlay.com: Do you have a Wish List of Cards that you would like to add?

RainbowMage: Outside of lands…

[card]Austere Command[/card] – [card]Akroma’s Vengeance[/card], so I can wipe artifacts if needed and not be forced to kill my enchantments

[card]Archangel of Tithes[/card] – [card]Sigarda, Host of Herons[/card]. Sigarda is a nice beater and allows me to not sacrifice when I’m forced to, but Archangel of Tithes is another way to protect my planeswalkers and is an awesome finisher once a good army is built.

[card]Gideon, Ally of Zendikar[/card] – [card]Nahiri, the Lithomancer[/card]. Strictly a better token maker and can swing for good chunks of life and an ultimate that we can get off more then once. Even though the weapon she makes is awesome it is a rare thing to happen even with doubling Season out.

MTGCasualPlay.com: Are there cards missing because they didn’t work or were too Powerful? What happened?

RainbowMage: Only things that are missing are missing because getting them wouldn’t be realistic to obtain. such as [card]Moat[/card]. Moat would be a monster in this deck, but I was shelling out that much money I would rather obtain another deck to play.
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