Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$128.22

0 Likes 0 Comments
Avg. CMC 3.73
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (10)
2 Carnage Tyrant
$3.39 Creature - Dinosaur
4 Gatebreaker Ram
$0.19 Creature - Sheep
4 Hydroid Krasis
$1.01 Creature - Jellyfish Hydra Beast
Instant (12)
1 Assassin's Trophy
$2.37 Instant
3 Cast Down
$0.30 Instant
4 Growth Spiral
$0.35 Instant
4 Vraska's Contempt
$0.30 Instant
Sorcery (4)
1 Find // Finality
$0.09 Sorcery // Sorcery //
3 Ritual of Soot
$0.22 Sorcery
Enchantment (8)
4 Guild Summit
$0.30 Enchantment
4 The Eldest Reborn
$0.27 Enchantment - Saga
Land (26)
1 Breeding Pool
$16.49 Land - Forest Island
4 Dimir Guildgate
$0.08 Land - Gate
1 Forest
$0.08 Basic Land - Forest
4 Golgari Guildgate
$0.14 Land - Gate
4 Overgrown Tomb
$12.02 Land - Swamp Forest
4 Plaza of Harmony
$0.47 Land
1 Rakdos Guildgate
$0.11 Land - Gate
4 Simic Guildgate
$0.11 Land - Gate
1 Swamp
$2.05 Basic Land - Swamp
2 Watery Grave
$12.87 Land - Island Swamp
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Carnage Tyrant
$3.39 Creature - Dinosaur
3 Thief of Sanity
$0.21 Creature - Specter
Instant (9)
3 Assassin's Trophy
$2.37 Instant
2 Moment of Craving
$0.05 Instant
4 Negate
$0.14 Instant
Sorcery (2)
2 Cry of the Carnarium
$0.10 Sorcery

Notes
 
BUG: Cut Spiral since the main thing we're wanting to draw are ways to kill PWs and ways to not die anyway.  They usually have 4-5 Forest + 1 Swamp.
-4 Spiral
+1 Tyrant
+3 Trophy

Esper: Cut Spiral since we want every card to be a good Thought Erasure target. 
-2 Ram (-4 on draw)
-2 Cast Down (keep all on draw for Thief and HT)
-4 Spiral
-3 Soot
+1 Tyrant
+3 Thief
+4 Negate
+3 Trophy

Mono Red: Cut top-end for cheaper interactions.  Maybe Tyrant on the play.
-2 Tyrants
-4 Reborn
-1 Spiral
-1 Find
+4 Negate
+2 Moment
+2 Cry

Mono Blue: Cut top-end for cheaper interactions.  Trophy is fine since it's most likely going to draw out Dive Down/Spell Pierce anyway.  Krasis for 2 slows them down enough. 
-2 Tyrants
-4 Reborn
-1 Summit
-2 Contempts
-1 Find
+3 Thief
+3 Trophy
+2 Moment
+2 Cry

Wx Aggro: Cut top-end for cheaper interactions.  Trophy is for Tribunal/Adanto land.
-2 Tyrants
-4 Reborn
+2 Trophy
+2 Moment
+2 Cry

Drakes: Cut top-end for cheaper interactions.  Trophy is fine since it's most likely going to draw out Dive Down/Spell Pierce anyway.
-2 Tyrants
-1 Soot
+3 Trophy

Gates: mostly have to fight the card draw engines (Summit/Explosion).  They usually have 2-5 basics.
-2 Tyrants
-2 Spiral
-3 Cast Down
-3 Soot
+3 Thief
+4 Negate
+3 Trophy

Nexus: Azcanta and Reclamations are priority things to use permission for.  Teferi can be killed after.  They have 1-3 basics.
-2 Tyrants
-2 Reborn
-3 Cast Down
-3 Soot
+3 Thief
+4 Negate
+3 Trophy

Reclamation: fight their Azcanta, Reclamation, and Niv.  Clock ASAP with Tyrants.  Be wary of Star.
-1 Reborn
-4 Contempts
-3 Cast Down
-3 Soot
+1 Tyrant
+3 Thief
+4 Negate
+3 Trophy

Esper Mid: they're a Thought Erasure deck so cut Spiral.  Deal with Thieves and any PW.  Play around Hostage Taker.  They have 1-2 basics.
-2 Tyrants
-4 Spiral
+2 Negate
+2 Trophy
+2 Cry
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