Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$714.09
Buy

0 Likes 0 Comments
Avg. CMC 3.09
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 95 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (21)
1 Birds of Paradise
$5.47 Creature - Bird
1 Burnished Hart
$0.13 Artifact Creature - Elk
1 Crystalline Sliver
$1.65 Creature - Sliver
1 Essence Sliver
$7.39 Creature - Sliver
1 Gemhide Sliver
$0.23 Creature - Sliver
1 Heart Sliver
$1.06 Creature - Sliver
1 Hibernation Sliver
$0.43 Creature - Sliver
1 Manaweft Sliver
$0.93 Creature - Sliver
1 Mnemonic Sliver
$0.34 Creature - Sliver
1 Myojin of Infinite Rage
$1.95 Legendary Creature - Spirit
1 Necrotic Sliver
$0.23 Creature - Sliver
1 Quick Sliver
$0.26 Creature - Sliver
1 Sakura-Tribe Elder
$0.84 Creature - Snake Shaman
1 Seedborn Muse
$8.57 Creature - Spirit
1 Shifting Sliver
$0.98 Creature - Sliver
1 Sliver Hivelord
$2.64 Legendary Creature - Sliver
1 Sliver Overlord
$57.11 Legendary Creature - Sliver Mutant
1 Sliver Queen
$257.47 Legendary Creature - Sliver
1 Solemn Simulacrum
$0.39 Artifact Creature - Golem
1 Virulent Sliver
$0.29 Creature - Sliver
1 Winged Sliver
$0.38 Creature - Sliver
Instant (9)
1 Cyclonic Rift
$32.69 Instant
1 Enlightened Tutor
$20.78 Instant
1 Mortify
$0.11 Instant
1 Mystical Tutor
$9.07 Instant
1 Naturalize
$0.05 Instant
1 Path to Exile
$0.79 Instant
1 Putrefy
$0.18 Instant
1 Swords to Plowshares
$1.20 Instant
1 Teferi's Protection
$34.54 Instant
Sorcery (17)
1 Armageddon
$15.67 Sorcery
1 Boom // Bust
$3.84 Sorcery // Sorcery //
1 Bring to Light
$0.38 Sorcery
1 Catastrophe
$3.90 Sorcery
1 Cultivate
$0.61 Sorcery
1 Day of Judgment
$1.39 Sorcery
1 Decree of Annihilation
$2.10 Sorcery
1 Diabolic Tutor
$1.08 Sorcery
1 Epicenter
$1.84 Sorcery
1 Farseek
$1.53 Sorcery
1 Jokulhaups
$6.20 Sorcery
1 Kodama's Reach
$2.08 Sorcery - Arcane
1 Obliterate
$2.45 Sorcery
1 Rampant Growth
$0.33 Sorcery
1 Supreme Verdict
$1.91 Sorcery
1 Tectonic Break
$4.35 Sorcery
1 Wrath of God
$4.03 Sorcery
Artifact (19)
1 Boros Signet
$0.50 Artifact
1 Chromatic Lantern
$2.85 Artifact
1 Coalition Relic
$0.83 Artifact
1 Commander's Sphere
$0.20 Artifact
1 Darksteel Ingot
$0.34 Artifact
1 Gruul Signet
$0.45 Artifact
1 Heartstone
$2.89 Artifact
1 Izzet Signet
$0.34 Artifact
1 Lightning Greaves
$5.15 Artifact - Equipment
1 Orzhov Signet
$0.32 Artifact
1 Selesnya Signet
$0.69 Artifact
1 Sensei's Divining Top
$27.54 Artifact
1 Sol Ring
$1.60 Artifact
1 Talisman of Dominance
$1.37 Artifact
1 Talisman of Impulse
$1.62 Artifact
1 Talisman of Indulgence
$2.31 Artifact
1 Talisman of Progress
$1.44 Artifact
1 Talisman of Unity
$0.65 Artifact
1 Thought Vessel
$1.67 Artifact
Enchantment (3)
1 Rhystic Study
$44.01 Enchantment
1 Sterling Grove
$2.70 Enchantment
1 Training Grounds
$3.18 Enchantment
Land (31)
1 Ash Barrens
$0.14 Land
1 Bountiful Promenade
$8.04 Land
1 Cascading Cataracts
$1.22 Land
1 Command Tower
$0.17 Land
1 Darksteel Citadel
$0.93 Artifact Land
1 Evolving Wilds
$0.07 Land
1 Exotic Orchard
$0.24 Land
4 Forest
$0.09 Basic Land - Forest
1 Glimmervoid
$4.57 Land
1 Hinterland Harbor
$1.00 Land
1 Island
$0.13 Basic Land - Island
1 Luxury Suite
$11.07 Land
1 Morphic Pool
$13.58 Land
2 Mountain
$0.10 Basic Land - Mountain
2 Plains
$0.06 Basic Land - Plains
1 Rootbound Crag
$2.76 Land
1 Sea of Clouds
$6.72 Land
1 Spire Garden
$9.18 Land
1 Sunpetal Grove
$2.55 Land
1 Swamp
$1.54 Basic Land - Swamp
1 Temple of the False God
$0.11 Land
1 Terramorphic Expanse
$0.06 Land
1 Unclaimed Territory
$0.32 Land
1 Windswept Heath
$7.98 Land
1 Wooded Foothills
$10.63 Land
1 Woodland Cemetery
$1.19 Land
Sideboard - 5 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Bonescythe Sliver
$1.65 Creature - Sliver
1 Essence Sliver
$7.39 Creature - Sliver
1 Magma Sliver
$7.90 Creature - Sliver
1 Root Sliver
$7.57 Creature - Sliver
1 Sentinel Sliver
$0.21 Creature - Sliver

Notes
 
The goal here is to ramp to the overlord. The first sliver you should get is hibernation sliver. This unconditionally protects all your slivers from anything. The life is not that important. Don't let slivers go to the grave yard. The next two slivers should be hivelord and crystalline. This will keep them out there from board wipes. Next should be manaweft/gemhide and heart. At this point the mana will always be there. Next up is the queen. Make tokens for a turn. Then get virulent and shifting. If you get quick at some point you can flash in the virulent for a quick kill. Giving people poisonous counters is how this deck wins. If this is somehow locked down you have necro and mnemonic to draw and removal. Get training grounds as soon as possible. Once you have your slivers with mana out blow up the lands. Once your slivers are indestructible, play a board wipe. Bring to light armageddon, seedborn muse, diabolic tutor to get training grounds.

My biggest questions right now are does this deck need protection against flying and does it need lifegain. If it does throw in the slivers that take care of that.

First in:
Root
Sentinal
Bonescythe
Essence
wing
Magma

First out:
Quick
Lightning greaves
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