Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$447.72

0 Likes 5 Comments
Avg. CMC 4.5
Card Color Breakdown
Card Type Breakdown

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Main Deck - 61 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
4 Arbor Elf
$0.35 Creature - Elf Druid
4 Birds of Paradise
$5.98 Creature - Bird
2 Elvish Archdruid
$0.77 Creature - Elf Druid
4 Emrakul, the Aeons Torn
$34.70 Legendary Creature - Eldrazi
4 Llanowar Elves
$0.42 Creature - Elf Druid
2 Primeval Titan
$9.11 Creature - Giant
2 Sylvan Ranger
$0.10 Creature - Elf Scout Ranger
2 Ulamog, the Infinite Gyre
$50.42 Legendary Creature - Eldrazi
Instant (4)
4 Summoning Trap
$0.24 Instant - Trap
Sorcery (3)
2 Cultivate
$0.56 Sorcery
1 Explore
$0.43 Sorcery
Enchantment (4)
4 Awakening Zone
$1.29 Enchantment
Land (26)
4 Eldrazi Temple
$5.82 Land
2 Eye of Ugin
$63.18 Legendary Land
20 Forest
$0.08 Basic Land - Forest
Sideboard - 15 cards, 4 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Acidic Slime
$0.11 Creature - Ooze
Instant (11)
4 Fog
$0.36 Instant
3 Hornet Sting
$0.07 Instant
4 Plummet
$0.03 Instant

Notes
 
Homebrew version of Eldrazi Green. Currently my de facto standard deck until I work the kinks out of Poison or get the pieces for Fauna Fetch.

Noted Advantages:

Much easier to propagate mana short term. It's very possible to have a turn 4 Primeval Titan or Summoning Trap.

The 4 Emrakul help since (in terms of Summoning Traps) is the Eldrazi your opponent wants to see the least.

The Llawonar/Arbor/Birds en masse makes your mana sources considerably less susceptible to burn spells than the netdeck version.

Noted Disadvantages:

Harder to propagate into the mana for eldrazi hard cast, especially if a primeval titan doesn't show up by turn 5-6.

Sylvan Rangers are doing little than being a 1/1 that adds a 5th forest to the other 4 already in my hand. Probably going to be exchanged for Explores and then Titans (once I get ahold of them).

Emrakul is hard to hard cast into, so having 4 can be problematic. This will be relieved when I can get ahold of another Ulamogg or Kozliek, but for now, it will have to do.
Comments
  • gabe mcmullen | 21-Oct-2010 15:25
    Why do you run Birds instead of Joraga Treespeaker? I've found that to be more prominent. My friend has been able to cast a turn 5 Kozilek >.<


    Also... i have a kozilek that i'd be willing to trade for if there was some way I could get that Primeval off of you!
    • Zach Hess | 21-Oct-2010 15:35
      The primary reason is just cause he's a leveler; and on that note, a leveler that doesn't get bolt proof until you flood 11 mana into him. I'd rather use birds on the simple notion that he adds an extra mana for 1 mana, and that all I need. The deck usually rolls out like this:


      T1: Forest + mana dork


      T2: Forest + Awakening Zone


      T3: Forest + Dude from AZ + mana dork


      T4:  Another dude from AZ + mana dork + Forest. Use Summoning Trap. Bring out Eldrazi/ Primeval



      T5: Roflstomp


      Plus having more guys means  if you're playing against a blue deck, you can have them Mana Leak a mana dork, and then Summoning Trap on T2-3. Although I've been debating to throw in Elvish Archdruid since there's enough elves in this thing to make intensely stupid really fast.


      And that's a no go for the Primeval Titan. He's kinda useful >.<
      • gabe mcmullen | 21-Oct-2010 19:40
        T1: Treespeaker
        T2: Level Treespeaker, Tap, Two mana dorks
        T3: Summoning Trap.
        T4: I scoop.


        I mean... that works.


        But game two.....
        T2 (for me): Pyroclasm. 
        • Zach Hess | 21-Oct-2010 20:57
          That is true. Except for the fact that Awakening Zone makes dudes every turn, and its not like one Pyroclasm will kill all of my mana dorks. Just the ones on the field. All I need is enough to pee out 6 mana, and we're good.
          • gabe mcmullen | 21-Oct-2010 22:36
            Bring it tomorrow night. i'll play you with my other type 2 deck i'm working on. 
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