Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$85.33

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
2 Gifted Aetherborn
$0.23 Creature - Aetherborn Vampire
4 Knight of Malice
$0.12 Creature - Human Knight
2 Lyra Dawnbringer
$4.13 Legendary Creature - Angel
3 Walking Ballista
$8.39 Artifact Creature - Construct
Instant (8)
4 Fatal Push
$1.65 Instant
4 Vraska's Contempt
$0.30 Instant
Sorcery (2)
2 Never // Return
$0.33 Sorcery // Sorcery //
Enchantment (8)
4 History of Benalia
$0.78 Enchantment - Saga
1 Profane Procession // Tomb of the Dusk Rose
$0.48 Legendary Enchantment // Legendary Land
3 Seal Away
$0.08 Enchantment
Planeswalker (6)
2 Gideon of the Trials
$1.66 Legendary Planeswalker - Gideon
4 Karn, Scion of Urza
$3.76 Legendary Planeswalker - Karn
Land (25)
1 Arch of Orazca
$0.24 Land
4 Concealed Courtyard
$1.06 Land
2 Field of Ruin
$0.20 Land
4 Forsaken Sanctuary
$0.11 Land
2 Ifnir Deadlands
$0.27 Land - Desert
4 Isolated Chapel
$1.33 Land
5 Plains
$0.06 Basic Land - Plains
3 Swamp
$2.05 Basic Land - Swamp
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Gonti, Lord of Luxury
$0.23 Legendary Creature - Aetherborn Rogue
Instant (2)
2 Forsake the Worldly
$0.05 Instant
Sorcery (8)
2 Doomfall
$0.08 Sorcery
4 Duress
$0.03 Sorcery
2 Fumigate
$0.52 Sorcery
Enchantment (3)
2 Arguel's Blood Fast // Temple of Aclazotz
$0.26 Legendary Enchantment // Legendary Land
1 The Eldest Reborn
$0.27 Enchantment - Saga

Notes
 
RB big: Go up on exile effects and ways to deal with PW.
-1 Gonti
-1 Map
-2 History (draw)
+1 Duress (draw)
+1 Doomfall
+2 Intervention

RB small:
-1 Gonti
-1 Map
-1 Procession
+1 Knight
+2 Intervention

Mono Red:
-1 Gonti
-1 Procession
-1 Map
-2 Karn
+2 Knight
+1 Doomfall
+2 Intervention

BW small: Stabilize and win Karn fights.
-4 Seal
+2 Forsake
+2 Knight

BW big: Seal is bad vs History and HoK.  Must win Karn fights.
-3 Push
-4 Seal
+1 Gonti
+1 Reborn
+2 Forsake
+1 Doomfall
+2 Intervention

BW middle: if you're not sure of their sb plan, take the midway approach.  Take out combo but keep in the other grindy cards.  Load up on ways to deal with HoK and PWs.
-2 Push
-4 Seal
+1 Gonti
+2 Intervention
+2 Forsake
+1 Doomfall

UW: lock out counterspells if possible. 
-2 Lyra
-2 Gideon
-4 Push
-4 Seal
-1 Procession
+2 Knight
+1 Gonti
+1 Reborn
+2 Intervention
+1 Arguel's
+2 Forsake
+3 Duress
+1 Doomfall

BG/Mono G: play full control and protect Karn.  Combo to grind out the win.  Expect 4-8 Disenchants.
-2 Ballista
-4 History
-1 Map
+1 Gonti
+1 Reborn
+2 Intervention
+2 Fumigate
+1 Doomfall

UW Gift: Deal with GPG via Duress on Refurbish, Doomfall, or Forsake.  Seal not reliable since they should be defensive.
-3 Gideon
-3 Push
-1 Seal
+3 Duress
+1 Doomfall
+2 Forsake
+1 Procession

Mono Black: out Gonti them if possible. 
-2 Lyra
-4 Push
-4 Seal
+1 Gonti
+1 Reborn
+2 Intervention
+3 Duress
+1 Doomfall
+2 Forsake

BUG
-4 Push
-4 History
+1 Gonti
+1 Reborn
+2 Intervention
+3 Duress
+1 Doomfall
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