Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$141.77
Buy

0 Likes 0 Comments
Avg. CMC 3.58
Card Color Breakdown
Card Type Breakdown

Tarkir: Dragonstorm
releases on April 11, 2025!

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Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 90 cards, 34 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
2 Battlewise Hoplite
$0.08 Creature - Human Soldier
4 Bruna, Light of Alabaster
$0.50 Legendary Creature - Angel
1 Daxos of Meletis
$0.16 Legendary Creature - Human Soldier
2 Eidolon of Countless Battles
$0.73 Enchantment Creature - Spirit
1 Faramir, Prince of Ithilien
$0.25 Legendary Creature - Human Noble
2 Grand Arbiter Augustin IV
$5.94 Legendary Creature - Human Advisor
1 Gwafa Hazid, Profiteer
$0.54 Legendary Creature - Human Rogue
2 Isperia, Supreme Judge
$0.27 Legendary Creature - Sphinx
4 Sovereigns of Lost Alara
$1.16 Creature - Spirit
4 Wall of Denial
$1.49 Creature - Wall
Instant (6)
2 Beaming Defiance
$0.05 Instant
4 Hindering Light
$0.29 Instant
Enchantment (28)
2 Aqueous Form
$0.27 Enchantment - Aura
2 Arcanum Wings
$1.34 Enchantment - Aura
2 Celestial Mantle
$3.50 Enchantment - Aura
4 Eldrazi Conscription
$4.23 Tribal Enchantment - Eldrazi Aura
2 Ethereal Armor
$0.31 Enchantment - Aura
2 Pemmin's Aura
$5.75 Enchantment - Aura
4 Sage's Reverie
$0.57 Enchantment - Aura
2 Sigil of the Empty Throne
$0.54 Enchantment
2 Staggering Insight
$0.19 Enchantment - Aura
4 Steel of the Godhead
$6.87 Enchantment - Aura
2 Unquestioned Authority
$4.38 Enchantment - Aura
Planeswalker (1)
1 Dovin Baan
$0.62 Legendary Planeswalker - Dovin
Land (32)
4 Halimar Depths
$2.80 Land
1 Hallowed Fountain
$8.75 Land - Plains Island
5 Island
$0.14 Basic Land - Island
2 Nimbus Maze
$5.38 Land
11 Plains
$0.07 Basic Land - Plains
2 Remote Isle
$0.17 Land
1 Temple of Enlightenment
$0.12 Land
2 The Fair Basilica
$0.08 Land - Sphere
2 The Surgical Bay
$0.06 Land - Sphere
2 Tranquil Cove
$0.07 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
heme deck using creatures that benefit well from enchantments cast upon them and also allow you to go get enchancements.
If you do review please bear in mind I only play multiplayer and always have 90 cards in a deck. My decks are all theme-based and I try very hard to keep as close to the theme as possible.
Any suggestions to improve without moving away from the theme - perhaps some combo's would be appreciated.
Thanks for looking
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