Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$93.57
Buy

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
2 Gifted Aetherborn
$0.25 Creature - Aetherborn Vampire
4 Knight of Malice
$0.12 Creature - Human Knight
2 Lyra Dawnbringer
$4.69 Legendary Creature - Angel
3 Walking Ballista
$10.07 Artifact Creature - Construct
Instant (8)
4 Fatal Push
$1.82 Instant
4 Vraska's Contempt
$0.43 Instant
Sorcery (2)
2 Never // Return
$0.23 Sorcery // Sorcery //
Enchantment (8)
4 History of Benalia
$0.74 Enchantment - Saga
1 Profane Procession // Tomb of the Dusk Rose
$0.45 Legendary Enchantment // Legendary Land
3 Seal Away
$0.14 Enchantment
Planeswalker (6)
2 Gideon of the Trials
$2.09 Legendary Planeswalker - Gideon
4 Karn, Scion of Urza
$3.35 Legendary Planeswalker - Karn
Land (25)
1 Arch of Orazca
$0.27 Land
4 Concealed Courtyard
$1.76 Land
2 Field of Ruin
$0.19 Land
4 Forsaken Sanctuary
$0.12 Land
2 Ifnir Deadlands
$0.27 Land - Desert
4 Isolated Chapel
$1.45 Land
5 Plains
$0.07 Basic Land - Plains
3 Swamp
$1.44 Basic Land - Swamp
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Gonti, Lord of Luxury
$0.24 Legendary Creature - Aetherborn Rogue
Instant (2)
2 Forsake the Worldly
$0.10 Instant
Sorcery (8)
2 Doomfall
$0.09 Sorcery
4 Duress
$0.04 Sorcery
2 Fumigate
$0.60 Sorcery
Enchantment (3)
2 Arguel's Blood Fast // Temple of Aclazotz
$0.25 Legendary Enchantment // Legendary Land
1 The Eldest Reborn
$0.23 Enchantment - Saga

Notes
 
RB big: Go up on exile effects and ways to deal with PW.
-1 Gonti
-1 Map
-2 History (draw)
+1 Duress (draw)
+1 Doomfall
+2 Intervention

RB small:
-1 Gonti
-1 Map
-1 Procession
+1 Knight
+2 Intervention

Mono Red:
-1 Gonti
-1 Procession
-1 Map
-2 Karn
+2 Knight
+1 Doomfall
+2 Intervention

BW small: Stabilize and win Karn fights.
-4 Seal
+2 Forsake
+2 Knight

BW big: Seal is bad vs History and HoK.  Must win Karn fights.
-3 Push
-4 Seal
+1 Gonti
+1 Reborn
+2 Forsake
+1 Doomfall
+2 Intervention

BW middle: if you're not sure of their sb plan, take the midway approach.  Take out combo but keep in the other grindy cards.  Load up on ways to deal with HoK and PWs.
-2 Push
-4 Seal
+1 Gonti
+2 Intervention
+2 Forsake
+1 Doomfall

UW: lock out counterspells if possible. 
-2 Lyra
-2 Gideon
-4 Push
-4 Seal
-1 Procession
+2 Knight
+1 Gonti
+1 Reborn
+2 Intervention
+1 Arguel's
+2 Forsake
+3 Duress
+1 Doomfall

BG/Mono G: play full control and protect Karn.  Combo to grind out the win.  Expect 4-8 Disenchants.
-2 Ballista
-4 History
-1 Map
+1 Gonti
+1 Reborn
+2 Intervention
+2 Fumigate
+1 Doomfall

UW Gift: Deal with GPG via Duress on Refurbish, Doomfall, or Forsake.  Seal not reliable since they should be defensive.
-3 Gideon
-3 Push
-1 Seal
+3 Duress
+1 Doomfall
+2 Forsake
+1 Procession

Mono Black: out Gonti them if possible. 
-2 Lyra
-4 Push
-4 Seal
+1 Gonti
+1 Reborn
+2 Intervention
+3 Duress
+1 Doomfall
+2 Forsake

BUG
-4 Push
-4 History
+1 Gonti
+1 Reborn
+2 Intervention
+3 Duress
+1 Doomfall
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