Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$232.08
Buy

0 Likes 0 Comments
Avg. CMC 3.1
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 89 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (31)
1 Adaptive Automaton
$1.37 Artifact Creature - Construct
1 Ascendant Evincar
$2.23 Legendary Creature - Phyrexian Vampire Noble
1 Ashenmoor Liege
$0.85 Creature - Elemental Knight
1 Benalish Marshal
$0.53 Creature - Human Knight
1 Blood Artist
$2.45 Creature - Vampire
1 Bloodcrazed Paladin
$0.26 Creature - Vampire Knight
1 Bloodline Keeper // Lord of Lineage
$16.58 Creature - Vampire // Creature - Vampire
1 Bloodline Necromancer
$0.23 Creature - Vampire Wizard
1 Butcher of Malakir
$0.55 Creature - Vampire Warrior
1 Captivating Vampire
$11.21 Creature - Vampire
1 Champion of Dusk
$0.22 Creature - Vampire Knight
1 Dark Impostor
$0.30 Creature - Vampire Assassin
1 Deathbringer Liege
$1.12 Creature - Horror
1 Duskborne Skymarcher
$0.10 Creature - Vampire Cleric
1 Edgar Markov
$83.05 Legendary Creature - Vampire Knight
1 Elenda, the Dusk Rose
$4.61 Legendary Creature - Vampire Knight
1 Forerunner of the Legion
$0.81 Creature - Vampire Knight
1 Gifted Aetherborn
$0.24 Creature - Aetherborn Vampire
1 Indulgent Aristocrat
$0.14 Creature - Vampire Noble
1 Legion Lieutenant
$0.27 Creature - Vampire Knight
1 Malakir Bloodwitch
$1.19 Creature - Vampire Shaman
1 Mathas, Fiend Seeker
$0.40 Legendary Creature - Vampire
1 Necropolis Regent
$0.54 Creature - Vampire
1 Patron of the Vein
$0.51 Creature - Vampire Shaman
1 Rakish Heir
$0.25 Creature - Vampire
1 Stromkirk Captain
$0.33 Creature - Vampire Soldier
1 Tithe Drinker
$0.34 Creature - Vampire
1 Twilight Prophet
$1.29 Creature - Vampire Cleric
1 Vampire Hexmage
$0.34 Creature - Vampire Shaman
1 Vampire Nighthawk
$0.21 Creature - Vampire Shaman
1 Vicious Conquistador
$0.20 Creature - Vampire Soldier
Instant (8)
1 Crackling Doom
$0.39 Instant
1 Dark Ritual
$2.64 Instant
1 Go for the Throat
$0.75 Instant
1 Mortify
$0.11 Instant
1 Path to Exile
$0.79 Instant
1 Swords to Plowshares
$1.20 Instant
1 Terminate
$0.30 Instant
1 Urge to Feed
$0.13 Instant
Sorcery (4)
1 Ambition's Cost
$0.11 Sorcery
1 Merciless Eviction
$0.35 Sorcery
1 New Blood
$0.65 Sorcery
1 Read the Bones
$0.36 Sorcery
Artifact (13)
1 Blade of the Bloodchief
$8.76 Artifact - Equipment
1 Boros Signet
$0.50 Artifact
1 Door of Destinies
$7.02 Artifact
1 Hall of Triumph
$0.30 Legendary Artifact
1 Obelisk of Urd
$2.19 Artifact
1 Orzhov Signet
$0.32 Artifact
1 Pillar of Origins
$0.51 Artifact
1 Rakdos Signet
$0.59 Artifact
1 Skullclamp
$6.41 Artifact - Equipment
1 Sol Ring
$1.60 Artifact
1 Spear of Heliod
$0.93 Legendary Enchantment Artifact
1 The Immortal Sun
$15.03 Legendary Artifact
1 Vanquisher's Banner
$4.63 Artifact
Enchantment (7)
1 Bad Moon
$4.68 Enchantment
1 Blind Obedience
$2.10 Enchantment
1 Glorious Anthem
$0.50 Enchantment
1 Legion's Landing // Adanto, the First Fort
$2.61 Legendary Enchantment // Legendary Land
1 Radiant Destiny
$0.35 Enchantment
1 Shared Triumph
$2.81 Enchantment
1 Stensia Masquerade
$0.17 Enchantment
Land (37)
1 Ash Barrens
$0.14 Land
1 Bloodfell Caves
$0.07 Land
1 Bojuka Bog
$0.99 Land
1 Canyon Slough
$0.45 Land - Swamp Mountain
1 Caves of Koilos
$0.90 Land
1 Command Tower
$0.17 Land
1 Concealed Courtyard
$1.14 Land
1 Dragonskull Summit
$1.22 Land
1 Evolving Wilds
$0.07 Land
1 Exotic Orchard
$0.24 Land
1 Luxury Suite
$11.07 Land
2 Mountain
$0.10 Basic Land - Mountain
1 Nomad Outpost
$0.52 Land
1 Path of Ancestry
$0.16 Land
6 Plains
$0.06 Basic Land - Plains
1 Scoured Barrens
$0.11 Land
1 Secluded Steppe
$0.05 Land
6 Swamp
$1.54 Basic Land - Swamp
1 Tainted Field
$0.33 Land
1 Temple of the False God
$0.11 Land
1 Terramorphic Expanse
$0.06 Land
1 Unclaimed Territory
$0.32 Land
1 Vivid Crag
$0.65 Land
1 Vivid Marsh
$0.54 Land
1 Vivid Meadow
$0.34 Land
1 Wind-Scarred Crag
$0.12 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The focus of this deck is to get as many vampires out as possible. Try to hit the ramp all the time. Once you get a lord drop it and skip the vampire. The lord should take priority. If it's both then even better. With two lords and 6 vampires you should be good to start swinging. big and wide is the strategy here. Play your lands that come in tapped on turn one no matter what. All the one drops can wait a turn, even sol ring.
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