Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$47.35

0 Likes 0 Comments
Avg. CMC 2.7
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
2 Champion of Dusk
$0.22 Creature - Vampire Knight
4 Dusk Legion Zealot
$0.11 Creature - Vampire Soldier
4 Legion Lieutenant
$0.20 Creature - Vampire Knight
4 Martyr of Dusk
$0.03 Creature - Vampire Soldier
Sorcery (8)
4 Call to the Feast
$0.11 Sorcery
4 Queen's Commission
$0.05 Sorcery
Enchantment (14)
4 Legion's Landing // Adanto, the First Fort
$3.35 Legendary Enchantment // Legendary Land
4 Radiant Destiny
$0.40 Enchantment
3 Seal Away
$0.08 Enchantment
3 Thopter Arrest
$0.05 Enchantment
Land (24)
1 Arch of Orazca
$0.24 Land
4 Concealed Courtyard
$1.06 Land
4 Isolated Chapel
$1.33 Land
7 Plains
$0.06 Basic Land - Plains
4 Shefet Dunes
$0.21 Land - Desert
4 Swamp
$2.05 Basic Land - Swamp
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Lyra Dawnbringer
$4.13 Legendary Creature - Angel
Instant (2)
2 Forsake the Worldly
$0.05 Instant
Sorcery (4)
4 Duress
$0.03 Sorcery
Enchantment (7)
2 Arguel's Blood Fast // Temple of Aclazotz
$0.26 Legendary Enchantment // Legendary Land
2 Gideon's Intervention
$0.11 Enchantment
1 Ixalan's Binding
$0.08 Enchantment
2 Profane Procession // Tomb of the Dusk Rose
$0.48 Legendary Enchantment // Legendary Land

Notes
 
Red: survive until multiple Anthems runs away with the game. Destiny MVP. Watch for Chainwhirler.
-1 Procession
-3 Zealot
+2 Lyra
+2 Intervention

UB Control: check for Golden Demise and go nuts with the go-wide. Procession will outgrind UB decks without access to enchantment removal. Cut Destiny b/c Marshal survives Demise and is another attacker.
-4 Destiny
-2 Lieutenant
-3 Seal
+4 Duress
+2 Arguel's
+2 Procession
+1 Binding

Approach: they have lots of Wrath so it's hard to check all of them so Arguel's is very important to land. We have lots of lifegain to feed it. Cut Marshal b/c it dies to all the Wraths while Destiny survives.
-4 Marshal
-2 Lieutenant
-3 Seal
-1 Arrest
-1 Procession
+4 Duress
+2 Arguel's
+2 Intervention
+2 Forsake
+1 Binding

UR GPG: not sure about this MU.
-4 Marshal
-1 Lieutenant
+2 Forsake
+1 Binding
+2 Procession

RG Monsters: control the flying monsters and take over late game.
-4 Marshal
-1 Lieutenant
+2 Intervention
+1 Binding
+2 Procession
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